Is anything above 20% bonus damage necessary?

Talk about your RvR experience here
Pompernick
Warder
 
Posts: 51
Joined: May 27, 2016 01:42

Postby Pompernick » Feb 14, 2017 03:54

Anything over 20% damage bonus is overkill. Cap it please.

User avatar
seanbud
Myrmidon
 
Posts: 166
Joined: Apr 12, 2009 00:00

Postby seanbud » Feb 14, 2017 04:25

Pompernick wrote:Anything over 20% damage bonus is overkill. Cap it please.

it's an interesting incentive to make people take keeps, but you might be right. seeing /bonuses with high 20s before any defender bonuses is kinda crazy.

User avatar
Shadowgurke
Warder
 
Posts: 18
Joined: Jun 09, 2007 00:00

Postby Shadowgurke » Feb 14, 2017 04:46

I doubt that the Devs would implement it, but I think something like that is sorely needed. Maybe reduce relic bonus to 5 or make claiming keeps an alternative to having full relics. Make keeps give 1% at most per keep and cap it at 5 or so. One realm already dominates the game without having 40% bonus damage

XiaN^^
Myrmidon
 
Posts: 118
Joined: Jan 14, 2017 21:38

Postby XiaN^^ » Feb 14, 2017 18:59

even 20% is massive overkill. completely unnessecary source of imbalance. should change relics to give bonus rps or gold or something like that.
Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins

User avatar
MotaroReloaded
Eagle Knight
 
Posts: 707
Joined: Aug 31, 2010 00:00
Location: London

Postby MotaroReloaded » Feb 15, 2017 20:37

You dont have 40% bonus on mid .. its 20% on melee and 20% on magic ..why u add lol ;))
Glacius ( previous acount name)
Albion

Glacius - WIzzard
Disrupter - Armsman

Pompernick
Warder
 
Posts: 51
Joined: May 27, 2016 01:42

Postby Pompernick » Feb 16, 2017 00:29

Motaro, perhaps you don't know how the Uthgard system works but in addition to the 5-6 relics they also get keep damage bonus which adds additional damage. Mids have been rocking 25-30% bonus damage for the majority of the life of this server. Completely ruins competitive play.

User avatar
Nayru
Developer
Developer
 
Posts: 8834
Joined: Jan 08, 2007 01:00

Postby Nayru » Feb 16, 2017 01:38

FYI this is not "the Uthgard system". It's the live bonus system.

Pompernick
Warder
 
Posts: 51
Joined: May 27, 2016 01:42

Postby Pompernick » Feb 16, 2017 01:49

Naryu, are you referring to the hijacked game of dark age of camelot that everyone here hates?

Honestly, I didn't know that. I'm not sure this new knowledge makes me feel better.

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Feb 16, 2017 02:14

Here's a little reminder of our setting:

1.47

Benefits of Owning a Keep:

- When a guild has claimed a Keep - all members of that guild and all allied guilds will gain certain bonuses when in PVP combat.(see section on Keep Bonuses, below)

- Each Keep has a 'difficulty' rating from 1 to 5. Those keeps in the guild's home frontier close to the home zones are the lowest difficulty (1). Those keeps deep within enemy territory are the highest difficulty (5). The low difficulty keeps will give very few bonuses. The high difficulty keeps will give the most bonuses.

- The guild earns (1000 * Keep Difficulty) GRP's per hour that they hold the keep

- When a guild owns a keep - all guards who spawn in that keep will spawn with the guild's emblem on their cloaks and the tagged with the guild's name.

- A banner will be placed on the keep with the guild's emblem.








Keep Bonuses:

We've added bonuses to PvP combat directly relating to the ownership of the various Frontier Keeps. All of these bonuses, as well as bonuses for the Relics, can be viewed by clicking the Bonuses button on your character sheet (this used to be the Resists page).

These bonuses only affect PVP melee damage, PVP spell damage, realm point accrual and bounty point accrual. They are:

- +1% per enemy Keep conquered by your realm in an enemy realm

- +2%xDIFF if your guild is currently holding a keep (DIFF is the outpost difficulty level 1 to 5)

- +3%xDIFF if you are defending a keep that your guild alliance is holding
For example, if your realm has conquered 5 outposts in other realms, you'll always receive a +5% bonus no matter where you are. If in addition you are in a guild holding a difficulty 3 keep just across the border, you'll get an additional +6% (total of +11%) bonus no matter where you are. If in addition you are fighting in the name region of your held keep you'll get an additional +9% (total of +20%).


