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Vona
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Posts: 51
Joined: Feb 22, 2017 13:41

Postby Vona » Aug 08, 2017 09:11

Definitely like the new patch. Thanks for your hard work devs!
Now for me only some QoL changes are missing and I would be totally fine.
<[img]img%20src="http://herald.uthgard.net/daoc/sig.php?name=Arrowsa&s=5"[/img]>

Aten
Warder
 
Posts: 32
Joined: Jul 28, 2012 02:51

Postby Aten » Aug 08, 2017 09:23

popakoko wrote:
Aten wrote:One of the best things I think the Uth team (or anyone else out there) could do would be to run a progression server.


IE. release the game how it was at launch and progressively patch it with time towards a stated patch level. Would it be imbalanced as ****** at points? Hell yes. Would it be frustrating at times? Hell yes. But my god it would be fun.

IMO one of the reasons the population here is so stale is because it launches and stays at a flat 1.65


Its not really a flat 1.65 .. I mean I give them credit they have tried to make changes to help.. Its just to small of a change .. Or the change comes with to many restrictions .. I hope they get thing s straitened out soon :)

an example of what I mean about trying but changes being to small is like ,

SUMMER XP EVENT .. 30% exp .. Sounds great right .. Summer is 3 months long .. This last for 4 days ... hmmm

Ahhh I didn't mean to take anything away from the staff. What they do and the trash they put up with, they have nothing but my utmost respect.

Mine was meant as a general statement. I don't play here and nothing will entice me to come back to be honest. I've said it before and I'll say it again: the community killed it, not the staff.

popakoko
Myrmidon
 
Posts: 63
Joined: May 10, 2016 00:02

Postby popakoko » Aug 08, 2017 09:37

Aten wrote:
popakoko wrote:
Aten wrote:One of the best things I think the Uth team (or anyone else out there) could do would be to run a progression server.


IE. release the game how it was at launch and progressively patch it with time towards a stated patch level. Would it be imbalanced as ****** at points? Hell yes. Would it be frustrating at times? Hell yes. But my god it would be fun.

IMO one of the reasons the population here is so stale is because it launches and stays at a flat 1.65


Its not really a flat 1.65 .. I mean I give them credit they have tried to make changes to help.. Its just to small of a change .. Or the change comes with to many restrictions .. I hope they get thing s straitened out soon :)

an example of what I mean about trying but changes being to small is like ,

SUMMER XP EVENT .. 30% exp .. Sounds great right .. Summer is 3 months long .. This last for 4 days ... hmmm

Ahhh I didn't mean to take anything away from the staff. What they do and the trash they put up with, they have nothing but my utmost respect.

Mine was meant as a general statement. I don't play here and nothing will entice me to come back to be honest. I've said it before and I'll say it again: the community killed it, not the staff.



I hear ya .. Im not tring to take anything from them either .. I have played here on and off for a long time .. I would not want to deal with all the crap they deal with from players .. I also admit that I am one of the folks currently giving crap .. But I really promise its not to be mean . Its not to start problems .. Its not to make anyone mad .. I really want this to be a great server FILLED with players .. I honestly think that more and I mean alot more QoL changes need to happen ..

Can we get the classic RvR experience if we decreased time to lvl by 100 or even 300 % ? YES we can . I can not stress enough that DAoC has never really been about PvE.. PvE in this game has only ever served one purpose .. PvE is a means to RvR .. Thats it ..
you farm ?
why ?
for gold .. or items ?
Why ?
So you can become stronger ?
Why ?
So you can be better at RvR ... AND THATS IT..

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Alcyon
Eagle Knight
 
Posts: 618
Joined: Apr 01, 2016 23:17

Postby Alcyon » Aug 08, 2017 09:45

Summoners hall looking mighty appealing right about now.
People coming together as a community can make great things happen.

popakoko
Myrmidon
 
Posts: 63
Joined: May 10, 2016 00:02

Postby popakoko » Aug 08, 2017 09:47

Alcyon wrote:Summoners hall looking mighty appealing right about now.



4 days into my realm swap ... Can ya push me threw :) gonna miss one day of the 30% :(

Telcontar
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Posts: 53
Joined: May 22, 2017 22:41

Postby Telcontar » Aug 08, 2017 09:58

Realm points for door repairs :(
Realm points for door repairs, that's all I want!

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Sharpinator
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Posts: 9
Joined: Mar 08, 2010 01:00
Location: Germany

Postby Sharpinator » Aug 08, 2017 10:00

TY for your ongoing efford. You guys have been keeping up this opportunity for us for a veeery long.

Whenever there's a change to be about, a part of our somewhat-getting-old-community get unsettled..so what?! :P Let them moan and cry, but by all means, don't let them discourage you :) Sure we had constant lags a t a time, sure I found fighting with my necro in RvR impossible to master due to bugs, but hell, you fixed it and you dang did a good job.

