Lag abuse in combat aka. lag strafing or walking threw

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Kawaikzor
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Postby Kawaikzor » Jun 23, 2016 00:32

The noob presence in this thread is strong.
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Teholdsedare
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Postby Teholdsedare » Jun 23, 2016 03:50

Liss wrote:Did people forget that this us used to cancel spells too?


Its like you didnt even read the thread.
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teddie
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Postby teddie » Jun 23, 2016 11:01

Add them to death. Livelike to 1.65, either problem solved after 2 month or you have a library of funny flames to enjoy.

Or you join the train and be skilled like a pro.

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Finalement
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Postby Finalement » Jun 23, 2016 20:04

As long as others strafe me, I strafe back. Same as adding adders, not adding non-adders, attack greykillers on sight (even if I'm lvl 15 vs 50) etc etc etc

Tbh it's rarely used in 8v8 or zerg scenarios and soloers will always exploit everything possible to gain the slightest advantage.

It's neither a bug nor a feature, it is just lag.

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De_Kus
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Postby De_Kus » Jun 29, 2016 14:58

Feuille wrote:It's not about straffing (moving to land positional style) ==> skill

But, imo, it's about the "not in vew" mechanic game abuse. If you'r at the right place (ground 0 - on your enemie) at the right moment (when he gona hits you/land its casting spell) your enemie can't hit you or he'll miss its style and land unstyle attack

This is exactly what I am talking about. Attack speed comes in ticks, and if you enemy lags out of your view, even though he will jump back a millisecond later back in view, will make your "attack speed tick" miss and not attack at all. You then have to wait for your next "attack tick" to style again.

I see various technical approaches here, one would be to delay an "attack tick" until your enemy is back in view. If you just miss 10ms of time, while the enemy is out of view and your stick/face or mouse skills bring him back in view, the won advantage is minimal. But if you it nullifies a whole attack by abusing the client<->server lag and the way the server sends movement information (it tells you, the player moves direction x for speed y, if the player aborted that command, it will make the player jump back, as if it never walked that far), I see here still an exploit, even when Mythic failed to find a solution and EA declared it "game mechanic". Actually you can increase the use of that abuse by increasing the lag on movement packets on purpose and opens the world for exploit hacks. Or did you think this is all "skill"? Dream on!

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dabri0n
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Postby dabri0n » Jun 29, 2016 15:31

TBH it has always been like this.. and the answer is still: learn to live with it.
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Russiancrushian
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Postby Russiancrushian » Jun 29, 2016 18:27

This tactic is as old as DAOC. learn to use it and learn to beat it. It will never change. There is no fix to it short of disabling positionals and we can all uppercut slash each other to death with no melee combat skill needed.

Honestly, i feel its a very exciting core mechanic of the game. Whether intentional or accidental, the better meleer will win.

You going to ****** about casters circle straffing meleers too? Because thats abuse of the lag melee system too. Ive destroyed many charge meleers on live by making their charge useless by circle straffing until it wore off, QC a cc get distance, lube my staff up and blow them away.

Now instances of window dragging, lag jumping, and other crap like that was in fact exploiting.

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Postby Seksy » Jul 01, 2016 02:55

Little veteran trick, If your opponent is using run through/strafing a lot to make you get the "target not in sight" which makes your style just auto attack well it's easy fix. So your a lazy guy and just want to /stick people but avoid this problem just SPAM the ability and I promise you wont auto attack. When I mean spam I mean SPAM, the reason behind this is there is a small window where you will be in sight of target when your attack is ready and so spamming the style refreshes it making you less likely to auto attack. Now you may enjoy people dancing around you.

Honestly best strategy is to combine strafe, run through, and spam to make sure you always have the advantage.

Russiancrushian
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Postby Russiancrushian » Jul 02, 2016 06:24

Seksy wrote:Little veteran trick, If your opponent is using run through/strafing a lot to make you get the "target not in sight" which makes your style just auto attack well it's easy fix. So your a lazy guy and just want to /stick people but avoid this problem just SPAM the ability and I promise you wont auto attack. When I mean spam I mean SPAM, the reason behind this is there is a small window where you will be in sight of target when your attack is ready and so spamming the style refreshes it making you less likely to auto attack. Now you may enjoy people dancing around you.

