infi vs hero

Talk about your RvR experience here
nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jul 27, 2008 16:11

so true luv

User avatar
Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Jul 27, 2008 16:34

Sick. Stupid.

Heavy tanks here are not what they should be. They don't have much more hp, dmg isn't that good either, no spells, what do heavy tanks have in change for no spells at all, no high dps styles, etc.?

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jul 27, 2008 16:43

Ranius wrote:Sick. Stupid.

Heavy tanks here are not what they should be. They don't have much more hp, dmg isn't that good either, no spells, what do heavy tanks have in change for no spells at all, no high dps styles, etc.?


hmm.. they get to be heavy tanks? buffed you still do uber good dmg and has more HP than anyone?

User avatar
Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Jul 27, 2008 16:51

BUffed I got cca 2150 HPs. I do 200-300 dmg fullbuffed, more around 200 than 300, with 5.8 spear.

User avatar
Flamingfury
Banned
 
Posts: 253
Joined: Apr 11, 2008 00:00

Postby Flamingfury » Jul 27, 2008 16:52

nixian wrote:
Flamingfury wrote:
Gaius wrote:no he meant dirty tricks.
its fumble debuff and only merc have it until cataclasses implemented.


Oh lol didn't know you could fumble that :P


u cant fumle dirty trix :P he meant that he used dirty trix so his enemies fumbles ;)


Yeah his writing confused me :P ( I fumble debuff > I debuff fumble) ^^

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jul 27, 2008 17:37

Ranius wrote:BUffed I got cca 2150 HPs. I do 200-300 dmg fullbuffed, more around 200 than 300, with 5.8 spear.


and you comlain about HP + dmg?

oh well.. try again and fight him

User avatar
Denasti
Gryphon Knight
 
Posts: 232
Joined: Jul 30, 2007 00:00
Location: Austin, Tx USA

Postby Denasti » Jul 27, 2008 18:24

Buffed you would win. Unbuffed you are slow and a easy kill. He most likley used root, debuff and switched weapons for Dots on you. No way you win if you are stunned that whole time. Using your Purge at the right time to drop all those poisons off may have helped you too.

Would Det 5 help him out? reduce the timer on the poisons and stun?

User avatar
Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Jul 27, 2008 18:57

OK, hero sucks unbuffed, still heavy tanks need a little HP boost, I just won't solo with my hero anymore, but even in grp rvr hero should be a bit tougher. I know you'll say uthgard is 1.80...but hell...it's that important to be pre 1.80 or is more important to have balance? Uthgard can make its own rules, doesn't have to use all as mythic had at 1.80...but I know nothing will happen as my opinion has no value.

User avatar
mfassben
Eagle Knight
 
Posts: 736
Joined: Jul 23, 2006 00:00

Postby mfassben » Jul 27, 2008 19:27

Ok Ranius,you get more HP and i get the rebalanced heals aye? :)...you see what i am getting at?If you want a post 1.80 change all the other classes will want them aswell.So where do we start and where do we stop?1.80 is a definit deadline for classchanges for exactly that reason.

Greetz,
Player of Islana
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">

User avatar
Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Jul 27, 2008 19:46

I see your point, but I'd make changes only for those classes who need them. I wouldn't give shields to warden. You see what am I getting at? :P

User avatar
Cespx
Gryphon Knight
 
Posts: 466
Joined: Jun 28, 2007 00:00

Postby Cespx » Jul 27, 2008 19:54

First of all heros (same as casters) have much too less hp comparing to live. Fullbuffed Hero on live with morf = 5k hp on Uth? ~3k?

Second, i'm not sure but shouldnt any chain get broken if rupted with stun? If
you get stunned chain (in my opinion) should breake no matter if you use purge or not.

Hero and other full tanks dmg. On live Warrior is on 1st dmg table, Hero and Armsman on 2nd then comes the rest. Actualy on Uth i see no difference in dmg between hybrids and full tanks. Additionaly my VW as example has higher GR styles what makes him deal more dmg than a Hero. Quite strange.

