Emain Keep defending and upgrading
27 posts
• Page 1 of 2 • 1, 2
|
I would like to start a discussion here, because I think it might be an improvement to the gameplay in emain, or at least it might bring some fresh wind to emain:
The suggestion is: - Make Keeps only upgradable with costs (Maybe let the players carry wood from TK to the Keep, so they need to go out and be woundable) - Add a direct Teleporter from TK-> Inner Keep on a high Level of the Keep I think this would give players more Impulsion and better chance to defend their Keeps and make Keepraids also for the attackers more challenging and exciting. Also, another thing that Sethor mentioned once would be nice: The Possibility to equip Guards with Weapons and Armor and teach them special Styles and Spells. But I think that would be a huge amount of coding-work, so lets keep this point on the wishlist for now. Last edited by Rector on Aug 09, 2007 18:50, edited 1 time in total.
|
|
Nice Idea Rector i agree you
Immer für die Gilde da
<img src="http://www.covod.org/uth_daoc_sig/SigV2.php?chars=Trivia;Blackbeauty;Swingcut;Majorhealer;Demenzia;Beatrix"> |
|
This idea is nice, except the thing with the teleporter.
The sense of a keep siege is (in my opinion) that you force the people inside to come out of the keep and get new ressources at the TK to keep the defend on. If you make teleporters into the inner keep from TK, the people will relog and port with new ressources back to the keep all the time. It would be impossible to get this keep because the defenders are never running out of ressources. If you have to upgrade a keep yourself with your money, BPs or whatever, you will also look more that the keep isn't getting destroyed by the enemys because you worked hard for it! |
|
What do you mean with resources here?
U mean they bring wood to repair the gate? -> make gate unrepairable while attacked (this is already so afaik) U mean they gather in Keep, attack the raiders, die, release, and can get back into the Keep instantly? -> Thats right, but they still have sickness. Additionally only high upgraded Keeps should have such a Teleport NPC, as a reward for the work and the gold/wood/bps/whatever that Players have spent on the Keep. |
|
Ressources can be wood but thats only a minor part.
For example, imagine that situation: The attackers are fighting in the inner courtyard against guards while the defenders are camping the inner keep. The defending casters nuke on the attackers and the defending healers heal, demezz, .. the guards, so that the attackers can't progress to the inner keep gate. In this scenario, the tanks who don't have a job can port to the MTK (or relogg) and port back with mana potions. Over nearly infinite time if they have got enough pots in the Vault / House Vault. I don't think that the attackers will be able to siege that keep for more than 10 minutes under these conditions, because they don't have nearly infinite mana. |
|
Teleport is ok imo when the keep needs all towers claimed for that. Attacker can easily claim one tower to stop the teleport option of the defenders.
|
|
That could be a possibility, yes.
![]() |
|
Hm okay.. but that just sounds like good teamplay of the defenders to me and would be okay for me. Not every Keepraid needs to be successful
![]() The bottom line is that long range combat classes would have an higher importance on keepraids. Hib and alb would have an advantage here and mids would maybe - for the first time in history - have a reason to open cry threads in the forums ^_^ Ok.. doesnt sound so well cause i am Mid, too ^_^ So the Tower requirement sounds good. But it should be only the Towers that belong to the Keep, otherwise there will almost never be the possibility to use that porter. |
|
Hmn so rvr in the future will look like atack towers for having rvr? °°
Edit:
dito Last edited by Aragorn on Aug 09, 2007 20:05, edited 1 time in total.
[01:18] <[NoXmas]Ara> dann zwing mich mal um rl :)
[01:20] <[Uth]Nayru|away> .d &jail in aragorn [01:20] <Uthbot> msg: Jailed aragorn in! |
|
Keepclaiming, Towerclaiming, camping Enemys... That's no RvR for me, i dont like the idea.
<img src="http://uthgard.de/Banner/Uth_Banner18.jpg" border="0" />
|
|
Who said it's necessary to attack the keeps to do RvR?
![]() You only need to attack the keeps when you need the bonus that they grant you - exp bonus, DF access etc pp. |
|
Actually the fight for keeps is a major part of DAoC RvR and as far as I know
EA Mythic will introduce some additional features for sieges like siege-towers, new keep-layouts (max count of destructible wallparts, inner keep always the tallest structure...)...thats at least what they already say on VN boards ^^ The only problem on uthgard is that sieging a keep isn't "tasty" enough. Greets Sethor Characters:
Midgard: Nothing atm Albion: Nothing atm Hibernia: suxx ^^ |
|
I like the idea, but the teleport only would be able if we have all the towers... so it will be easy and hard at same time, ppl will port to try dont lost a tower and enemys will get u trying to get into
![]() that would be nice but set the teleport in the last room away from battle xD that defenders need to talk some too ^^ that will be balanced because ppl who get ported after die will have illness and the atacekrs will kill them some more easy |
|
You are right. And I have also a suggestion for this, what about: Giving the Realm that owns a Keep a Bonus on Str and Dex. But: To avoid that the realm that is already roaming in emain in superior number and raids the keeps, gets even stronger, this bonus should only be for the non-RvR Zones, and maybe also in DF. This would make Keeps more attractive because they would help the lower realmmates in PvM. The bonus should be about 30-50 Str and Dex for a lvl 50, and should also be depending on the Level of the Player, to avoid a huge benefit at lvl 5 for example. Or it could simply be a percentage of the Players actual str/dex. The bonus could also be slightly dependend on the Level of the Keep. Okay.. some special Hib Players might say: Str and Dex Bonus gives a Savage more Advantage than our casters, because most of our classes have no need for Str! -> No Prob... the bonus could also be +1 or +2 to all Skills, depending on the Level of the Keep. When having two fully upgraded Keeps, all realm mates would have a bonus of +4 to all Skills in non-RvR Zones. Just a suggestion ![]() |
27 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 55 guests