dark age coming for scout 1.69

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realac0
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Postby realac0 » Nov 08, 2013 10:27

Force wrote:Being fully TOAed and ML10 in patch 1.6X tends to help :D


This
---------- UTHGARD 1.0 ------------
ALBION
Imeope 6l1 - Infiltrator
Imoep St0ned - 6l7 Paladin
Ellehn Thunderer - 7l0 Scout

HIBERNIA
Drawstab Boo <Rinnegati> - 9l0 Ranger
Realz <Rinnegati> - 6l3 Blademaster
----------------------------------------
Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA
Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be
Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI

... currently playing ESO

Filters
Gryphon Knight
 
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Postby Filters » Nov 08, 2013 12:46

I think we need simple change targhet, same hunter and ranger, maby amg is not a good place when u don't have RA up :p

P.s.
First off all we need to determinate how far an assassin can see an arcier!
there are none so deaf as those who will not hear

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Bistravoda
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Postby Bistravoda » Nov 08, 2013 13:47

Hmmmmm


Trials of Atlantis

Version 1.69 Release Notes ► - April 14, 2004
Version 1.68 Release Notes ► - February 19, 2004
Version 1.67 Release Notes ► - December 16, 2003
Version 1.66 Release Notes ► - Trials of Atlantis - October 28, 2003

Foundations

Version 1.65 Release Notes ► - October 8, 2003
Version 1.64b Release Notes ►
Version 1.64 Release Notes ► - August 12, 2003
Version 1.63 Release Notes ► - Launch of Foundations

maybe help you

rely not know what patch is movie but same to be he play on old RA.
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Bistravoda = Clean Water

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dealinjah
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Postby dealinjah » Nov 08, 2013 22:25

about see hidden


i asked directly to nayru on irc this is his awsner :


<[Uth]Nayru> See Hidden [...] makes all non-assassin stealthed characters in the vicinity have an effective stealth spec of 1 as far as being able to be detected by the assassin, though other characters still detect the stealthed characters normally. For high level assassins, this is essentially an automatic detection to the clipping plane. Passive means that it is always in effect.
[<-] <[Uth]Nayru> So if they don't have camouflage up it's basically like they only have 1 in stealth
[<-] <[Uth]Nayru> (only against assassins with this ability though, normal to the rest)
Anarchie Babylone is Burning

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svperstar
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Postby svperstar » Nov 08, 2013 23:12

dealinjah wrote:about see hidden
[<-] <[Uth]Nayru> So if they don't have camouflage up it's basically like they only have 1 in stealth


Ron "See Hidden is like MOS3/4!"

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Filters
Gryphon Knight
 
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Postby Filters » Nov 14, 2013 14:22

dealinjah wrote:about see hidden


i asked directly to nayru on irc this is his awsner :


<[Uth]Nayru> See Hidden [...] makes all non-assassin stealthed characters in the vicinity have an effective stealth spec of 1 as far as being able to be detected by the assassin, though other characters still detect the stealthed characters normally. For high level assassins, this is essentially an automatic detection to the clipping plane. Passive means that it is always in effect.
[<-] <[Uth]Nayru> So if they don't have camouflage up it's basically like they only have 1 in stealth
[<-] <[Uth]Nayru> (only against assassins with this ability though, normal to the rest)


Wtf clip plane ??? A bit exagerated i hope ....
there are none so deaf as those who will not hear

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Jarqo
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Postby Jarqo » Nov 14, 2013 17:58

Filters wrote:
dealinjah wrote:about see hidden


i asked directly to nayru on irc this is his awsner :


<[Uth]Nayru> See Hidden [...] makes all non-assassin stealthed characters in the vicinity have an effective stealth spec of 1 as far as being able to be detected by the assassin, though other characters still detect the stealthed characters normally. For high level assassins, this is essentially an automatic detection to the clipping plane. Passive means that it is always in effect.
[<-] <[Uth]Nayru> So if they don't have camouflage up it's basically like they only have 1 in stealth
[<-] <[Uth]Nayru> (only against assassins with this ability though, normal to the rest)


Wtf clip plane ??? A bit exagerated i hope ....



http://camelotherald.wikia.com/wiki/Pat ... rsion_1.62
- We have modified how the See Hidden ability interacts with Archer classes. We've varied the range that an assassin can see a non camouflaged hidden archer anywhere from 1/4 to 3/4 of the current range depending on the archer's stealth spec vs the assassin's level. On average this means that an assassin will have to be within about 1/2 the range that he can see the archer from compared to how the system works currently on the live servers.
Best Sniper Ranger on Uthgard since 2007.
Looking for maps? Try http://jarqo91.wix.com/daoccamps

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svperstar
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Postby svperstar » Nov 14, 2013 18:52

Jarqo wrote:We have modified how the See Hidden ability interacts with Archer classes. We've varied the range that an assassin can see a non camouflaged hidden archer anywhere from 1/4 to 3/4 of the current range depending on the archer's stealth spec vs the assassin's level. On average this means that an assassin will have to be within about 1/2 the range that he can see the archer from compared to how the system works currently on the live servers.


