Emain Keep defending and upgrading

Talk about your RvR experience here

Keep teleporters and no automatic keep upgrade in Emain?

Sounds good!
22
42%
No, everything is fine as it is!
7
13%
No Teleporters please!
16
31%
I wont pay anything for Keep upgrade!
7
13%
 
Total votes : 52

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Aug 09, 2007 17:34

I would like to start a discussion here, because I think it might be an improvement to the gameplay in emain, or at least it might bring some fresh wind to emain:

The suggestion is:
- Make Keeps only upgradable with costs (Maybe let the players carry wood from TK to the Keep, so they need to go out and be woundable)
- Add a direct Teleporter from TK-> Inner Keep on a high Level of the Keep

I think this would give players more Impulsion and better chance to defend their Keeps and make Keepraids also for the attackers more challenging and exciting.


Also, another thing that Sethor mentioned once would be nice: The Possibility to equip Guards with Weapons and Armor and teach them special Styles and Spells. But I think that would be a huge amount of coding-work, so lets keep this point on the wishlist for now.
Last edited by Rector on Aug 09, 2007 18:50, edited 1 time in total.

User avatar
Hardnuke
Gryphon Knight
 
Posts: 220
Joined: Jun 09, 2007 00:00
Location: Gelsenkirchen

Postby Hardnuke » Aug 09, 2007 18:20

Nice Idea Rector i agree you
Immer für die Gilde da
<img src="http://www.covod.org/uth_daoc_sig/SigV2.php?chars=Trivia;Blackbeauty;Swingcut;Majorhealer;Demenzia;Beatrix">

Ozerdin
Gryphon Knight
 
Posts: 234
Joined: May 07, 2005 00:00

Postby Ozerdin » Aug 09, 2007 18:30

This idea is nice, except the thing with the teleporter.

The sense of a keep siege is (in my opinion) that you force the people inside
to come out of the keep and get new ressources at the TK to keep the
defend on. If you make teleporters into the inner keep from TK, the people
will relog and port with new ressources back to the keep all the time. It
would be impossible to get this keep because the defenders are never
running out of ressources.

If you have to upgrade a keep yourself with your money, BPs or whatever,
you will also look more that the keep isn't getting destroyed by the enemys
because you worked hard for it!

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Aug 09, 2007 18:41

What do you mean with resources here?
U mean they bring wood to repair the gate? -> make gate unrepairable while attacked (this is already so afaik)

U mean they gather in Keep, attack the raiders, die, release, and can get back into the Keep instantly? -> Thats right, but they still have sickness. Additionally only high upgraded Keeps should have such a Teleport NPC, as a reward for the work and the gold/wood/bps/whatever that Players have spent on the Keep.

Ozerdin
Gryphon Knight
 
Posts: 234
Joined: May 07, 2005 00:00

Postby Ozerdin » Aug 09, 2007 18:50

Ressources can be wood but thats only a minor part.

For example, imagine that situation:
The attackers are fighting in the inner courtyard against guards while the
defenders are camping the inner keep.
The defending casters nuke on the attackers and the defending healers heal,
demezz, .. the guards, so that the attackers can't progress to the inner keep
gate. In this scenario, the tanks who don't have a job can port to the MTK
(or relogg) and port back with mana potions. Over nearly infinite time if they
have got enough pots in the Vault / House Vault. I don't think that the
attackers will be able to siege that keep for more than 10 minutes under
these conditions, because they don't have nearly infinite mana.

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Aug 09, 2007 18:53

Teleport is ok imo when the keep needs all towers claimed for that. Attacker can easily claim one tower to stop the teleport option of the defenders.

Ozerdin
Gryphon Knight
 
Posts: 234
Joined: May 07, 2005 00:00

Postby Ozerdin » Aug 09, 2007 18:56

That could be a possibility, yes. :)

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Aug 09, 2007 18:57

Hm okay.. but that just sounds like good teamplay of the defenders to me and would be okay for me. Not every Keepraid needs to be successful ;-) So in this case attackers just need some casters too, that nuke or nearsight on the defending casters. If the attackers manage to kill the defenders, they will instantly return with sickness, but be a lesser threat in the next minutes.
The bottom line is that long range combat classes would have an higher importance on keepraids.
Hib and alb would have an advantage here and mids would maybe - for the first time in history - have a reason to open cry threads in the forums ^_^
Ok.. doesnt sound so well cause i am Mid, too ^_^ So the Tower requirement sounds good. But it should be only the Towers that belong to the Keep, otherwise there will almost never be the possibility to use that porter.

