-
Pompernick
- Warder
-
- Posts: 51
- Joined: May 27, 2016 01:42
|
by Pompernick » Feb 14, 2017 03:54
Anything over 20% damage bonus is overkill. Cap it please.
|
|
-

seanbud
- Myrmidon
-
- Posts: 166
- Joined: Apr 12, 2009 00:00
|
by seanbud » Feb 14, 2017 04:25
Pompernick wrote:Anything over 20% damage bonus is overkill. Cap it please.
it's an interesting incentive to make people take keeps, but you might be right. seeing /bonuses with high 20s before any defender bonuses is kinda crazy.
|
|
-

Shadowgurke
- Warder
-
- Posts: 18
- Joined: Jun 09, 2007 00:00
|
by Shadowgurke » Feb 14, 2017 04:46
I doubt that the Devs would implement it, but I think something like that is sorely needed. Maybe reduce relic bonus to 5 or make claiming keeps an alternative to having full relics. Make keeps give 1% at most per keep and cap it at 5 or so. One realm already dominates the game without having 40% bonus damage
|
|
-
XiaN^^
- Myrmidon
-
- Posts: 118
- Joined: Jan 14, 2017 21:38
|
by XiaN^^ » Feb 14, 2017 18:59
even 20% is massive overkill. completely unnessecary source of imbalance. should change relics to give bonus rps or gold or something like that.
Bigboyo <Los Boyos el Grande> Grand Overlord of Midgard and Slayer of Virgins
|
|
-

MotaroReloaded
- Eagle Knight
-
- Posts: 707
- Joined: Aug 31, 2010 00:00
- Location: London
|
by MotaroReloaded » Feb 15, 2017 20:37
You dont have 40% bonus on mid .. its 20% on melee and 20% on magic ..why u add lol  )
Glacius ( previous acount name) Albion
Glacius - WIzzard Disrupter - Armsman
|
|
-
Pompernick
- Warder
-
- Posts: 51
- Joined: May 27, 2016 01:42
|
by Pompernick » Feb 16, 2017 00:29
Motaro, perhaps you don't know how the Uthgard system works but in addition to the 5-6 relics they also get keep damage bonus which adds additional damage. Mids have been rocking 25-30% bonus damage for the majority of the life of this server. Completely ruins competitive play.
|
|
-

Nayru
- Developer

-
- Posts: 8834
- Joined: Jan 08, 2007 01:00
|
by Nayru » Feb 16, 2017 01:38
FYI this is not "the Uthgard system". It's the live bonus system.
|
|
-
Pompernick
- Warder
-
- Posts: 51
- Joined: May 27, 2016 01:42
|
by Pompernick » Feb 16, 2017 01:49
Naryu, are you referring to the hijacked game of dark age of camelot that everyone here hates?
Honestly, I didn't know that. I'm not sure this new knowledge makes me feel better.
|
|
-