Peeps, I've heard rumors about summer..dunno, if you figured :P

Kha
Gryphon Knight
 
Posts: 462
Joined: Jul 03, 2016 18:16

Postby Kha » Aug 08, 2017 10:03

Good change for levelers. Good patch overall i believe !
Even if they don't ask cap increase but real xp % buff, for more than 4 days.
It's still great !

Now that xp and Bg's has been delt with, what is your next target ?
A new patch of new custom changes ? (I wouldn't mind if it's well thought)
A new patch including SI ? (New materials again)

Or maybe a patch with a lot of bug fixes ?
Some important bugs have celebrated their first birthday for months now. The most upvoted is 15 months old for example.
Other bugs that directly affect 1.65 balance are still not fixed or even assigned yet.
(Block rate, bow variance, ichor imune, theurg air pet ... menti & minstrel charm etc ...)

I know every bug get fixed sooner or later.
But i'd prefer to see the team focus on them, rather than creating new "very complex formula" to improve XP surcap.
I'll take what you give anyway ... Still, i had to say it.

Nice work on the patch, can't wait to see the next move.

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Pao
Gryphon Knight
 
Posts: 475
Joined: Jan 15, 2012 23:23
Location: Cologne

Postby Pao » Aug 08, 2017 10:29

Thanks a lot for the changes.

Hope I can use the event to level up a bit.
Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance.

Edit 19/09/21: Well Uthgards chance has come.

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Romu
Gryphon Knight
 
Posts: 326
Joined: Feb 22, 2017 23:27

Postby Romu » Aug 08, 2017 10:34

Very good changes.
Endu in group window is my favorite as a paladin , so difficult to support everyone with endu with the limited range. Now i can see who lacks of endu , thanks so much

Devastated
Warder
 
Posts: 24
Joined: May 09, 2017 10:08

Postby Devastated » Aug 08, 2017 10:46

Nice changes, we get realm points for BG keeps as well now? if not why not lol?

thaneel
Myrmidon
 
Posts: 71
Joined: Mar 04, 2013 02:22

Postby thaneel » Aug 08, 2017 11:12

Nice patch ! Thx Devs !

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Caemma
Phoenix Knight
 
Posts: 1358
Joined: Oct 14, 2011 21:15
Location: Unknown

Postby Caemma » Aug 08, 2017 11:29

Good stuff indeed, a bit late maybe, but it's still something moving forward..

But, unfortunately the crucial points for an casual rvr revive are still not being included once again:
- RvR quests (including keep takes/defences)
- Gate Keeps teleport (if not under attack and the keeps chain intact)
- Keep on fire on the herald if under attack (or by doing /realm)

Hoping for a RvR patch #3!

Post scriptum:
Caemma wrote:The drawback of this patch is that they increased the obtainable XP pool, therefore people will be more greedy on making groups that will perform better.
While instead, giving a flat % xp bonus on group size, would have given more space to less wanted classes, and low levels would have had more chance to get an invite because they would catch up eventually.
Last edited by Caemma on Aug 08, 2017 15:25, edited 2 times in total.
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
ImageImageImage

laycie13
Myrmidon
 
Posts: 209
Joined: May 09, 2016 03:54

Postby laycie13 » Aug 08, 2017 12:13

You had me with the Exp part until i read cap.... So basically you have to kill much higher mobs than before to get the bonus, thus slowing the rate at which mobs are killed thus slowing the exp? What if a group isn't optimal and cant farm high purples, there are many times you cant find the needed classes to make a great grp.

The rest of the changes I love, thanks a bunch!

Sumsung
Guardian
 
Posts: 1
Joined: Apr 14, 2017 12:21

Postby Sumsung » Aug 08, 2017 12:39

Thanks for your hard work by the way bringing us this patch.

Anyways, the one thing this game lacks is an escape hatch. Groups always kills off the smaller players.
Zergs kill off 8 mans; 8 mans kill off small mans; Small mans kill off solos/duos; Duos kill off solos; and solos kill off xpers.
To a certain extent this is acceptable, but at a certain point you need either greater incentives to keep going, or xpers leave, solos leave, duos leave, small mans leave, and 8 mans leave.

XPers have an escape hatch in pve zones, sort of, but when it got filled there was no where to go.
Instance dungeons sort of solved that problem.

BGs used to serve as an escape hatch for 8mans, or small mans, or duos, or solos, and even xpers.
CV/Molvik did really well for a reason. Cale is too small to support 8 man action. When lvl 50 5L0 gained access to Cathal Valley it gave 8 mans a place to learn how to play together, recruit new players, and solos/duos/small mans someplace to go when 8 mans or zergs ruled pvp zones.

Anyways, just something to think about, thanks for your time and concern.

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