Aragorn
Eagle Knight
 
Posts: 749
Joined: Apr 19, 2006 00:00
Location: Kassel

Postby Aragorn » Aug 09, 2007 19:59

Hmn so rvr in the future will look like atack towers for having rvr? °°

Edit:
Zaubermaus wrote:Keepclaiming, Towerclaiming, camping Enemys... That's no RvR for me, i dont like the idea.


dito
Last edited by Aragorn on Aug 09, 2007 20:05, edited 1 time in total.
[01:18] <[NoXmas]Ara> dann zwing mich mal um rl :)
[01:20] <[Uth]Nayru|away> .d &jail in aragorn
[01:20] <Uthbot> msg: Jailed aragorn in!

Image

User avatar
Zaubermaus
Gryphon Knight
 
Posts: 508
Joined: Mar 30, 2006 00:00
Location: Midgard

Postby Zaubermaus » Aug 09, 2007 20:04

Keepclaiming, Towerclaiming, camping Enemys... That's no RvR for me, i dont like the idea.
<img src="http://uthgard.de/Banner/Uth_Banner18.jpg" border="0" />

Ozerdin
Gryphon Knight
 
Posts: 234
Joined: May 07, 2005 00:00

Postby Ozerdin » Aug 09, 2007 20:24

Who said it's necessary to attack the keeps to do RvR? :roll:

You only need to attack the keeps when you need the bonus that they grant
you - exp bonus, DF access etc pp.

User avatar
Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Aug 10, 2007 02:50

Actually the fight for keeps is a major part of DAoC RvR and as far as I know
EA Mythic will introduce some additional features for sieges like siege-towers,
new keep-layouts (max count of destructible wallparts, inner keep always the
tallest structure...)...thats at least what they already say on VN boards ^^

The only problem on uthgard is that sieging a keep isn't "tasty" enough.

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

User avatar
Spain
Warder
 
Posts: 36
Joined: Aug 06, 2007 00:00

Postby Spain » Aug 10, 2007 13:17

I like the idea, but the teleport only would be able if we have all the towers... so it will be easy and hard at same time, ppl will port to try dont lost a tower and enemys will get u trying to get into :P:P:P

that would be nice but set the teleport in the last room away from battle xD that defenders need to talk some too ^^

that will be balanced because ppl who get ported after die will have illness and the atacekrs will kill them some more easy

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Aug 10, 2007 22:28

Sethor wrote:[...]The only problem on uthgard is that sieging a keep isn't "tasty" enough.[...]


You are right. And I have also a suggestion for this, what about:
Giving the Realm that owns a Keep a Bonus on Str and Dex.
But:
To avoid that the realm that is already roaming in emain in superior number and raids the keeps, gets even stronger, this bonus should only be for the non-RvR Zones, and maybe also in DF.

This would make Keeps more attractive because they would help the lower realmmates in PvM. The bonus should be about 30-50 Str and Dex for a lvl 50, and should also be depending on the Level of the Player, to avoid a huge benefit at lvl 5 for example. Or it could simply be a percentage of the Players actual str/dex. The bonus could also be slightly dependend on the Level of the Keep.

Okay.. some special Hib Players might say: Str and Dex Bonus gives a Savage more Advantage than our casters, because most of our classes have no need for Str!
-> No Prob... the bonus could also be +1 or +2 to all Skills, depending on the Level of the Keep. When having two fully upgraded Keeps, all realm mates would have a bonus of +4 to all Skills in non-RvR Zones.

Just a suggestion ;-)

Next

Return to Realm versus Realm

Who is online

Users browsing this forum: Google [Bot] and 40 guests

Thursday, 15. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff