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realac0
- Eagle Knight
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- Posts: 548
- Joined: May 18, 2010 00:00
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by realac0 » Nov 08, 2013 10:27
Force wrote:Being fully TOAed and ML10 in patch 1.6X tends to help 
This
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Filters
- Gryphon Knight
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- Posts: 258
- Joined: May 31, 2013 13:40
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by Filters » Nov 08, 2013 12:46
I think we need simple change targhet, same hunter and ranger, maby amg is not a good place when u don't have RA up :p
P.s. First off all we need to determinate how far an assassin can see an arcier!
there are none so deaf as those who will not hear
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Bistravoda
- Myrmidon
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- Posts: 117
- Joined: Mar 31, 2011 05:05
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by Bistravoda » Nov 08, 2013 13:47
Hmmmmm
Trials of Atlantis
Version 1.69 Release Notes ► - April 14, 2004 Version 1.68 Release Notes ► - February 19, 2004 Version 1.67 Release Notes ► - December 16, 2003 Version 1.66 Release Notes ► - Trials of Atlantis - October 28, 2003
Foundations
Version 1.65 Release Notes ► - October 8, 2003 Version 1.64b Release Notes ► Version 1.64 Release Notes ► - August 12, 2003 Version 1.63 Release Notes ► - Launch of Foundations
maybe help you
rely not know what patch is movie but same to be he play on old RA.
Sent from AMG using Crtical Shot Bistravoda = Clean Water 
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dealinjah
- Myrmidon
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- Posts: 142
- Joined: Feb 25, 2012 21:38
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by dealinjah » Nov 08, 2013 22:25
about see hidden
i asked directly to nayru on irc this is his awsner :
<[Uth]Nayru> See Hidden [...] makes all non-assassin stealthed characters in the vicinity have an effective stealth spec of 1 as far as being able to be detected by the assassin, though other characters still detect the stealthed characters normally. For high level assassins, this is essentially an automatic detection to the clipping plane. Passive means that it is always in effect. [<-] <[Uth]Nayru> So if they don't have camouflage up it's basically like they only have 1 in stealth [<-] <[Uth]Nayru> (only against assassins with this ability though, normal to the rest)
Anarchie Babylone is Burning
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svperstar
- Eagle Knight
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- Posts: 638
- Joined: May 31, 2012 20:33
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by svperstar » Nov 08, 2013 23:12
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.
These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.
 
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Filters
- Gryphon Knight
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- Posts: 258
- Joined: May 31, 2013 13:40
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by Filters » Nov 14, 2013 14:22
dealinjah wrote:about see hidden
i asked directly to nayru on irc this is his awsner :
<[Uth]Nayru> See Hidden [...] makes all non-assassin stealthed characters in the vicinity have an effective stealth spec of 1 as far as being able to be detected by the assassin, though other characters still detect the stealthed characters normally. For high level assassins, this is essentially an automatic detection to the clipping plane. Passive means that it is always in effect. [<-] <[Uth]Nayru> So if they don't have camouflage up it's basically like they only have 1 in stealth [<-] <[Uth]Nayru> (only against assassins with this ability though, normal to the rest)
Wtf clip plane ??? A bit exagerated i hope ....
there are none so deaf as those who will not hear
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Jarqo
- Eagle Knight
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- Posts: 565
- Joined: Jul 09, 2012 16:02
- Location: Uthgard,Hibernia
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by Jarqo » Nov 14, 2013 17:58
Filters wrote:dealinjah wrote:about see hidden
i asked directly to nayru on irc this is his awsner :
<[Uth]Nayru> See Hidden [...] makes all non-assassin stealthed characters in the vicinity have an effective stealth spec of 1 as far as being able to be detected by the assassin, though other characters still detect the stealthed characters normally. For high level assassins, this is essentially an automatic detection to the clipping plane. Passive means that it is always in effect. [<-] <[Uth]Nayru> So if they don't have camouflage up it's basically like they only have 1 in stealth [<-] <[Uth]Nayru> (only against assassins with this ability though, normal to the rest)
Wtf clip plane ??? A bit exagerated i hope .... http://camelotherald.wikia.com/wiki/Pat ... rsion_1.62- We have modified how the See Hidden ability interacts with Archer classes. We've varied the range that an assassin can see a non camouflaged hidden archer anywhere from 1/4 to 3/4 of the current range depending on the archer's stealth spec vs the assassin's level. On average this means that an assassin will have to be within about 1/2 the range that he can see the archer from compared to how the system works currently on the live servers.
Best Sniper Ranger on Uthgard since 2007. Looking for maps? Try http://jarqo91.wix.com/daoccamps
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svperstar
- Eagle Knight
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- Posts: 638
- Joined: May 31, 2012 20:33
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by svperstar » Nov 14, 2013 18:52
Jarqo wrote:We have modified how the See Hidden ability interacts with Archer classes. We've varied the range that an assassin can see a non camouflaged hidden archer anywhere from 1/4 to 3/4 of the current range depending on the archer's stealth spec vs the assassin's level. On average this means that an assassin will have to be within about 1/2 the range that he can see the archer from compared to how the system works currently on the live servers.
The question is how many units exactly is clip range? See Hidden at launch was completely insane. According to what Force(Teagun) quoted from the SB teamlead See Hidden was about 800 units range compared to MOS5 which is 650 I think
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.
These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.
 
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Madruk
- Gryphon Knight
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- Posts: 347
- Joined: Nov 01, 2007 01:00
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by Madruk » Nov 14, 2013 19:53
hmmmm i think its time for my great dream ,i make my melee highlander scout 50 shield 44 thrust:-)moblock ,doger ip.Time for delete Linc  ,i think without ranger and hunter runaway rr5 ,scouts now a bit better balanced. Linc
Myth:Paladins cannot deal damage
Das mir der Hund das liebste ist,sagts du oh Mensch sei Sünde, der Hund blieb mir im Sturme treu,der Mensch nichtmal im Winde.
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Force
- Phoenix Knight
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- Posts: 1569
- Joined: Oct 22, 2009 00:00
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by Force » Nov 16, 2013 23:19
svperstar wrote:Jarqo wrote:We have modified how the See Hidden ability interacts with Archer classes. We've varied the range that an assassin can see a non camouflaged hidden archer anywhere from 1/4 to 3/4 of the current range depending on the archer's stealth spec vs the assassin's level. On average this means that an assassin will have to be within about 1/2 the range that he can see the archer from compared to how the system works currently on the live servers.
The question is how many units exactly is clip range? See Hidden at launch was completely insane. According to what Force(Teagun) quoted from the SB teamlead See Hidden was about 800 units range compared to MOS5 which is 650 I think
And according to a mythic developer, once you detect an archer/minstrel with see hidden you will see them until they leave clip range unless they unstealth and restealth outside of your detection range.
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Jarqo
- Eagle Knight
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- Posts: 565
- Joined: Jul 09, 2012 16:02
- Location: Uthgard,Hibernia
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by Jarqo » Nov 17, 2013 11:26
Force wrote:And according to a mythic developer, once you detect an archer/minstrel with see hidden you will see them until they leave clip range unless they unstealth and restealth outside of your detection range.
Interesting  .
Best Sniper Ranger on Uthgard since 2007. Looking for maps? Try http://jarqo91.wix.com/daoccamps
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Dubior
- Warder
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- Posts: 36
- Joined: Apr 17, 2008 00:00
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by Dubior » Nov 18, 2013 23:42
Not sure what this means but it looks pretty
STEALTH -Non-assassin stealth detection range = (searcher's level – enemy stealth spec) * 20 + 125 -Assassin detect hidden range = (enemy level – your stealth spec) * 50 + 250 -See Hidden range = 2700 - (38 * your stealth spec) -Chance to unstealth while nocking an arrow = stealth spec / level -Chance to unstealth nocking a crit = stealth / level – 0.20
Peace, Love and Disco
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svperstar
- Eagle Knight
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- Posts: 638
- Joined: May 31, 2012 20:33
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by svperstar » Nov 19, 2013 00:14
Dubior wrote:Not sure what this means but it looks pretty
STEALTH -Non-assassin stealth detection range = (searcher's level – enemy stealth spec) * 20 + 125 -Assassin detect hidden range = (enemy level – your stealth spec) * 50 + 250 -See Hidden range = 2700 - (38 * your stealth spec) -Chance to unstealth while nocking an arrow = stealth spec / level -Chance to unstealth nocking a crit = stealth / level – 0.20
Peace, Love and Disco
So 800 units then. VS 650 units for MOS5
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.
These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.
 
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Cadam
- Gryphon Knight
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- Posts: 282
- Joined: Nov 19, 2009 01:00
- Location: Paraguay
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by Cadam » Nov 19, 2013 15:11
time to lvl assassins!
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Panzer
- Myrmidon
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- Posts: 109
- Joined: Jan 20, 2010 01:00
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by Panzer » Nov 19, 2013 17:15
I played SB on live when See Hidden was introduced. And yeah, it was clipping range. Scouts and Rangers (and hunters ofc) tried to hide, but was spotted MILES away. It was INSANE! I was ashamed how easy it was. Eventually infs etc started to team up with em, but solos? Insta dead! So for all bow-classes - lets hope for an EPIC fail when it comes to implementing old RA's. New RA's were introduced because See Hidden destroyed bow-classes. Among other things. But that doesnt bother GM's here. 1.69 and old RA, The Holy Grail. Filters wrote:dealinjah wrote:about see hidden
<[Uth]Nayru> See Hidden [...] makes all non-assassin stealthed characters in the vicinity have an effective stealth spec of 1 as far as being able to be detected by the assassin, though other characters still detect the stealthed characters normally. For high level assassins, this is essentially an automatic detection to the clipping plane. Passive means that it is always in effect. [<-] <[Uth]Nayru> So if they don't have camouflage up it's basically like they only have 1 in stealth [<-] <[Uth]Nayru> (only against assassins with this ability though, normal to the rest)
Wtf clip plane ??? A bit exagerated i hope ....
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