Renderer creation failed

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vbsajkw
Warder
 
Posts: 22
Joined: Aug 26, 2015 03:12

Postby vbsajkw » Jan 11, 2017 21:08

Game worked fine before the mass linkdeads earlier and now after playing queue simulator 2k16 twice I get renderer creation failed followed by a crash.

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TreeHugginHibby
Warder
 
Posts: 17
Joined: Jan 11, 2017 16:49

Postby TreeHugginHibby » Jan 11, 2017 21:32

I am also getting this error, twice actually, right after the servers went down and I waited in queue and got it again... so no playing for me I guess.

xstylenx
Warder
 
Posts: 7
Joined: Jun 19, 2016 21:44

Postby xstylenx » Jan 13, 2017 00:38

Did you download the c++ windows redistributable (x86) 2015
Strength and Honor,
Phatboi-bors

Kaldor
Warder
 
Posts: 43
Joined: Jan 10, 2017 00:38

Postby Kaldor » Jan 13, 2017 02:06

I had this issue too. What had to be for me to get it working was someone in the JRC channel helped me edit my user.dat file. We changed it to run in windowed mode, with a 3150X1680 res as I have a total of 3600X1920 res.

Path is - C:\Users\UserName\AppData\Roaming\Electronic Arts\Dark Age of Camelot\uth2

This goes under the [main] section

windowed=1
screen_width=(insert res)
screen_height=(insert res)

This might get you up and running. Before you edit the old file, save a backup copy so you can replace it easily if need be.
"You cant fix stupid" - Ron White

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MasacruAlex
Guardian
 
Posts: 6
Joined: Nov 23, 2008 01:00

Postby MasacruAlex » Jan 14, 2017 13:40

Hey man. I tried your solution by going in windowed mode like that with a custom res. Still gave the error. You know what fixed it? Deleting the config file in C:\Users\UserName\AppData\Roaming\Electronic Arts\Dark Age of Camelot\uth2. :D

I think what messed it for me, when I first ran it in the launcher I had selected "Borderless window" and that's what messed it. It was still bugged even after unchecking it, but removing the config fixed t.

edit : Also now if I select borderless window while in game ( Within the menu, at settings) it works fine compared to when setting it in the launcher. (Now I assume the borderless window option is what caused the error to begin with


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