Conquer Duration fix!

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realac0
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Postby realac0 » Jun 15, 2013 21:34

Magicco wrote:releac0 if u think uthgard will ever have a livelike state than ur wrong. all things u mentioned is uthgard-like not more not less


My english sux, so maybe not easy understand what i write, but i think we are saying the same thing... Uthgard rvr is something unique, that is lot far from any patch of real daoc rvr...

Pick a ranger here, and tell me if make sense stay old styles (so assassins have no all review on debuff abs) ... Leave ra's like pd, but not introduce lgm weapons...

This is just an exemple, EVERYTHING here is just custom, and the impact on rvr is huge, on everything...

Conquer? Is livelike (like rangers skill, for exemple), but with this Uthgard system result Incredible OP, like lot other things...
---------- UTHGARD 1.0 ------------
ALBION
Imeope 6l1 - Infiltrator
Imoep St0ned - 6l7 Paladin
Ellehn Thunderer - 7l0 Scout

HIBERNIA
Drawstab Boo <Rinnegati> - 9l0 Ranger
Realz <Rinnegati> - 6l3 Blademaster
----------------------------------------
Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA
Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be
Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI

... currently playing ESO

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Magicco
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Postby Magicco » Jun 15, 2013 21:55

sos without speedwarp
pd without leg.weapons
charge without bodyguard
det without +% spellduration

ppl forget new ra without ML never existed... but who cares anyway

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realac0
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Postby realac0 » Jun 15, 2013 22:46

Magicco wrote:sos without speedwarp
pd without leg.weapons
charge without bodyguard
det without +% spellduration

ppl forget new ra without ML never existed... but who cares anyway


New ra's w/out ml existed on live, on classic servers, but there was tons of other's toys and all the style's review.

There was legg weaps, cl's lvl's, cl's weapons, all cata and toa bonuses, all tanks with snare, side stuns etc etc

The only difference from live was no artifacts, no ml's and ranged buffs... (the only shard close to these settings was Purga)

Another game, another game...
---------- UTHGARD 1.0 ------------
ALBION
Imeope 6l1 - Infiltrator
Imoep St0ned - 6l7 Paladin
Ellehn Thunderer - 7l0 Scout

HIBERNIA
Drawstab Boo <Rinnegati> - 9l0 Ranger
Realz <Rinnegati> - 6l3 Blademaster
----------------------------------------
Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA
Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be
Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI

... currently playing ESO

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_Oglop_
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Postby _Oglop_ » Jun 15, 2013 23:44

realac0 wrote:
Magicco wrote:sos without speedwarp
pd without leg.weapons
charge without bodyguard
det without +% spellduration

ppl forget new ra without ML never existed... but who cares anyway


New ra's w/out ml existed on live, on classic servers, but there was tons of other's toys and all the style's review.

There was legg weaps, cl's lvl's, cl's weapons, all cata and toa bonuses, all tanks with snare, side stuns etc etc

The only difference from live was no artifacts, no ml's and ranged buffs... (the only shard close to these settings was Purga)

Another game, another game...



You had ToA Bonuses which helped balance the system immensely.

ToA Bonuses = % Spell Duration/Range/Damage, % Power Pool, % Heal/Buff Effectiveness, % Melee/Style Damage, + to Stat Cap.

It is indeed a completely different system here. It took me ages to adjust to the glacial casting speed and tiny PowerPool spell casters have available here.

The simple fact you could Cast faster allowed a little more control-ability against tanks. Many players here seem to misunderstand these bonuses were essential to balancing.

Anyway, get back on topic with the Conquer Duration QQ thread. It's futile to argue simply because it's LiveLike pending patchlevel.
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Seksy
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Postby Seksy » Jun 17, 2013 23:36

The simple fact is conquer is not balanced and needs to be looked at because it is not consistent with other snares at same level range. Giving every melee class a back snare and side snare is called mirroring, but reducing an ability that already has snare to a duration that's consistent with others is called balancing.