Blue
- Developer

-
- Posts: 15827
- Joined: Apr 22, 2005 00:00
|
by Blue » Feb 16, 2017 02:14
Here's a little reminder of our setting: 1.47
Benefits of Owning a Keep:
- When a guild has claimed a Keep - all members of that guild and all allied guilds will gain certain bonuses when in PVP combat.(see section on Keep Bonuses, below)
- Each Keep has a 'difficulty' rating from 1 to 5. Those keeps in the guild's home frontier close to the home zones are the lowest difficulty (1). Those keeps deep within enemy territory are the highest difficulty (5). The low difficulty keeps will give very few bonuses. The high difficulty keeps will give the most bonuses.
- The guild earns (1000 * Keep Difficulty) GRP's per hour that they hold the keep
- When a guild owns a keep - all guards who spawn in that keep will spawn with the guild's emblem on their cloaks and the tagged with the guild's name.
- A banner will be placed on the keep with the guild's emblem.
Keep Bonuses:
We've added bonuses to PvP combat directly relating to the ownership of the various Frontier Keeps. All of these bonuses, as well as bonuses for the Relics, can be viewed by clicking the Bonuses button on your character sheet (this used to be the Resists page).
These bonuses only affect PVP melee damage, PVP spell damage, realm point accrual and bounty point accrual. They are:
- +1% per enemy Keep conquered by your realm in an enemy realm
- +2%xDIFF if your guild is currently holding a keep (DIFF is the outpost difficulty level 1 to 5)
- +3%xDIFF if you are defending a keep that your guild alliance is holding For example, if your realm has conquered 5 outposts in other realms, you'll always receive a +5% bonus no matter where you are. If in addition you are in a guild holding a difficulty 3 keep just across the border, you'll get an additional +6% (total of +11%) bonus no matter where you are. If in addition you are fighting in the name region of your held keep you'll get an additional +9% (total of +20%).
Listing of Keep Difficulty Levels:
Note that each keep's difficulty is relative to each Realm. Here is a listing of the keeps and their difficulties.
Albion Keeps: Caer Hurbury: Albion=1, Midgard=5, Hibernia=5 Caer Renaris: Albion=1, Midgard=5, Hibernia=5 Caer Boldiam: Albion=1, Midgard=4, Hibernia=4 Caer Berkstead: Albion=1, Midgard=4, Hibernia=4 Caer Erasleigh: Albion=1, Midgard=3, Hibernia=3 Caer Sursbrooke: Albion=1, Midgard=3, Hibernia=3 Caer Benowyc: Albion=2, Midgard=2, Hibernia=2
Midgard Keeps: Fensalir Faste: Midgard=1, Albion=5, Hibernia=5 Arvakr Faste: Midgard=1, Albion=5, Hibernia=5 Hlidskialf Faste: Midgard=1, Albion=4, Hibernia=4 Glenlock Faste: Midgard=1, Albion=4, Hibernia=4 Nottmoor Faste: Midgard=1 Albion=3, Hibernia=3 Blendrake Faste: Midgard=1, Albion=3, Hibernia=3 BLedmeer Faste: Midgard=2, Albion=2, Hibernia=2
Hibernia Keeps: Dun Scathaig: Hibernia=1, Albion=5, Midgard=5 Dun Ailinne: Hibernia=1, Albion=5, Midgard=5 Dun Da Behnn: Hibernia=1, Albion=4, Midgard=4 Dun na nGed: Hibernia=1, Albion=4, Midgard=4 Dun Bolg: Hibernia=1, Albion=3, Midgard=3 Dun Crimthainn: Hibernia=1, Albion=3, Midgard=3 Dun Crauchon: Hibernia=2, Albion=2, Midgard=2
1.54
- Players now receive an exp bonus when fighting within 16,000 units of a keep controlled by your realm or your guild. You get 20% bonus if your guild owns the keep or a 10% bonus if your realm owns the keep.
1.65
- The experience bonus near frontier keeps now matches that of dungeons.
- When a frontier keep is claimed by your guild, with the guild and new frontier bonus, you will now get the highest experience bonus in the game when hunting around that keep.
Its in your hands to change the situation and get keeps back.
It's done when it's done. Thanks for your patience. Every bug gets fixed. Sooner or later.
"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."
Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."
|
|
-
Pompernick
- Warder
-
- Posts: 51
- Joined: May 27, 2016 01:42
|
by Pompernick » Feb 16, 2017 02:30
The snowball effect is too much.
I can't think of any other game where 25%-30%+ damage/heal bonus over opponents is a standard for daily play. It's simply not sustainable.
|
|
-

Blue
- Developer

-
- Posts: 15827
- Joined: Apr 22, 2005 00:00
|
by Blue » Feb 16, 2017 02:40
Don't accept the situation, fight for it. It takes one player to organize relic and keep raids. Albion got their magic relic back. Just do it.
It's done when it's done. Thanks for your patience. Every bug gets fixed. Sooner or later.
"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."
Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."
|
|
-

seanbud
- Myrmidon
-
- Posts: 166
- Joined: Apr 12, 2009 00:00
|
by seanbud » Feb 16, 2017 04:38
Blue wrote:Don't accept the situation, fight for it. It takes one player to organize relic and keep raids. Albion got their magic relic back. Just do it.
"just do it. this time you'll be able to pick it up and the guards won't pop when you do. just do it. Nike."
|
|
-

riad
- Banned
-
- Posts: 244
- Joined: Jul 22, 2007 00:00
|
by riad » Feb 16, 2017 05:22
[Edited:insulting]
|
|
-
amoz
- Warder
-
- Posts: 37
- Joined: Apr 04, 2011 21:33
|
by amoz » Feb 16, 2017 08:40
Blue wrote:Don't accept the situation, fight for it. It takes one player to organize relic and keep raids. Albion got their magic relic back. Just do it.
Well, albs got the relic cause your system showed it still sitting in Yggdra relic keep while they were carrying it 
|
|
-

Fhear
- Warder
-
- Posts: 31
- Joined: Dec 27, 2010 15:26
|
by Fhear » Feb 16, 2017 12:00
[Edit:Reply from insulting]
|
|