Keep warfare over the last few weeks.
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No, it will just kill any rvr-action and we will went back to old days with 1-2 rr8+ elite fgs in emain and empty frontiers.
As a alternative: doors caped to keep-level, more rp/xp bonus for keep defense and rp/xp-realm-bonus of the keep is scaled by keep-lvl? That should animate realms to claim keeps, upgrade and defend it. |
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The problem is to stay motivated, if your enemy will allways outnumber you.
At the moment, there are a lot of Hibs / Albs who don't make RvR because you have only two possibility as PUG. 1. Zerged by Mids 2. Farmed by High-RRs And if this happens every day, PUGs will not run or cancel RvR completely. Think about that, it is a game, and everybody want to have fun. Also your oppontent is still a player! The best evenings are, if everybody have won 50% and lost 50%. Both sides are motivated and have fun. Without opponents RvR will drift to lvl50 PVM. Back to keepraids: If it is only possible to raid with 1fg (only one group get the RPs) i think the groups will destick and run different ways. Then it is possible to have defends / fights with the same number of players on each side. and now flame on ![]() |
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Good point... When a keep is under siege the level should stay then till it is raided or it was defended. So you can choose as guild to throw away your keep and feed rps to the enemy (if level is high) - logging out with the guild should not "solve the problem" then... It's just an idea and sure it as to be more worked out. Succesfull defense should be rewarded somehow. Maybe +1 level for the keep (attacked as level 8 keep - defended -> raised to level 9). If keep is level 10 maybe a bonus of 5% or 10% RPs for killing attackers to encourage defending. Or 10% for level 10 and 5% from level 5 to 9. Just some thoughts... Schatz, sollen wir heute grillen?
Gute Idee, Fisch und Salate sind im Kühlschrank. Lustig... wie Du Bier und Steaks aussprichst. |
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How about just go to emain and kill realm enemies?
- Honey Badgers
- Winkz |
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Remember just some rules before inc enemy: - Ask if is soloer - Ask if anyone in your group know him - Ask if his group size suits with your - Check if is low rr, then leave him - Check if there are already ppl attacking each other or someone has done /bow Then, you can kill your realm enemies! There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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so true but it missed : -ask if its smallmen -ask if stealth war -ask if non adder gp/gu/as/realm -ask if ra are up -see on herald if rr are quite egals -ask they are ready -ask if its responsable for realm pvp activities for months -ask if you are not killing the server to becontinued ! VINTERSORG on Mid = Durack/Morbac/Krakar/Thjork/Fripouille/Verole/Lumna
NoStressFr on Alb = Uclain/Tarras unguilded on Hib = Lyantel |
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That should be "You die the server!" ( Ok, ist Midgard-only joke ![]() And today albs shown that they can pretty nice zerg too ^^ 2.5 fgs Mids at beno vs 40+ alb inc ^^ |
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Thanks for some fun fights in Albion last night! /Druheals |
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Thx for nice Fights on Beno and Surs
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yes, was all fun =)
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I cleaned up this thread. Let me remind you that this is not about 1v1, 8v8, adding or fundamental discussions about the way DAoC is meant to be played. Please stick to the topic at hand - keep warfare.
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Fail, if i am not wrong lvl 10 keep cost more as 1k bps each hour .. You and your mates can maybe hold a keep with this hourpayment for, let me think, not more as 24hours ? |
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well -actually u can upgrade doors w/0 caring what lvl the keep itself is: doors can be lvl 10 and keep lvl 4, which is same price as a lvl 1 keep, so why not upgrade if claming =)
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I think he may be onto something here that could actually work a lil bit. This system allready works for kill tasks. If me and another guy are going after the same gaurd for a solo kill task it is whoever does the most dmg that gets credit. Both players wont get credit. You could do the same for keep raids. By doing that realms could still go as a zerg and raid keeps, but the rp's wouldnt be the same for everyone. Now instead of 3 groups stuck and taking each keep together, you would have 3 groups running around seperate each one trying to take the keeps as fast as they can before the other 2 groups catch up. This could keep the #'s at keeps a bit more "defensible." I'm not saying its a perfect idea, but it would have an effect. |
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We don't want groups of the same realm to fight over keeps. We want them to work together as this is the only way to include casual players in the rvr world.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
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