Honestly best strategy is to combine strafe, run through, and spam to make sure you always have the advantage.


Or simply walk backwards. Makes it much harder to do

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Postby Seksy » Jul 03, 2016 10:29

Russiancrushian wrote:Or simply walk backwards. Makes it much harder to do
Shhhh you don't want people thinking your a noob right? Back peddle is like keyboard turning, just don't do it! I remember in the old uthgard players used to do the hold left click and back peddle at full run speed bug, but that doesn't work anymore.

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De_Kus
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Postby De_Kus » Jul 04, 2016 13:55

Russiancrushian wrote:It will never change. There is no fix to it short of disabling positionals and we can all uppercut slash each other to death with no melee combat skill needed.

You claim that, even though I have suggested a technical idea to prevent the abuse. Can you at least explain why this wouldn't work and how using a cheat tool to increase the lag is connected to "skill"?
Last edited by De_Kus on Jul 04, 2016 14:27, edited 1 time in total.

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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Jul 04, 2016 14:04

Finalement wrote:As long as others strafe me, I strafe back. Same as adding adders, not adding non-adders, attack greykillers on sight (even if I'm lvl 15 vs 50) etc etc etc

Tbh it's rarely used in 8v8 or zerg scenarios and soloers will always exploit everything possible to gain the slightest advantage.

It's neither a bug nor a feature, it is just lag.


doing things because others do it leads us back to history...^^
and in 8v8 its present too, just u dont see it so well because mostly the guy who shall be beaten is the one moving around.
means in 8v8 u just prepare back and sidestyles and u will for 99,9% hit one of both.

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DaQueso
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Postby DaQueso » Jul 06, 2016 19:38

When I use /face or /stick to snap face someone after running through them, I get the 'Target is out of view" message

This also prevents me from using either command to quickly turn for a stealth opener- as by the time the server has seemingly accepted my new orientation to the target, the target is now facing me.


In turn, attempting to manually face someone who is running through me to interrupt a cast or quickcast results in the same thing




It seems pretty one-sided

Additionally, when meleeing a straffer I am spammed with "Target is out of view" and my "turn" is consumed as if I have just swung my weapon. Toggling out of combat before each swing can kind of circumvent this, but that artificially lowers my attackspeed

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barto22
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Postby barto22 » Jul 06, 2016 19:47

DaQueso wrote:When I use /face or /stick to snap face someone after running through them, I get the 'Target is out of view" message

This also prevents me from using either command to quickly turn for a stealth opener- as by the time the server has seemingly accepted my new orientation to the target, the target is now facing me.


In turn, attempting to manually face someone who is running through me to interrupt a cast or quickcast results in the same thing




It seems pretty one-sided

Additionally, when meleeing a straffer I am spammed with "Target is out of view" and my "turn" is consumed as if I have just swung my weapon. Toggling out of combat before each swing can kind of circumvent this, but that artificially lowers my attackspeed


The best way to try to counter this is to literally spam the sh*t out of each combat style you want to perform. And make sure you disable cancelstyle.


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Russiancrushian
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Postby Russiancrushian » Jul 07, 2016 01:08

De_Kus wrote:
Russiancrushian wrote:It will never change. There is no fix to it short of disabling positionals and we can all uppercut slash each other to death with no melee combat skill needed.

You claim that, even though I have suggested a technical idea to prevent the abuse. Can you at least explain why this wouldn't work and how using a cheat tool to increase the lag is connected to "skill"?


The lag you are referencing is just a basic mechanic of the game usually. Are there people using lag switches and crap to increase the effects of it, sure. Its the internet, cheaters will always be cheaters. That is for the admins to monitor on their end and deal with. As for the simple lag that has always been assosiated with daoc, which is what i am refering to, getting used to it and playing it to your advantage is in fact a skill, because it effects us all the same.

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