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Nezix
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Postby Nezix » Mar 30, 2016 20:46

Ilerget wrote:do we have any where a post where is stated the BGs with their lvl and RR cap for 1.65?


http://www.uthgard.net/forum/viewtopic.php?f=47&t=34753
3. What are the Battleground setups?
Abermenai - Levels 15-19 - Highest allowed realmrank: 1L2
Thidranki - Levels 20-24 - Highest allowed realmrank: 1L3
Murdaigean - Levels 25-29 - Highest allowed realmrank: 1L5
Caledonia - Levels 30-35 - Highest allowed realmrank: 1L9


Or were you looking for an external source?
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Ilerget
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Postby Ilerget » Mar 30, 2016 22:45

tyvm, was looking for the BGs setup we will have here
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Caemma
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Postby Caemma » Mar 31, 2016 15:05

Oswaldo wrote:
jeaf wrote:
Oswaldo wrote:Good sense... Nice... Its very subjectiv..

If you had your own server and had success on that I could understand it..But.. you dont do you?


It is indeed, and sadly you are right... I know i was provocative a bit, what i meant is that Caemma's post is logical, even if it's not based on data, but on Good sense and experience (imho).


Good sense doesnt always result in great results...

I too want the server to reopen, but we have to be patient, and also stop giving "imo" advice... Uthgard has been succesful for so long and im pretty sure they will again. They know what they are doing, well except for Trishin ;-O

Being successful doesn't mean being perfect, and in some cases not even being "better than .." if there is no real competition.. but i don't really wanna go into higher planes or philosophy stuffs.. which frankly have nothing to do with the game, and moreover my last goal is to make useless flame/garbage speechs.

As jeaf said, it's surely based on good sense, but mostly on experience i gathered over the decades of this game.. and on player base longterm needs and issues.
In general, as a programmer i tend to map the most bad cases and try to address them since the beginning, instead of "think about it when it happen", that's why i'm asking now at staff what do they think about -those- "quality of life" features that in my opinion do not collide with the very fragile/inflated classic balancing we remember.

Ps. Also i forgot another light but very useful feature such as the "keep on fire" thing to the previously listed...
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Oswaldo
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Postby Oswaldo » Mar 31, 2016 15:11

If you are a programmer you ought to understand how hard it is to give a specific deadline.
Usually in the business you can multiply your estimation with pi :-D
But its really hard to do, also when the devs here arent paid for it but have real life jobs.
And also as a programmer, would you ever release your product without being sure it lives up to the minimum expectations?
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Caemma
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Postby Caemma » Mar 31, 2016 15:38

Oswaldo wrote:If you are a programmer you ought to understand how hard it is to give a specific deadline.
Usually in the business you can multiply your estimation with pi :-D
But its really hard to do, also when the devs here arent paid for it but have real life jobs.
And also as a programmer, would you ever release your product without being sure it lives up to the minimum expectations?

I see that you are being very defensive on your responses, and i know you are close to the staff, but really, i never mentioned something about deadline or minimun requirements of its release.. i perfectly understand that part (even that if uthgard relaunch was a real job/commission, the project manager would have been fired istantly eheh :o )

What i mentioned in my first post were things about enhancing the quality and appreciation (and therefore durability) of uthgard 2.0 by the future players once it will open.. instead of maybe add them later on to increase rvr or help new commers etc. etc.

Just askin staff opinion about those useful features
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Trishin
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Postby Trishin » Mar 31, 2016 16:51

Our first goal is to release a server with as little custom features as possible. Maybe give us some time after opening before requesting a ton of custom features? ;)
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

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Xalara
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Postby Xalara » Mar 31, 2016 18:13

the best experience is a true daoc classic experience. that includes old realm abilities, as close as possible as they have been on live. yes, also a 30 minute timer on purge. it's good like that. makes skill matter more, makes a good CCer actually meaningful. i dont understand why people are complaining about this. it's the same for everyone. it's not like guy A has a 20 min timer, guy B a 5 min timer and guy C a 30 min timer. it's the same timer for everyone, same rules. and it's what actually sets daoc apart from all the other ****** modern mmos. that skill matters. that timing and decisions matter. that the game is hard to master. adds more depths, adds more playability in the long run.

i think the gms are on a good path now and work is actually being done. and let's be honest with ourselves, classic daoc on uthgard is the only daoc worth playing in my opinion. live can be fun, sure, but it has just drifted too far away from the "real" daoc and it just feels too old and used. too stall. uthgard will combine the classic daoc experience that we all love with the "fresh server setting", where everyone starts from scratch. i am sure there is going to be a healthy population, too. there's so many people waiting for the server to relaunch, despite the 2+ years downtime. the first few months are going to be a blast.

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Jerrian
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Postby Jerrian » Mar 31, 2016 18:53

Trishin wrote:Our first goal is to release a server with as little custom features as possible. Maybe give us some time after opening before requesting a ton of custom features? ;)


Do you want to open server for one day anniversary for a stress test? and players can have a sneak preview? Would be a nice thing ;-) .

best regards
Meg

MrPickles
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Postby MrPickles » Mar 31, 2016 19:37

If you are a programmer you ought to understand how hard it is to give a specific deadline.
Usually in the business you can multiply your estimation with pi :-D
But its really hard to do, also when the devs here arent paid for it but have real life jobs.
And also as a programmer, would you ever release your product without being sure it lives up to the minimum expectations?


Nailed it, hardest question to answer to a project manager, or to your wife when you will be home while on a project for that matter.

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carnalito
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Postby carnalito » Mar 31, 2016 20:08

Awesome.. :D

I might even play, eventhough i have even less time than before theese days.

It's probably time for Hibernia for me, on live i mostly played Mid, on Uthgard 1 mostly Alb.

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TheKrokodil
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Postby TheKrokodil » Mar 31, 2016 20:18

I think besides "Estimates in Software Engineering are hard to do" the biggest issue here is also that we're not working on a fixed hour schedule. I don't spend 40h/week every week on Uth; the amount of hours mostly depend on free time, how tired I'm feeling, and what else comes up. So even if we knew that there were only "X hours of work left" (or we could make a reasonable estimate about that), it still wouldn't result in any deadline since we don't know how many hours/week we can contribute.
Be nice. :)

Panini
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Postby Panini » Mar 31, 2016 21:10

I've seen programmers hate deadlines, but you guys take that to a whole new level ;-)
We'll see when it's done i gues.
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Minette
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Postby Minette » Apr 01, 2016 01:37

TheKrokodil wrote:I think besides "Estimates in Software Engineering are hard to do" the biggest issue here is also that we're not working on a fixed hour schedule. I don't spend 40h/week every week on Uth; the amount of hours mostly depend on free time, how tired I'm feeling, and what else comes up. So even if we knew that there were only "X hours of work left" (or we could make a reasonable estimate about that), it still wouldn't result in any deadline since we don't know how many hours/week we can contribute.



But you can have an idea.... If it's again 2years, 1 years, 6 month or 1 mont, 1week... You can have an idea who is not sooooo large, no ?

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TheKrokodil
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Postby TheKrokodil » Apr 01, 2016 02:13

2 weeks ~ 1 year?
Be nice. :)

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Austerim
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Postby Austerim » Apr 01, 2016 02:24

TheKrokodil wrote:2 weeks ~ 1 year?
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[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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