Listing of Keep Difficulty Levels:

Note that each keep's difficulty is relative to each Realm. Here is a listing of the keeps and their difficulties.

Albion Keeps:
Caer Hurbury: Albion=1, Midgard=5, Hibernia=5
Caer Renaris: Albion=1, Midgard=5, Hibernia=5
Caer Boldiam: Albion=1, Midgard=4, Hibernia=4
Caer Berkstead: Albion=1, Midgard=4, Hibernia=4
Caer Erasleigh: Albion=1, Midgard=3, Hibernia=3
Caer Sursbrooke: Albion=1, Midgard=3, Hibernia=3
Caer Benowyc: Albion=2, Midgard=2, Hibernia=2

Midgard Keeps:
Fensalir Faste: Midgard=1, Albion=5, Hibernia=5
Arvakr Faste: Midgard=1, Albion=5, Hibernia=5
Hlidskialf Faste: Midgard=1, Albion=4, Hibernia=4
Glenlock Faste: Midgard=1, Albion=4, Hibernia=4
Nottmoor Faste: Midgard=1 Albion=3, Hibernia=3
Blendrake Faste: Midgard=1, Albion=3, Hibernia=3
BLedmeer Faste: Midgard=2, Albion=2, Hibernia=2

Hibernia Keeps:
Dun Scathaig: Hibernia=1, Albion=5, Midgard=5
Dun Ailinne: Hibernia=1, Albion=5, Midgard=5
Dun Da Behnn: Hibernia=1, Albion=4, Midgard=4
Dun na nGed: Hibernia=1, Albion=4, Midgard=4
Dun Bolg: Hibernia=1, Albion=3, Midgard=3
Dun Crimthainn: Hibernia=1, Albion=3, Midgard=3
Dun Crauchon: Hibernia=2, Albion=2, Midgard=2


1.54

- Players now receive an exp bonus when fighting within 16,000 units of a keep controlled by your realm or your guild. You get 20% bonus if your guild owns the keep or a 10% bonus if your realm owns the keep.


1.65

- The experience bonus near frontier keeps now matches that of dungeons.

- When a frontier keep is claimed by your guild, with the guild and new frontier bonus, you will now get the highest experience bonus in the game when hunting around that keep.


Its in your hands to change the situation and get keeps back.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Pompernick
Warder
 
Posts: 51
Joined: May 27, 2016 01:42

Postby Pompernick » Feb 16, 2017 02:30

The snowball effect is too much.

I can't think of any other game where 25%-30%+ damage/heal bonus over opponents is a standard for daily play. It's simply not sustainable.

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Feb 16, 2017 02:40

Don't accept the situation, fight for it. It takes one player to organize relic and keep raids. Albion got their magic relic back. Just do it.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
seanbud
Myrmidon
 
Posts: 166
Joined: Apr 12, 2009 00:00

Postby seanbud » Feb 16, 2017 04:38

Blue wrote:Don't accept the situation, fight for it. It takes one player to organize relic and keep raids. Albion got their magic relic back. Just do it.

"just do it. this time you'll be able to pick it up and the guards won't pop when you do. just do it. Nike."

User avatar
riad
Banned
 
Posts: 244
Joined: Jul 22, 2007 00:00

Postby riad » Feb 16, 2017 05:22

[Edited:insulting]

amoz
Warder
 
Posts: 37
Joined: Apr 04, 2011 21:33

Postby amoz » Feb 16, 2017 08:40

Blue wrote:Don't accept the situation, fight for it. It takes one player to organize relic and keep raids. Albion got their magic relic back. Just do it.

Well, albs got the relic cause your system showed it still sitting in Yggdra relic keep while they were carrying it :gaga:

User avatar
Fhear
Warder
 
Posts: 31
Joined: Dec 27, 2010 15:26

Postby Fhear » Feb 16, 2017 12:00

[Edit:Reply from insulting]

Next

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 16 guests

Saturday, 30. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff