Proc Chance on weapons?

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Genjiro
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Postby Genjiro » Jul 20, 2017 13:45

Just to clarify:

The proc % chance should or was set individually for every item with a proc on it.
Values could be the same for simmilar items.
They also could be totally different and based on the item itself and the realm the item is from.

This being said, e.g. Midgard items could have an overall lower proc % chance since the realm
has access to celerity which increases the attacks per second which increases the average proc count even the items
base proc % chance is lower. (I do not know this!)

As Blue stated, we currently use a hardcoded 2.5% per second which translates into a proc % chance
for items based in their SPD setting.

As Abydos stated, research is needed on a individual item basis to get either livelike values or a feeling
how live values are set (randomly or based on a pattern but still for every item).
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Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement.

isocleas2
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Postby isocleas2 » Jul 20, 2017 13:58

Do drop items have a higher chance to proc than crafted weaps with player made procs? Assuming the drop and crafted item are same speed. I don't know if its true but it feels like they proc a little more often.

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Blue
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Postby Blue » Jul 20, 2017 15:33

isocleas2 wrote:Do drop items have a higher chance to proc than crafted weaps with player made procs? Assuming the drop and crafted item are same speed. I don't know if its true but it feels like they proc a little more often.

As I wrote above on Uthgard items have a hardcoded proc chance. Theres no difference between crafted and dropped weapons.

First investigations show that we have an even slightly higher proc chance than live servers have.
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Tumara
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Postby Tumara » Jul 21, 2017 15:30

GRAB BAG - MAY 16, 2008
Q: I was wondering, if there is any difference between the proc rates on different chest pieces? I've heard that the Galladoria weapons and armors proc more often than the Dragonslayer gear.

A: Knowing all the ins and outs of armor procs The Lady of the Jewels says: Some armor pieces will have a higher chance to proc than others, even if they are the same type (i.e. both are chest pieces). Proc rate can vary based on the items armor factor, quality, and bonus level. The Dragonslayer armor, for example, has some of the highest proc rates because it is difficult to obtain and high in bonus level. ....


Grab Bag 24 february 2008
Q. One of the reasons weapons that drop off of the new dragons are so highly prized, is because of their nifty procs. People claim that those procs go off much more frequently than on other weapons. I've always been under the impression that all weapons with procs had the same base chance to go off, and that nothing could modify that chance. What is the percentage chance of a weapon proc going off, and is it consistent across all weapons in the game? Do dragon weapons really proc more frequently, or does it just seem that way because some of them have two proc effects?

A. Giggling giddily the Lady of the Jewels explains: Reactive procs on weapons and armor do vary in their frequency depending on the item. Armor proc frequency, for example, takes into account how often that piece is likely to be hit in combat (boots are typically hit less often then a chest piece).
Weapons can vary as well, but it is a very slight difference and is based on that item's level and difficulty to obtain. The dragon weapons appear to have an average chance to proc for their level and rarity. To give some perspective, they have the same chance to proc as the champion weapons.



Should be prove enough that drop items obtained from big encronters like DRagons, Legion (and SI Dungeons ofc :lol: ) have a higher proc rate.
But highly doubt we get the exact value ever, since most of the encounters and their drops got reworked / removed over the past years.

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Liss
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Postby Liss » Jul 22, 2017 19:00

Genjiro wrote:...
This being said, e.g. Midgard items could have an overall lower proc % chance since the realm
has access to celerity which increases the attacks per second which increases the average proc count even the items
base proc % chance is lower. (I do not know this!)
...

Let us assume it was true.

This would lead to problems.
Since celerity is no longer exclusive for midgard, the proc chances would have had to be lowered in the other realms as well.
Problem: Pendragon would show a lower chance now if we tested, then it was back then.

Then we got the issue of double-procs.
Did the procs just get half chance each, or what actually happened?


To be fair, droped items should proc more often, especially those that come from hard encounters.
Think of it as scaling from same as crafted, to like 2.5x crafted for those super rare weapons that come from the final bosses in places like Tuscarian Glacier.
It would make no sense for a dropped weapon from a blue to 50 mob to proc more often then crafted, and as often as Dragonstorm.
(But then again, Mythic was never good at logical decisions

Ereskigal
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Postby Ereskigal » Aug 01, 2017 09:53

Not exactly on topic but I have been looking for reactive effects rate on armor/shield for some time. Anyone knows if it's a fixed value or maybe does the rate change with the attacker's weapon speed. Any idea about rate's value?

Samirane
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Postby Samirane » Aug 13, 2017 14:22

http://darkageofcamelot.com/article/fri ... g-08112017


Is it true that every/certain armor and weapon pieces have different proc rates compared to others? I've heard that some meth fangs and timeless chest pieces have a much higher proc rate than others, or is it just RNG?

Offensive and reactive proc chances are set on each individual weapon or armor piece so it’s entirely possible that some items do have higher or lower chances to proc but as a general rule we use the following proc rates:

Reactive armor or shield procs: 10% chance
Offensive 2-handed or 1-handed weapon proc: 10-15% chance
Offensive dual-wielded weapon proc: 6-8% chance

Looking at the Timeless chest pieces and Astral Mephitic Fangs specifically, they each have proc rates in line with the values listed above.

With that in mind, if you do see an item that seems to have much higher or lower proc rates than what’s listed here, please report it as a bug and we’ll take a look.



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