Emain Keep defending and upgrading
27 posts
• Page 2 of 2 • 1, 2
|
30-50 dex and str o.o i think thats a bit too much :>
[01:18] <[NoXmas]Ara> dann zwing mich mal um rl :)
[01:20] <[Uth]Nayru|away> .d &jail in aragorn [01:20] <Uthbot> msg: Jailed aragorn in! |
|
Ok say maybe the max should be 30 str and 30 dex for a lvl 50 in non RvR zones. But consider - in non RvR zones u dont have the extra exp boni of rvr zones (seems logic), so why not give some additional bonus here to makekeeps more attractive.
But I must admit that I am unsure if this would really make Keepraiding more "tasty". |
|
Sorry but isnt a good poll ,
The people who say" idont wanne pay 4 upgrade" think its more important to say this then poll only sounds good. But maybe they mean sounds good (teleporter) but dont wanne pay 4 Upgrade. to get more lifelike feeling and more action in Emain here should be Teleporters , i think. I hear often ,"till we are there they have alrdy captured the keep." Whit teleporter the attackers first must capture the tower to stop defending people to teleport. if u want that no defenders come (some grps will attack only the castle that people come to defend and they have some one to play , other people destroy the Tower becouse they dont like defenders, if u poll here i dont like teleporters u only have to get one tower before capturing keep .if u want People to fight whit do the first way ...thats like life version and thats very good there. Yes u more often do PVP at and near keeps but is this so bad , i dont think so ,you all get more opponents because the people think they can do anything there ... Thats like mittletime ... i like it I dont wanne pay 4 upgrade , i want teleportsystem like life (u must have towers from this keep to teleport) More bonuses 4 holding keep make defending 4 more intresting ,imho. And there are RP´s 4 done defending at life too .If opponents in a circle of keep all dead then u got RP´s .. a littel but u got. Do this i wait so long time 4 this feature. cya ![]() |
|
I like the idea
|
|
In my opinion, you really really need a proper "I-dont-f***ing-care-about-the-keeps-"attitude-prevention. So far, the raiding ones get fancy titles, and you must not rely on the "For-the-realm"-Attitude.
There must be some way to make ppl really want that bloody keep, in a personal way - and this will only work with personal benefit for the raiders. This is the mainissue, imo. Ah, forgot ![]() Btw, will only work with "we must not lose the keep" i think ![]() ![]() |
|
My personal opinion is that the teleporters are a bad idea. I dislike them on live, and wouldn't like them here. Part of the idea of a siege is to keep re-enforcements from arriving. If defenders can get through an attacking army then by all means let them in, but an easy teleport system? It simply makes no sense.
If defenders aren't there when the attackers arrive to siege, they should have to fight their way in, just like in a real keep. If defenders die and can't get a rez, they should have to run back out. Killing those defenders should be part of the strategy to taking a keep. If you send in assassins to kill the rezzers and casters, they should be rewarded for having those kills count, not by letting the defenders simply teleport back out so they can keep farming the attackers. Aerewyn Jaziza - Alb/Tristan Sorceress 11L4
Aerendar - Alb/Tristan Cleric 8L5 Aziza - Alb/Tristan Minstrel 8L3 Jazilyn - Alb/Ywain - Merc 6L1 Tricksa - Mid/Ector Zerk 6L6 |
|
I agree with Aerewyn 100%.
If this is a "classic" server than why implement such a drastic change to the mechanics of Keep Sieges from the old days of "live" servers? <img src="http://herald.uthgard.net/daoc/sig.php?name=Koami&s=4" alt="Image">
|
|
I didnt get that at all. Classic = Old days of "live" servers? And Uthgard~Classic ![]() |
|
I think he's saying that teleportation is different from the Classic way to do keep sieges.
Happy hunting!
----- <img src="http://www.uthgard.the-bart.org/Kazu/Avatare/T-Man.jpg"/><img border="0" src="http://metty.the-bart.org/other/daoc/sig.php?name=Tamurel&s=9" /> Other characters |
|
Btw where is the problem with the teleport? The defenders have to own all 4 towers else they can't teleport. You as an attacker has to take one tower at least to cut the chain. Thats all.
This is also good because Defenders will propably come to fight and try to get the tower back. Dont see teleport so negative I think its a good tactical option. On live your dead corpse can be teleported too into the Lords room. This is even similar. |
|
Agree. |
|
Or......Old Frontiers!
|
27 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 50 guests