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Trishin
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Postby Trishin » Mar 19, 2015 16:24

Please send me the chatlogs Winkz, I will test on Uthgard and make sure this is the case on Uthgard too.

The celerity change to damage seems to go against the other haste logic.

So celerity both makes you hit faster and harder? oO


EDIT: Never mind ;) was comparing to unstyled damage
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

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Seksy
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Postby Seksy » Mar 19, 2015 17:15

Trishin wrote:Please send me the chatlogs Winkz, I will test on Uthgard and make sure this is the case on Uthgard too.

The celerity change to damage seems to go against the other haste logic.

So celerity both makes you hit faster and harder? oO


EDIT: Never mind ;) was comparing to unstyled damage


Celerity does not effect damage, only attack speed. If you have a target hitting for 250damage at a 3.0 speed, you give him Celerity, and it drops his attack speed to 1.5(cap) he will still hit for 250.

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Trishin
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Postby Trishin » Mar 19, 2015 17:45

Trishin wrote:...
EDIT: Never mind ;) was comparing to unstyled damage


Reading the whole thing helps Seksy :)
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

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Seksy
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Postby Seksy » Mar 19, 2015 21:07

Trishin wrote:
Trishin wrote:...
EDIT: Never mind ;) was comparing to unstyled damage


Reading the whole thing helps Seksy :)


Didn't see it until after I wrote it....

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Satiah
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Postby Satiah » Mar 19, 2015 23:22

Oswaldo wrote:Did a quick test..

styled
no haste = 765 dmg
haste 17 % = 720 dmg
haste debuff 30 % = 845 dmg

unstyled
no haste = 462 dmg
haste 17 % = 462 dmg
haste debuff 30 % = 462 dmg

So haste buff and debuff only effect styled dmg... and yes a haste debuff makes you hit harder!


So according to this styled swings with haste should do less damage and without (or debuffed) more. Yet without styles the formula is correct. I have my doubts as I'm not sure as to why styled swings and haste should affect eachother. There's a lot of variance when it comes to styles (growth rates).

A simple google gives: http://www.ign.com/boards/threads/melee ... 452406879/

STYLE DAMAGE = (BASE + SPEC * GROTH) / 10 * CURRENTSPEED * UNSTYLEDDAMAGE / DAMAGECAP + UNSTYLEDDAMAGE * TOASTYLE


But I can't be arsed the read through all of that. But we have time, lot's of time.

Edit: after reading some more, there is some truth to this. Celerity increases the swingspeed, but doesnt affect style damage as haste seems to do. Hello Midgard.
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Razzer
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Postby Razzer » Mar 19, 2015 23:46

Dunno where this 10 comes from in this formula..

Has to be something like:

STYLE DAMAGE = ((Growth Rate * Weapon Spec) * Effective Speed) / Unstyled Damage Cap


The haste is in the Effective Speed - faster swings lower the STYLE DAMAGE but the overall damage over time is still higher with haste than without, although styledamage decrease.
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Satiah
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Postby Satiah » Mar 20, 2015 00:29

Razzer wrote:Dunno where this 10 comes from in this formula..

Has to be something like:

STYLE DAMAGE = ((Growth Rate * Weapon Spec) * Effective Speed) / Unstyled Damage Cap


The haste is in the Effective Speed - faster swings lower the STYLE DAMAGE but the overall damage over time is still higher with haste than without, although styledamage decrease.


That's how I read it aswell. Or to put this in another (simple) way. With haste your styles will do less damage, but you'll swing more often.
Satiah | Tuthmes | Dendera | Khufu | Nefertete | Dahshur | Nebetah | Neterbaiu

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Caemma
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Postby Caemma » Mar 20, 2015 05:27

So, how many months left for open +/-?
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
ImageImageImage

newguy
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Postby newguy » Mar 20, 2015 09:22

Caemma wrote:So, how many months left for open +/-?


yes indeed, at the reading of the recentish news (spring) I let myself get intrigued.....Even took my pc to the shop for a tune up and some new features simply for this Uth 2.0 ( I know , its an old game and doesnt require much in the perfomance dep.) But i needed a reason to give my pc the TLC it needed. I hope this server launches soon, bc once i get my pc back I will find something to play, and once I find something I get hooked.....I dont wanna get back into League of Legends again(although it is a good game), just gimmie Uth 2.0 please :)

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Postby pensy » Mar 20, 2015 11:02

Thanks to the staff for the news and the presence and availability that demonstrates to the community. This makes feel them and opening Uthgard close.

Two aspects, in my opinion, are more important than others, and I would like to focus on these to have more clarity:

1) Hybrids tank classes without determination.
Their possible a priori exclusion from rvr groups, for a reason almost aesthetic linked to patch level 1.65, makes me think that it is not a decision but a no-decision in relation to a problem that could occur at the expense of the enjoyment of the game in a its part.

2) level rank in the bg and / xp off.
Another situation that according to the decision that is taken is to radically change the approach of the player who feels cut off by some chance or considered in a space for him.

I hope I was clear. Thanks if there are answers, not decisions but also discussions on this.


Pensy
Last edited by pensy on Mar 20, 2015 12:08, edited 1 time in total.
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Oswaldo
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Postby Oswaldo » Mar 20, 2015 11:53

pensy wrote:Thanks to the staff for the news and the presence and availability that demonstrates to the community. This makes feel them and opening Uthgard close.

Two aspects, in my opinion, are more important than others, and I would like to focus on these to have more clarity:

1) light tank classes without determination.
Their possible a priori exclusion from rvr groups, for a reason almost aesthetic linked to patch level 1.65, makes me think that it is not a decision but a no-decision in relation to a problem that could occur at the expense of the enjoyment of the game in a its part.

