Renderer creation failed
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Game worked fine before the mass linkdeads earlier and now after playing queue simulator 2k16 twice I get renderer creation failed followed by a crash.
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I am also getting this error, twice actually, right after the servers went down and I waited in queue and got it again... so no playing for me I guess.
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Did you download the c++ windows redistributable (x86) 2015
Strength and Honor,
Phatboi-bors |
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I had this issue too. What had to be for me to get it working was someone in the JRC channel helped me edit my user.dat file. We changed it to run in windowed mode, with a 3150X1680 res as I have a total of 3600X1920 res.
Path is - C:\Users\UserName\AppData\Roaming\Electronic Arts\Dark Age of Camelot\uth2 This goes under the [main] section windowed=1 screen_width=(insert res) screen_height=(insert res) This might get you up and running. Before you edit the old file, save a backup copy so you can replace it easily if need be. "You cant fix stupid" - Ron White
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Hey man. I tried your solution by going in windowed mode like that with a custom res. Still gave the error. You know what fixed it? Deleting the config file in C:\Users\UserName\AppData\Roaming\Electronic Arts\Dark Age of Camelot\uth2.
![]() I think what messed it for me, when I first ran it in the launcher I had selected "Borderless window" and that's what messed it. It was still bugged even after unchecking it, but removing the config fixed t. edit : Also now if I select borderless window while in game ( Within the menu, at settings) it works fine compared to when setting it in the launcher. (Now I assume the borderless window option is what caused the error to begin with |
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