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Celteen
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Postby Celteen » Jun 17, 2013 23:57

No
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Check out the Mampfer-Threads for more.
viewtopic.php?f=10&t=25079
viewtopic.php?f=10&t=26934

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HulkGris
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Postby HulkGris » Jun 18, 2013 10:39

Seksy wrote:The simple fact is conquer is not balanced and needs to be looked at because it is not consistent with other snares at same level range. Giving every melee class a back snare and side snare is called mirroring, but reducing an ability that already has snare to a duration that's consistent with others is called balancing.
True, but i really doubt that custom balance could come before the "fix" of non-live-1.69-like features.
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Caemma
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Postby Caemma » Jun 19, 2013 12:57

Seksy wrote:The simple fact is conquer is not balanced and needs to be looked at because it is not consistent with other snares at same level range. Giving every melee class a back snare and side snare is called mirroring, but reducing an ability that already has snare to a duration that's consistent with others is called balancing.

Still waiting for a slam + side stun (or combo none stun) + flurry on berserkers, tell me when you want some more balance! :D

Please!
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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HulkGris
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Postby HulkGris » Jun 20, 2013 14:11

Caemma wrote:
Seksy wrote:The simple fact is conquer is not balanced and needs to be looked at because it is not consistent with other snares at same level range. Giving every melee class a back snare and side snare is called mirroring, but reducing an ability that already has snare to a duration that's consistent with others is called balancing.

Still waiting for a slam + side stun (or combo none stun) + flurry on berserkers, tell me when you want some more balance! :D
Nice example of what Seksy is not talking about.
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Caemma
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Postby Caemma » Jun 20, 2013 19:55

HulkGris wrote:
Caemma wrote:
Seksy wrote:The simple fact is conquer is not balanced and needs to be looked at because it is not consistent with other snares at same level range. Giving every melee class a back snare and side snare is called mirroring, but reducing an ability that already has snare to a duration that's consistent with others is called balancing.

Still waiting for a slam + side stun (or combo none stun) + flurry on berserkers, tell me when you want some more balance! :D
Nice example of what Seksy is not talking about.

Please, tell me more about the difference!

He want the same snare duration and style level for all realms, this is not called mirroring? :?:

:P
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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HulkGris
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Postby HulkGris » Jun 24, 2013 12:09

Caemma wrote:He want the same snare duration and style level for all realms
No.
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shintari
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Postby shintari » Jun 24, 2013 12:36

Caemma wrote:
Seksy wrote:The simple fact is conquer is not balanced and needs to be looked at because it is not consistent with other snares at same level range. Giving every melee class a back snare and side snare is called mirroring, but reducing an ability that already has snare to a duration that's consistent with others is called balancing.

Still waiting for a slam + side stun (or combo none stun) + flurry on berserkers, tell me when you want some more balance! :D

Please!


thinking that slam+sidestun+flurry in a zerk would be more beneftial than a backsnare or vendomode on a merc just shows me that you have no idea of this game. :wink:

take away my shield and chain, give me a backsnare on my merc and ill be cool. wouldnt even call for triple wield or vendo mode, but ill take either for giving up dirty tricks. :wink:

[R]Bloodwyne
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Postby [R]Bloodwyne » Jun 24, 2013 12:37

albion is OP they have theurg
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Xacrag
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Postby Xacrag » Jun 24, 2013 12:47

[R]Bloodwyne wrote:albion is OP they have theurg


Albion not only have the Theurg with highest Range(except Amnesia and Bolts...), they have also the highest range for Mezz and so on....sadly all Albs here think they need to push :D. Well it´s not the fault from other realms.
[R]Bloodwyne wrote:10p wer xacrag zum heulen bringt

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Plok
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Postby Plok » Jun 24, 2013 12:56

Xacrag wrote:
[R]Bloodwyne wrote:albion is OP they have theurg


sadly all Albs here think they need to push :D


Well seems like RJ kills you when they push? and you did struggle vs a propper caster group as far as i remember :roll:
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