Keep Siege and XP Update
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Definitely like the new patch. Thanks for your hard work devs!
Now for me only some QoL changes are missing and I would be totally fine. <[img]img%20src="http://herald.uthgard.net/daoc/sig.php?name=Arrowsa&s=5"[/img]>
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Ahhh I didn't mean to take anything away from the staff. What they do and the trash they put up with, they have nothing but my utmost respect. Mine was meant as a general statement. I don't play here and nothing will entice me to come back to be honest. I've said it before and I'll say it again: the community killed it, not the staff. |
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I hear ya .. Im not tring to take anything from them either .. I have played here on and off for a long time .. I would not want to deal with all the crap they deal with from players .. I also admit that I am one of the folks currently giving crap .. But I really promise its not to be mean . Its not to start problems .. Its not to make anyone mad .. I really want this to be a great server FILLED with players .. I honestly think that more and I mean alot more QoL changes need to happen .. Can we get the classic RvR experience if we decreased time to lvl by 100 or even 300 % ? YES we can . I can not stress enough that DAoC has never really been about PvE.. PvE in this game has only ever served one purpose .. PvE is a means to RvR .. Thats it .. you farm ? why ? for gold .. or items ? Why ? So you can become stronger ? Why ? So you can be better at RvR ... AND THATS IT.. |
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Summoners hall looking mighty appealing right about now.
People coming together as a community can make great things happen.
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4 days into my realm swap ... Can ya push me threw ![]() ![]() |
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Realm points for door repairs
![]() Realm points for door repairs, that's all I want!
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TY for your ongoing efford. You guys have been keeping up this opportunity for us for a veeery long.
Whenever there's a change to be about, a part of our somewhat-getting-old-community get unsettled..so what?! ![]() ![]() Peeps, I've heard rumors about summer..dunno, if you figured ![]() |
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Good change for levelers. Good patch overall i believe !
Even if they don't ask cap increase but real xp % buff, for more than 4 days. It's still great ! Now that xp and Bg's has been delt with, what is your next target ? A new patch of new custom changes ? (I wouldn't mind if it's well thought) A new patch including SI ? (New materials again) Or maybe a patch with a lot of bug fixes ? Some important bugs have celebrated their first birthday for months now. The most upvoted is 15 months old for example. Other bugs that directly affect 1.65 balance are still not fixed or even assigned yet. (Block rate, bow variance, ichor imune, theurg air pet ... menti & minstrel charm etc ...) I know every bug get fixed sooner or later. But i'd prefer to see the team focus on them, rather than creating new "very complex formula" to improve XP surcap. I'll take what you give anyway ... Still, i had to say it. Nice work on the patch, can't wait to see the next move. |
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Thanks a lot for the changes.
Hope I can use the event to level up a bit. Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance. Edit 19/09/21: Well Uthgards chance has come. |
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Very good changes.
Endu in group window is my favorite as a paladin , so difficult to support everyone with endu with the limited range. Now i can see who lacks of endu , thanks so much |
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Nice changes, we get realm points for BG keeps as well now? if not why not lol?
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Nice patch ! Thx Devs !
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Good stuff indeed, a bit late maybe, but it's still something moving forward..
But, unfortunately the crucial points for an casual rvr revive are still not being included once again: - RvR quests (including keep takes/defences) - Gate Keeps teleport (if not under attack and the keeps chain intact) - Keep on fire on the herald if under attack (or by doing /realm) Hoping for a RvR patch #3! Post scriptum:
Last edited by Caemma on Aug 08, 2017 15:25, edited 2 times in total.
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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You had me with the Exp part until i read cap.... So basically you have to kill much higher mobs than before to get the bonus, thus slowing the rate at which mobs are killed thus slowing the exp? What if a group isn't optimal and cant farm high purples, there are many times you cant find the needed classes to make a great grp.
The rest of the changes I love, thanks a bunch! |
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Thanks for your hard work by the way bringing us this patch.
Anyways, the one thing this game lacks is an escape hatch. Groups always kills off the smaller players. Zergs kill off 8 mans; 8 mans kill off small mans; Small mans kill off solos/duos; Duos kill off solos; and solos kill off xpers. To a certain extent this is acceptable, but at a certain point you need either greater incentives to keep going, or xpers leave, solos leave, duos leave, small mans leave, and 8 mans leave. XPers have an escape hatch in pve zones, sort of, but when it got filled there was no where to go. Instance dungeons sort of solved that problem. BGs used to serve as an escape hatch for 8mans, or small mans, or duos, or solos, and even xpers. CV/Molvik did really well for a reason. Cale is too small to support 8 man action. When lvl 50 5L0 gained access to Cathal Valley it gave 8 mans a place to learn how to play together, recruit new players, and solos/duos/small mans someplace to go when 8 mans or zergs ruled pvp zones. Anyways, just something to think about, thanks for your time and concern. |
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