infi vs hero
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so true luv
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Sick. Stupid.
Heavy tanks here are not what they should be. They don't have much more hp, dmg isn't that good either, no spells, what do heavy tanks have in change for no spells at all, no high dps styles, etc.? |
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hmm.. they get to be heavy tanks? buffed you still do uber good dmg and has more HP than anyone? |
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BUffed I got cca 2150 HPs. I do 200-300 dmg fullbuffed, more around 200 than 300, with 5.8 spear.
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Yeah his writing confused me ![]() |
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and you comlain about HP + dmg? oh well.. try again and fight him |
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Buffed you would win. Unbuffed you are slow and a easy kill. He most likley used root, debuff and switched weapons for Dots on you. No way you win if you are stunned that whole time. Using your Purge at the right time to drop all those poisons off may have helped you too.
Would Det 5 help him out? reduce the timer on the poisons and stun? |
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OK, hero sucks unbuffed, still heavy tanks need a little HP boost, I just won't solo with my hero anymore, but even in grp rvr hero should be a bit tougher. I know you'll say uthgard is 1.80...but hell...it's that important to be pre 1.80 or is more important to have balance? Uthgard can make its own rules, doesn't have to use all as mythic had at 1.80...but I know nothing will happen as my opinion has no value.
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Ok Ranius,you get more HP and i get the rebalanced heals aye?
![]() Greetz, Player of Islana <img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">
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I see your point, but I'd make changes only for those classes who need them. I wouldn't give shields to warden. You see what am I getting at?
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First of all heros (same as casters) have much too less hp comparing to live. Fullbuffed Hero on live with morf = 5k hp on Uth? ~3k?
Second, i'm not sure but shouldnt any chain get broken if rupted with stun? If you get stunned chain (in my opinion) should breake no matter if you use purge or not. Hero and other full tanks dmg. On live Warrior is on 1st dmg table, Hero and Armsman on 2nd then comes the rest. Actualy on Uth i see no difference in dmg between hybrids and full tanks. Additionaly my VW as example has higher GR styles what makes him deal more dmg than a Hero. Quite strange. Evade vs detaunt/hero weap skill. In my opinion evade on Uthgard works way to good. I know that tanks on live can block + parry almost ~90% of hits. But i truely dont know any infi with 90% evade. I saw on my own eyes a fight when Eshee evaded 8 or 9 champ attacks in a row! It's not normal when i quess Eshee wasnt buffed. Infi has 35%? evade chance + some bonuses so i wouldnt complain if they evade 50 or even 60% of hits. But there are fights that i hit once per 5-6 swings. It's not a big deal for a VW with 34% haste, cap qui and d/q charge but for a normal tank ![]() Additionaly tanks should have also higher weap skill which should increase their chance for hit. All in all i dont want to say infi/ns/sbs are too op atm cause they are not. They truely were before pa fix but still it's worth testing or at least looking into tank dmg code again to check if there is everything ok. I know GMs will say it's all good cause they already checked it. I just want to say heal agro was also supposed to be ok and well^^. It wasnt. |
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imo detaunt or better to hit bonus seems to be bugged.. on live no one uses detaunt in RvR the complaining/whining about the style change of the VW for example was soo big ... and before the change the 98 dd Proc was after 4th style of an evade chain now after detaunt, u see what i mean? Also Assasins on Live never use detaunt to higher their Evade rate like on uth ..
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true ive said in a long time theres something wrong with dmg tables due to some hybrids hitting harder than main tanks.. but ya.. if staff/zippity could look into this it would be great ![]() (or just go after wyrds testings?) |
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SIGNED 151235123 times!!! and btw heroes on uthgard have cca 2200 hp |
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reasons for more HP on live
200 xtra HP from cap 26 more con due to cap 10 CLs = even more more hits that doesnt have to be something thats wrong with uth, thats just how it was |
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