The question is how many units exactly is clip range? See Hidden at launch was completely insane. According to what Force(Teagun) quoted from the SB teamlead See Hidden was about 800 units range compared to MOS5 which is 650 I think
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Madruk
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Postby Madruk » Nov 14, 2013 19:53

hmmmm

i think its time for my great dream ,i make my melee highlander scout 50 shield 44 thrust:-)moblock ,doger ip.Time for delete Linc :-) 8) ,i think without ranger and hunter runaway rr5 ,scouts now a bit better balanced.

Linc
Myth:Paladins cannot deal damage

Das mir der Hund das liebste ist,sagts du oh Mensch sei Sünde,
der Hund blieb mir im Sturme treu,der Mensch nichtmal im Winde.

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Force
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Postby Force » Nov 16, 2013 23:19

svperstar wrote:
Jarqo wrote:We have modified how the See Hidden ability interacts with Archer classes. We've varied the range that an assassin can see a non camouflaged hidden archer anywhere from 1/4 to 3/4 of the current range depending on the archer's stealth spec vs the assassin's level. On average this means that an assassin will have to be within about 1/2 the range that he can see the archer from compared to how the system works currently on the live servers.


The question is how many units exactly is clip range? See Hidden at launch was completely insane. According to what Force(Teagun) quoted from the SB teamlead See Hidden was about 800 units range compared to MOS5 which is 650 I think



And according to a mythic developer, once you detect an archer/minstrel with see hidden you will see them until they leave clip range unless they unstealth and restealth outside of your detection range.

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Jarqo
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Postby Jarqo » Nov 17, 2013 11:26

Force wrote:And according to a mythic developer, once you detect an archer/minstrel with see hidden you will see them until they leave clip range unless they unstealth and restealth outside of your detection range.

Interesting :o .
Best Sniper Ranger on Uthgard since 2007.
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Dubior
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Postby Dubior » Nov 18, 2013 23:42

Not sure what this means but it looks pretty

STEALTH
-Non-assassin stealth detection range = (searcher's level – enemy stealth spec) * 20 + 125
-Assassin detect hidden range = (enemy level – your stealth spec) * 50 + 250
-See Hidden range = 2700 - (38 * your stealth spec)
-Chance to unstealth while nocking an arrow = stealth spec / level
-Chance to unstealth nocking a crit = stealth / level – 0.20



Peace, Love and Disco

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svperstar
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Postby svperstar » Nov 19, 2013 00:14

Dubior wrote:Not sure what this means but it looks pretty

STEALTH
-Non-assassin stealth detection range = (searcher's level – enemy stealth spec) * 20 + 125
-Assassin detect hidden range = (enemy level – your stealth spec) * 50 + 250
-See Hidden range = 2700 - (38 * your stealth spec)
-Chance to unstealth while nocking an arrow = stealth spec / level
-Chance to unstealth nocking a crit = stealth / level – 0.20



Peace, Love and Disco


So 800 units then. VS 650 units for MOS5
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Cadam
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Postby Cadam » Nov 19, 2013 15:11

time to lvl assassins!

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Panzer
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Postby Panzer » Nov 19, 2013 17:15

I played SB on live when See Hidden was introduced. And yeah, it was clipping range. Scouts and Rangers (and hunters ofc) tried to hide, but was spotted MILES away. It was INSANE! I was ashamed how easy it was. Eventually infs etc started to team up with em, but solos? Insta dead!

So for all bow-classes - lets hope for an EPIC fail when it comes to implementing old RA's.

New RA's were introduced because See Hidden destroyed bow-classes. Among other things.

But that doesnt bother GM's here. 1.69 and old RA, The Holy Grail.

Filters wrote:
dealinjah wrote:about see hidden

<[Uth]Nayru> See Hidden [...] makes all non-assassin stealthed characters in the vicinity have an effective stealth spec of 1 as far as being able to be detected by the assassin, though other characters still detect the stealthed characters normally. For high level assassins, this is essentially an automatic detection to the clipping plane. Passive means that it is always in effect.
[<-] <[Uth]Nayru> So if they don't have camouflage up it's basically like they only have 1 in stealth
[<-] <[Uth]Nayru> (only against assassins with this ability though, normal to the rest)


Wtf clip plane ??? A bit exagerated i hope ....

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