Evade vs detaunt/hero weap skill. In my opinion evade on Uthgard works way to good. I know that tanks on live can block + parry almost ~90% of hits. But i truely dont know any infi with 90% evade. I saw on my own eyes a fight when Eshee evaded 8 or 9 champ attacks in a row! It's not normal when i quess Eshee wasnt buffed. Infi has 35%? evade chance + some bonuses so i wouldnt complain if they evade 50 or even 60% of hits. But there are fights that i hit once per 5-6 swings. It's not a big deal for a VW with 34% haste, cap qui and d/q charge but for a normal tank :)
Additionaly tanks should have also higher weap skill which should increase their chance for hit.

All in all i dont want to say infi/ns/sbs are too op atm cause they are not. They truely were before pa fix but still it's worth testing or at least looking into tank dmg code again to check if there is everything ok.

I know GMs will say it's all good cause they already checked it. I just want to say heal agro was also supposed to be ok and well^^. It wasnt.

User avatar
malle
Banned
 
Posts: 632
Joined: Jul 13, 2007 00:00

Postby malle » Jul 27, 2008 20:08

imo detaunt or better to hit bonus seems to be bugged.. on live no one uses detaunt in RvR the complaining/whining about the style change of the VW for example was soo big ... and before the change the 98 dd Proc was after 4th style of an evade chain now after detaunt, u see what i mean? Also Assasins on Live never use detaunt to higher their Evade rate like on uth ..

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jul 27, 2008 20:25

malle wrote:imo detaunt or better to hit bonus seems to be bugged.. on live no one uses detaunt in RvR the complaining/whining about the style change of the VW for example was soo big ... and before the change the 98 dd Proc was after 4th style of an evade chain now after detaunt, u see what i mean? Also Assasins on Live never use detaunt to higher their Evade rate like on uth ..



true

ive said in a long time theres something wrong with dmg tables due to some hybrids hitting harder than main tanks.. but ya.. if staff/zippity could look into this it would be great :)

(or just go after wyrds testings?)

User avatar
Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Jul 27, 2008 20:28

Cespx wrote:First of all heros (same as casters) have much too less hp comparing to live. Fullbuffed Hero on live with morf = 5k hp on Uth? ~3k?

Second, i'm not sure but shouldnt any chain get broken if rupted with stun? If
you get stunned chain (in my opinion) should breake no matter if you use purge or not.

Hero and other full tanks dmg. On live Warrior is on 1st dmg table, Hero and Armsman on 2nd then comes the rest. Actualy on Uth i see no difference in dmg between hybrids and full tanks. Additionaly my VW as example has higher GR styles what makes him deal more dmg than a Hero. Quite strange.

Evade vs detaunt/hero weap skill. In my opinion evade on Uthgard works way to good. I know that tanks on live can block + parry almost ~90% of hits. But i truely dont know any infi with 90% evade. I saw on my own eyes a fight when Eshee evaded 8 or 9 champ attacks in a row! It's not normal when i quess Eshee wasnt buffed. Infi has 35%? evade chance + some bonuses so i wouldnt complain if they evade 50 or even 60% of hits. But there are fights that i hit once per 5-6 swings. It's not a big deal for a VW with 34% haste, cap qui and d/q charge but for a normal tank :)
Additionaly tanks should have also higher weap skill which should increase their chance for hit.

All in all i dont want to say infi/ns/sbs are too op atm cause they are not. They truely were before pa fix but still it's worth testing or at least looking into tank dmg code again to check if there is everything ok.

I know GMs will say it's all good cause they already checked it. I just want to say heal agro was also supposed to be ok and well^^. It wasnt.


SIGNED 151235123 times!!!


and btw heroes on uthgard have cca 2200 hp

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jul 27, 2008 20:31

reasons for more HP on live


200 xtra HP from cap

26 more con due to cap

10 CLs = even more more hits

that doesnt have to be something thats wrong with uth, thats just how it was

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 61 guests

Thursday, 15. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff