Keep gates in the old FZ

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Magicco
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Postby Magicco » Apr 24, 2013 09:04

Before opening a bug report due the lack of information may the dev's can tell why it is implemented in this way here

first of all, meleeing doors is nonsense on uthgard since you do only 1-4 damage.
casting on doors is not possible (could not find any screenshots except casting AoE's on the old Milegate keeps worked to mezz everything that was near them for example).

Image

in the pic the zerker a lil bit more than 1 damage like on uth, why :D?

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_Oglop_
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Postby _Oglop_ » Apr 24, 2013 09:08

GM's are already aware Doors are not livelike.

Go test it!
Image
"It's not fair unless I'm winning!"

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Magicco
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Postby Magicco » Apr 24, 2013 09:15

well i just need a simple flyhack or teleport hack to go to the old FZ on live...

no idea if there is a normal glitch to get in there without any

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Rajnish
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Postby Rajnish » Apr 24, 2013 18:20

you could <cough> lag into it at one time but you get teleported back now.
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Austerim
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Postby Austerim » Apr 24, 2013 18:54

Flyhack works fine there!
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Magicco
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Postby Magicco » Apr 24, 2013 19:01

well since those hacks are easily detected on uth, some could send me one per pm, that i can try to research those old FZ keeps there. found only ****** on the net

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Abydos
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Postby Abydos » Apr 24, 2013 20:47

_Oglop_ wrote:GM's are already aware Doors are not livelike.

Go test it!



+1

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Magicco
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Postby Magicco » Apr 24, 2013 20:52

well abydos u may did not read my posts or you can give me the clue if NF-keeps got the same doors as the OF-keeps...

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Abydos
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Postby Abydos » Apr 24, 2013 21:23

I have no idea. Orseo keep in Cathal valley might be the best keep to siege to test since it is an OF keep. No telling if the doors are different. Probably should test NF doors vs Orseo keep doors.

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Rajnish
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Postby Rajnish » Apr 25, 2013 03:08

This website has great information on how many wood units "hit points" each level of a door has.

http://daoc.djswifty.com/


But the unknown question is how much damage did eweapons do both player weapons and siege weapons. on a old frontier keep door.
Know of a Missing Mob,drop or Mob Camp? Then Post it Here!
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TheKrokodil wrote: "Never change a running system bugged-system-where-players-actually-don't-realize-that-it-was-implemented-wrong-in-the-first-place, or people will notice."

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holsten-knight
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Postby holsten-knight » Apr 25, 2013 14:16

Awesome Excel sheet! The costs for upgrading and repairing are like i remember them.

My best bet is that nothing changed on keepdoors 'till today.
All we need to test is if the amount of wood to upgrade and repair is still the same on pendragon. If it is the same the weapon damage should also be the same (best would be to test it with DF weapons).


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