2) level rank in the bg and / xp off.
Another situation that according to the decision that is taken is to radically change the approach of the player who feels cut off by some chance or considered in a space for him.

I hope I was clear. Thanks if there are answers, not decisions but also discussions on this.


Pensy


Light tanks do have determination.. thinking of hybrids?!?!
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pensy
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Postby pensy » Mar 20, 2015 12:10

Oswaldo wrote:Light tanks do have determination.. thinking of hybrids?!?!


Ops sorry *correct
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IS-Lazaren
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Postby IS-Lazaren » Mar 20, 2015 14:19

With old ras
Hybrid dont have anymore (Champ, Thane, Pala) i guess
cant post the link in here
if you need a link for old ras just type "daoc old ras" in Google first link

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RonELuvv
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Postby RonELuvv » Mar 20, 2015 21:09

After a surge in work, I finally had a chance to read some of the replies to my post earlier. Just in case anyone missed it, here is a summary of what I said. Basically, based on this news post from the GM's they reset the server and shut the server down for 2+ years so they could implement a proper working BD, Necro, and implement Old RA's. All things that were on the list to be done prior to resetting the server and shutting it down. My question was simply why the server shut down and or reset. Yes, anyone who was on this server know's I was upset about losing my toons. No shocker there, but that was not why I posted what I did. My questions were simple and made perfect sense.

Now, in response to some of those replies:

submicro wrote:There is a whole lot of butthurt isnt there? I get it though, characters people put time into ect. Unfortunately games are never an investment, they are time sinks - volatile at that. So the server "sundowned" however it coming back .

I lost my characters as well, but ya know what? In the end its a game, on someone elses dime at that . I donated because I played for ever and it didnt cost me a cent. Its money well spent imo and I plan to donate regularly assuming good progress and a solid server.

We are entitled to nothing, we are owed nothing so say thank you and play the game - donate some cash to help cover expenses if you like it.

Thank you for all your hard work past present and future. Of all the shard Uthgard was the best because it nailed the "ol timey" feel. I believe that it will be again; time will tell.


Agreed very much. It is a game on somebody else's dime and I enjoyed my time. The problem is that I invested years into a toon just to have that hardwork taken away. Not because of anything I did, but rather because another server opened and had early success. FYI, not upset about losing items, or money, or anything like that, just upset about losing RR which took YEARS to obtain.

Skarz wrote:server wipe was 100% needed due to ALL the custom changes and implementations over the years, stop having a short tern memory i already wrote this a year ago somewhere. years of hastenter no longer availible, years of tasks no longer availible, years of changing rvr zones now set to old fz. all the other things that have come and gone, been broke and fixed, and overall abused over the years. nobody will have a random advantage in uthgard 2.0 beside time spent ingame


Fair enough Skarz, but are they implementing SI? Nope. So they even admit in their own post, "We are also aware of the str/con charge availability problem that rises from this situation and will provide a proper solution for all realms." which means.... wait for it.... CUSTOM SOLUTIONS!!! To start off the new server. I don't care what it will be, it will be a custom solution that people who start here years later will not have the same start as ones who started here before. Meaning, once again, that server wipe was kind of unnecessary.

Razzer wrote:DAoC is a MMO there is always a gap between casuals and hardcore players, it's not a competetive eSport game. The char gets better by investing more time, like in every other MMO out there.
I remember 10 years ago there were a lot of ppl playing but not much level 50 RvR participation - but this is a community thing, the staff can't force the player to go there if they want to level or do something else.


Agreed 100% Razzer. I have almost always liked your outlook on this server and game.

-l- Edgtho -l- wrote:and here is the one question: would uth be down today if genesis never appeared?


My answer would be an emphatic "No." No way in hell. The only reason it was shut down was because with both Genesis and Uthgard being on the Dawn of Light servers it killed the GM's to see themselves getting killed in the numbers department. Go back and look at how I said that the Genesis server was going to have issues and start to lose players. Sure enough, its now even worse off then Uthgard was prior to Genesis.

Jerrian wrote:This one, is the best question I´ve seen in the lately posts here. The answer is pretty simple, with that hardcore setting the elitists will gain advantage in realmrank way more easier then Uthgard 1.0 . No xps while dead, (probably) no guard tasks, no battlegates where you can gain a competive realmrank to start big rvr etc....


100% agree and have said the same thousands of times before. The good hard core players won't care. For the first 6 months to a year they will fly up in RR's simply because the amount of people will be higher than it ever was before. After 6 months to a year almost every problem that existed prior to Uthgard being shut down will pop up again. Population will dwindle then the gap between hardcore and casual will widen and everyone will be blaming class X for being to powerful or Y realm for being to overpopulated or whatever excuse you want to hang your gripe on.

holsten-knight wrote:slow and steady wins the race, I always said that, and proved it. :wink:
I think my highest LWRP ever was something around 330k, but for quite a long time (like more than 1 year) I never was below 200k... gosh what a waste of lifetime, I am such a nerd :roll:


I also had that same mentality. It took me almost 3 years (mainly solo play) to get my ranger to RR10. I did it with the slow and steady methodology. Yet then that methodology was thrown out when my hard work got dumped because a new server came along and people thought a reset would fix problems.



The truth is, I am somewhat trolling. Was bored at work and wanted to see what people thought of the new news from Uthgard. Not surprised that most people are happy about it. I certainly wish them the best of luck, but I'm not going to come back and invest years of work into a new toon when years from now they may decide that the custom fixes pre-SI constitute another reboot when a new server comes along and decimates the population again.

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Austerim
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Postby Austerim » Mar 20, 2015 22:11

Image
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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