Emain Keep defending and upgrading

Talk about your RvR experience here

Keep teleporters and no automatic keep upgrade in Emain?

Sounds good!
22
42%
No, everything is fine as it is!
7
13%
No Teleporters please!
16
31%
I wont pay anything for Keep upgrade!
7
13%
 
Total votes : 52

Aragorn
Eagle Knight
 
Posts: 749
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Location: Kassel

Postby Aragorn » Aug 11, 2007 03:25

30-50 dex and str o.o i think thats a bit too much :>
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Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Aug 11, 2007 20:49

Ok say maybe the max should be 30 str and 30 dex for a lvl 50 in non RvR zones. But consider - in non RvR zones u dont have the extra exp boni of rvr zones (seems logic), so why not give some additional bonus here to makekeeps more attractive.
But I must admit that I am unsure if this would really make Keepraiding more "tasty".

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poxxy
Guardian
 
Posts: 1
Joined: Aug 12, 2007 00:00

Postby poxxy » Aug 12, 2007 11:57

Sorry but isnt a good poll ,

The people who say" idont wanne pay 4 upgrade" think its more important to say this then poll only sounds good.
But maybe they mean sounds good (teleporter) but dont wanne pay 4 Upgrade.

to get more lifelike feeling and more action in Emain here should be Teleporters , i think.

I hear often ,"till we are there they have alrdy captured the keep."

Whit teleporter the attackers first must capture the tower to stop defending people to teleport. if u want that no defenders come (some grps will attack only the castle that people come to defend and they have some one to play , other people destroy the Tower becouse they dont like defenders, if u poll here i dont like teleporters u only have to get one tower before capturing keep .if u want People to fight whit do the first way ...thats like life version and thats very good there.

Yes u more often do PVP at and near keeps but is this so bad , i dont think so ,you all get more opponents because the people think they can do anything there ...
Thats like mittletime ... i like it

I dont wanne pay 4 upgrade , i want teleportsystem like life (u must have towers from this keep to teleport)

More bonuses 4 holding keep make defending 4 more intresting ,imho.
And there are RP´s 4 done defending at life too .If opponents in a circle of keep all dead then u got RP´s .. a littel but u got.

Do this i wait so long time 4 this feature.

cya :twisted:

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Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Aug 20, 2007 10:00

I like the idea

Zerbel
Myrmidon
 
Posts: 168
Joined: May 29, 2005 00:00

Postby Zerbel » Aug 20, 2007 16:31

In my opinion, you really really need a proper "I-dont-f***ing-care-about-the-keeps-"attitude-prevention. So far, the raiding ones get fancy titles, and you must not rely on the "For-the-realm"-Attitude.
There must be some way to make ppl really want that bloody keep, in a personal way - and this will only work with personal benefit for the raiders.
This is the mainissue, imo.


Ah, forgot :D Concerning teleport: Worth a try. So is manual upgrading.
Btw, will only work with "we must not lose the keep" i think ;).
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Aerewyn
Myrmidon
 
Posts: 107
Joined: Aug 08, 2007 00:00

Postby Aerewyn » Aug 20, 2007 19:49

My personal opinion is that the teleporters are a bad idea. I dislike them on live, and wouldn't like them here. Part of the idea of a siege is to keep re-enforcements from arriving. If defenders can get through an attacking army then by all means let them in, but an easy teleport system? It simply makes no sense.

If defenders aren't there when the attackers arrive to siege, they should have to fight their way in, just like in a real keep. If defenders die and can't get a rez, they should have to run back out. Killing those defenders should be part of the strategy to taking a keep. If you send in assassins to kill the rezzers and casters, they should be rewarded for having those kills count, not by letting the defenders simply teleport back out so they can keep farming the attackers.

Aerewyn
Jaziza - Alb/Tristan Sorceress 11L4
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Demoreg
Myrmidon
 
Posts: 93
Joined: Aug 02, 2007 00:00

Postby Demoreg » Aug 20, 2007 21:47

I agree with Aerewyn 100%.

If this is a "classic" server than why implement such a drastic change to the mechanics of Keep Sieges from the old days of "live" servers?
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Zerbel
Myrmidon
 
Posts: 168
Joined: May 29, 2005 00:00

Postby Zerbel » Aug 21, 2007 03:35

Demoreg wrote:If this is a "classic" server than why implement such a drastic change to the mechanics of Keep Sieges from the old days of "live" servers?


I didnt get that at all. Classic = Old days of "live" servers?

And Uthgard~Classic
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T-Man
Phoenix Knight
 
Posts: 1673
Joined: Apr 17, 2005 00:00
Location: Stuttgart, Germany

Postby T-Man » Aug 21, 2007 09:01

I think he's saying that teleportation is different from the Classic way to do keep sieges.
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Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Aug 21, 2007 12:44

Btw where is the problem with the teleport? The defenders have to own all 4 towers else they can't teleport. You as an attacker has to take one tower at least to cut the chain. Thats all.

This is also good because Defenders will propably come to fight and try to get the tower back. Dont see teleport so negative I think its a good tactical option. On live your dead corpse can be teleported too into the Lords room. This is even similar.

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Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Aug 21, 2007 14:53

Blue wrote:Btw where is the problem with the teleport? The defenders have to own all 4 towers else they can't teleport. You as an attacker has to take one tower at least to cut the chain. Thats all.

This is also good because Defenders will propably come to fight and try to get the tower back. Dont see teleport so negative I think its a good tactical option. On live your dead corpse can be teleported too into the Lords room. This is even similar.



Agree.

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Maidrion
Phoenix Knight
 
Posts: 1359
Joined: Jun 10, 2006 00:00

Postby Maidrion » Aug 25, 2007 02:27

Or......Old Frontiers!

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