Spell casting breakpoints.

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relvinian
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Postby relvinian » Nov 25, 2012 23:05

Hello.

Let's say you are casting a 3 second spell and you want to know how much dex it takes to make a noticable difference on the casting time where would you find that info?

Also on buffs I think I read someplace that if ur capped composite you get bonus to ur buffs? Can someone verify this?

Thx-- really I looked on forum but just got more confused.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

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Magicco
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Postby Magicco » Nov 25, 2012 23:31

on live the breaking point for a 3s spell = 374 dex...

http://daoc-guide.4players.de/forums/sh ... -castspeed.

NO idea how it is on uthgard, and NO idea why there are such "breaking points" on live Oo

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pweet
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Postby pweet » Nov 26, 2012 00:14

there are no breaking points on uth

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Magicco
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Postby Magicco » Nov 26, 2012 05:54

pweet wrote:there are no breaking points on uth


not livelike :angry:

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Akip
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Postby Akip » Nov 26, 2012 08:20

http://daoc-research-wiki.wikispaces.co ... int+theory
thats the only link i know but idk if it works like that on uth

oh its actually the same link lol
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pweet
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Postby pweet » Nov 26, 2012 15:37

Magicco wrote:
pweet wrote:there are no breaking points on uth


not livelike :angry:

breaking points were found way later than 1.69

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Blue
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Postby Blue » Nov 26, 2012 15:42

Wtf are breakpoints?
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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pweet
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Postby pweet » Nov 26, 2012 15:46

Blue wrote:Wtf are breakpoints?

Result: (influence of dex on casting speed)
1) There are "breaking points" where your cast speed gets significantly faster.
2) Anything in between these breaking points gives very little or no return.
3) Maybe someone will, but i fail to see a pattern in these breaking points.
4) The breaking points seem to aply to all spells with the same cast time, but i have not and am not going to test it for all spells.

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fiskgrodan
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Postby fiskgrodan » Nov 26, 2012 15:57

Maybe some sort of rounding/truncating calculation of the cast speeds on live.

The dex breaking points in the links above are not relevant on uthgard. Especially not with the 10% toa casting speed bonus.
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relvinian
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Postby relvinian » Nov 26, 2012 16:59

Let me ask this another more specific and selfish way. I am a smite cleric and I want to know with 3 second cast time the effect of no spec buff, 7, 14, 20, or 30 spec buff on dex, and if i get a bonus if there is composite to level. I would ideally like to do this without wasting a spec.

Possible specs im considering:

12 rej 30 dex 43 smite

17 rej 14 enh 49 smite

23 rej 29 enh 39 smite

35 rej 21 enh 35 smite

21 rej 8 enh 49 smite.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

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shintari
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Postby shintari » Nov 26, 2012 17:06

Blue wrote:Wtf are breakpoints?


with this post, blue just admits that he never actually _played_ daoc (or even understood basic mechanics). results cna be seen on uthgard. :D

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Xacrag
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Postby Xacrag » Nov 26, 2012 18:22

Without relevant and origin Breaking Points much specs especially AugDex doesn´t make sense or you can´t calculate it right if it´s worth or not.

Anyway I don´t believe that there are no breaking points. The Dex-Factor must have a influence in a progressive way at a special point in Uthgard too.

Or is at Uthgard f.e. 1 dex 0.03 castspeed? That wouldnt make sense, because then there would no Soft/Hardcaps for Dex/Str etc. too?

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Liss
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Postby Liss » Nov 26, 2012 19:49

Blue wrote:Wtf are breakpoints?

The idea of breakpoints comes from games that uses int instead of floating numbers.
Because of the lack of accuracy it makes investments have no return value until next valid int comes.

Let's say you have a real cast time of 3.9 sec, because of int you have 3 sec cast time, increasing dex will do nothing for you until you get to 2.9 sec real cast time.

If however there is used more accurate numbers, then any increments in dex will have an effect, as you would be able to differentiate between 3.9000 sec cast time and 3.8995 sec cast time.

Only by looking at what is used in the code, can you answer this question, but personally I believe breakpoints are relics of the past.

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pweet
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Postby pweet » Nov 26, 2012 19:50

shintari wrote:
Blue wrote:Wtf are breakpoints?


with this post, blue just admits that he never actually _played_ daoc (or even understood basic mechanics). results cna be seen on uthgard. :D

this just states that he did not play on live later than 2010, i dont see a valid point of u here. and this is not a basic mechanic which u find out automatically, maybe it was in code like that forever, actually noone knew it before one guy posted it in vn boards :idea:

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shintari
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Postby shintari » Nov 26, 2012 23:59

pweet wrote:
shintari wrote:
Blue wrote:Wtf are breakpoints?


with this post, blue just admits that he never actually _played_ daoc (or even understood basic mechanics). results cna be seen on uthgard. :D

this just states that he did not play on live later than 2010, i dont see a valid point of u here. and this is not a basic mechanic which u find out automatically, maybe it was in code like that forever, actually noone knew it before one guy posted it in vn boards :idea:


ye, because knowledge becomes only valid once some idiot makes it public. duh :wall: everyone who invested abit more time in the old days and played / tested ra-specs in detail will have eventually found out that some levels of aug.dex are more helpfull than others. so yeah - this is quite basic.
Last edited by shintari on Nov 27, 2012 00:01, edited 1 time in total.

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