Proc Chance on weapons?

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YOLKD
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Postby YOLKD » Jul 18, 2017 16:00

Question for the staff or maybe someone who has done some extensive testing on proc chance on uth2. I am wondering how proc rates are calculated on this server. Is it a flat hard 10% proc chance for all crafted/dropped different weapon speed weapons or does it depend on weapon speed?

Or does crafted and dropped have their old values of 10% and 20% respectively?
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YOLKD
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Postby YOLKD » Jul 19, 2017 15:39

anyone? anyone? Bueller?
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Blue
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Postby Blue » Jul 19, 2017 16:01

Good that you asked. I checked the code and its currently hardcoded at 2.5% per second. Means with a 3.0 SPD weapon you will have a 7.5% chance that the proc goes off.

I have the feeling that the number is a bit too low and can't tell at the moment where it comes from. If somebody can show different live results please open an issue for that.
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Postby YOLKD » Jul 19, 2017 16:06

http://www.postcount.net/forum/showthre ... Proc-Rates

however prissy posted their testing on daoctradeskills back in 2003 showing 10% for crafted 20% for drop, but i no longer have the link. Kind of makes sense with the double proc weapons being added later which kept the 20% combined proc rate.
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Postby Blue » Jul 19, 2017 17:37

Since proc rate is dependent on the weapon speed you can't say its plain 10%. A correct test would consider that.
If drop weapons have that advantage should still be confirmable on live. I guess live has a special field for proc chance on items so its more or less a handcrafted setting by GM's.

A bit more investigation would be nice to see so if we have deviations there it can be adjusted.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Postby Abydos » Jul 19, 2017 17:44

FWIW
Q: What is the percentage chance per hit for an item to proc? Is this chance different for higher level procs? Reactive vs. active?<br />
<br />
A: It is set strictly on a per-item basis, so there’s no way I could tell you here on the grab bag an answer about a particular item.<br />


1.54H Test version
- Pieces of Spellcrafted armor have been reduced from a 20% proc chance to a 10% proc chance.<br />


Grabbag (2007)
>Q: Does the quality of a crafted proc (alchemy) placed on a player crafted weapon or piece of armor have any affect on the chance for that effect to proc during combat? A: No


Grab BagPosted By: Sanya Thomas2006-03-17 wrote:Q: If you use a weapon with a proc on it, I heard that the effect fires in proportion to your dexterity, but is that true? As a light tank, I typically have no need for dex, but it's a different story if it affects the success rate of procs.
&nbsp;
A: Dexterity has nothing to do with proc ratios. The Man of Class held the official answer, and he said: "The proc rate on weapons is assigned based on weapon speed, not Dexterity.&nbsp; Generally, slower weapons have a higher chance to proc and faster weapons have a lower chance to proc."


he Grab Bag of Player QuestionsPosted By: Sanya Thomas2004-06-18 21:05:37 wrote:Q: You recently stated that you can no longer crit with a weapon proc. Does this include style procs, such as Blizzard Blade?

A: Yes.

Grab Bag &nbsp;&nbsp; from Sanya Thomas &nbsp;&nbsp;&nbsp;2002-04-19 wrote:: At what level does a weapon proc?

A: A weapon, or a charged item proc, goes off when it is either your level, within one level of you, or within two levels of you, depending on the item. “Reverse proc” items (ie, gloves that proc) follow the same guidelines.

Please bear in mind that you cannot make reverse proc items go off when you choose – they go off when you are struck in that area. In other words, if you have procing gloves, they go off when you’re hit in the hand.




Here are a bunch of hits on proc info from archives. When getting a live test I think from these notes it is quite obvious that we will need to be very careful to get a range of items tested since it is per-item as noted several times.

Since we're on the subject of PROCs, I added a few additional bits as I suspect those aren't working totally right based on these guidelines above :)

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Postby YOLKD » Jul 19, 2017 18:08

thanks for the replies but i think we all know it should be dependent on weapon speed.

since it depends on weapon speed then we can hypothesize that over time a slow and fast speed weapon will come to a common % proc rate. what we should try to figure out is what should the formula equate to in the end effect? 10%? 20%? should it be different for drop/crafted?
Last edited by YOLKD on Jul 19, 2017 18:12, edited 1 time in total.
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Abydos
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Postby Abydos » Jul 19, 2017 18:11

They state many times it is per-item setting.

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Postby YOLKD » Jul 19, 2017 18:14

Abydos wrote:They state many times it is per-item setting.


ok so back to my main question...is that how uthgard has it set as well?
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Postby Blue » Jul 19, 2017 18:15

YOLKD wrote:
Abydos wrote:They state many times it is per-item setting.


ok so back to my main question...is that how uthgard has it set as well?

Read my response above. I said how it is on Uthgard.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

YOLKD
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Postby YOLKD » Jul 19, 2017 18:22

Blue wrote:
YOLKD wrote:
Abydos wrote:They state many times it is per-item setting.


ok so back to my main question...is that how uthgard has it set as well?

Read my response above. I said how it is on Uthgard.


i did but what we have here now is one GM saying how it is and another saying how it should be. so where will procs go from here on uthgard? will they stay a flat (% * weapon speed) or will it be changed to a per item basis?

also i know you already said "weapon speed" but i just want to make sure...swing timer modifiers(qui, haste, etc) are not added in to determine proc rate, correct?
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Abydos
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Postby Abydos » Jul 19, 2017 18:44

Blue told you how it functions on Uthgard NOW and that it should probably be adjusted.

In order to adjust it, more info is needed.

I posted some hints around what we need to be careful of to gather the correct information.

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Postby Requin » Jul 19, 2017 23:48

If its a 2.5% per second at the moment it would mean that a 5.4SPD weapon would have a 13.5% proc rate, which seems bit low, as it should be around 20% regardless of haste/qui/celerity.

This means that most likely the proc rate will be buffed overall.
This also means that faster swing speed will be buffed.
This also means that Midgard will be buffed :D

To me it means that I did well in putting quickness in favor for my starting stats.
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YOLKD
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Postby YOLKD » Jul 20, 2017 02:14

Requin wrote:If its a 2.5% per second at the moment it would mean that a 5.4SPD weapon would have a 13.5% proc rate, which seems bit low, as it should be around 20% regardless of haste/qui/celerity.

This means that most likely the proc rate will be buffed overall.
This also means that faster swing speed will be buffed.
This also means that Midgard will be buffed :D

To me it means that I did well in putting quickness in favor for my starting stats.


????????
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Lev
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Postby Lev » Jul 20, 2017 10:38

YOLKD wrote:
Requin wrote:If its a 2.5% per second at the moment it would mean that a 5.4SPD weapon would have a 13.5% proc rate, which seems bit low, as it should be around 20% regardless of haste/qui/celerity.

This means that most likely the proc rate will be buffed overall.
This also means that faster swing speed will be buffed.
This also means that Midgard will be buffed :D

To me it means that I did well in putting quickness in favor for my starting stats.


????????

i know, his posts can be hard to understand, but this one isn't.

if proc rate is tied to the weapon speed (but not to actual haste), then it favors slow weapons and especially Midgard.
the all can wield slow weapons, have group celerity and the left axe mechanic.

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