GM for clan cots.

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BigSteve
Warder
 
Posts: 45
Joined: Aug 26, 2012 04:20

Postby BigSteve » Sep 28, 2012 21:16

Clan Cotswold respectfully requests a new GM.

I ask to be named guild master since I'm the most loved member. I'm sure Clan Cotswold agrees! I been here for over 2 and a half years.

Remember Loming? /cry

Those were the good old days.

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Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Sep 28, 2012 21:23

Newbie guilds should not have guild masters.

BigSteve
Warder
 
Posts: 45
Joined: Aug 26, 2012 04:20

Postby BigSteve » Sep 28, 2012 21:31

I think we really do need a GM. There are a lot of people in here that main this guild. It would be nice to have a guildhouse where we can share nub drops with fellow nubs. And have rights to keeps. The people that main this guild spend a lot of time helping out with the broken quest system that would turn a lot of new players away. Help to motivate new players with equipment/funds/advice on how to fit in here and succeed.

If you really determined not to give us a guild master could we have a guild house?

Show the nubs some love!

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HulkGris
Phoenix Knight
 
Posts: 1256
Joined: Jan 23, 2012 19:48

Postby HulkGris » Sep 28, 2012 23:49

Yes, need a noob house !
RIP : Ectoplasme
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BigSteve
Warder
 
Posts: 45
Joined: Aug 26, 2012 04:20

Postby BigSteve » Sep 29, 2012 23:45

You are welcome to join us. We would love to have you. We are a friendly group! It will be nice when we get a GM.

So when you think we can get this going Abydos?

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Abydos
Game Master
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Joined: Jan 22, 2011 21:14

Postby Abydos » Sep 30, 2012 00:25

Never. Form a different guild if you want the full benefits of guild membership.

Sturlek
Myrmidon
 
Posts: 61
Joined: Dec 03, 2011 04:32

Postby Sturlek » Sep 30, 2012 06:48

You can help people with loot or information without being a GM. Did starter guilds have keep claim rights at some point? If so why was it removed? I think it's a good idea to give house privileges to all guild members equally, but having a GM that can kick people out is a bad idea.

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Austerim
Alerion Knight
 
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Joined: Dec 15, 2010 16:27

Postby Austerim » Sep 30, 2012 06:49

They did have the ability to claim keeps before but I don't know when it was removed.
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Infamous
Warder
 
Posts: 39
Joined: Nov 30, 2009 01:00

Postby Infamous » Sep 30, 2012 13:31

Well, a GM is not a necessity per say, however, if you reinstated CC's ability to claim keeps it would be beneficial.
The starter guild does help funnel new players, and easing their leveling while claiming keeps would enhance
their experience.

Recently, two of the more active guilds from different realms, both chose to come to Albion. Obviously,
there's a problem. It's well overdue that you acknowledge it, as such.

So...about the new keep system: it's a double-edged sword, especially since the highest DPS class in the game
is under-performing here.

A fire wizard SHOULD outperform anything, both burst-DPS, or average-DPS. This is why they have 0-utility.
Fix it if you want Albion to partake in those HUGE keep fights; fights you claim everybody wants.

Finally, the only long-term effect of a disabled Necromancer class: a broken Albion economy. Cheers!
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madskaizer
Eagle Knight
 
Posts: 565
Joined: Dec 11, 2011 14:33

Postby madskaizer » Sep 30, 2012 15:38

Vice versa do I find it hard to recruit new players into our guild when Clan cotswold in 80% of cases are preferred due to the higher number of players online.

I would actually rather see more benefits of being in a regular guild than in the starter guild.
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Seethoven
Gryphon Knight
 
Posts: 297
Joined: Sep 11, 2011 05:32

Postby Seethoven » Sep 30, 2012 16:38

GIVE THEM A GM!!

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Fortyseven
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Postby Fortyseven » Oct 01, 2012 10:50

Abydos wrote:Never. Form a different guild if you want the full benefits of guild membership.


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