GM for clan cots.
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Clan Cotswold respectfully requests a new GM.
I ask to be named guild master since I'm the most loved member. I'm sure Clan Cotswold agrees! I been here for over 2 and a half years. Remember Loming? /cry Those were the good old days. |
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Newbie guilds should not have guild masters.
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I think we really do need a GM. There are a lot of people in here that main this guild. It would be nice to have a guildhouse where we can share nub drops with fellow nubs. And have rights to keeps. The people that main this guild spend a lot of time helping out with the broken quest system that would turn a lot of new players away. Help to motivate new players with equipment/funds/advice on how to fit in here and succeed.
If you really determined not to give us a guild master could we have a guild house? Show the nubs some love! |
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Yes, need a noob house !
RIP : Ectoplasme
My own version of Uthgard Character Builder |
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You are welcome to join us. We would love to have you. We are a friendly group! It will be nice when we get a GM.
So when you think we can get this going Abydos? |
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Never. Form a different guild if you want the full benefits of guild membership.
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You can help people with loot or information without being a GM. Did starter guilds have keep claim rights at some point? If so why was it removed? I think it's a good idea to give house privileges to all guild members equally, but having a GM that can kick people out is a bad idea.
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They did have the ability to claim keeps before but I don't know when it was removed.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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Well, a GM is not a necessity per say, however, if you reinstated CC's ability to claim keeps it would be beneficial.
The starter guild does help funnel new players, and easing their leveling while claiming keeps would enhance their experience. Recently, two of the more active guilds from different realms, both chose to come to Albion. Obviously, there's a problem. It's well overdue that you acknowledge it, as such. So...about the new keep system: it's a double-edged sword, especially since the highest DPS class in the game is under-performing here. A fire wizard SHOULD outperform anything, both burst-DPS, or average-DPS. This is why they have 0-utility. Fix it if you want Albion to partake in those HUGE keep fights; fights you claim everybody wants. Finally, the only long-term effect of a disabled Necromancer class: a broken Albion economy. Cheers! Freeshard celebrity since Odin's Gate "Sup Warlord, Nova, Legion!"
Some Purga toons: Usa, Infamous, Hue, Pimpdaddy, Sonicboom. Some i50 Genesis & Thidranki ones: Enders, Usa, Krazykobby, Defiance, Formidable. |
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Vice versa do I find it hard to recruit new players into our guild when Clan cotswold in 80% of cases are preferred due to the higher number of players online.
I would actually rather see more benefits of being in a regular guild than in the starter guild. Uthgard 2.0 auto-bestiary Zones, maps, monsters, locations, items, drop rates and statistics.
DAoC game mechanics information templates, realm ranks, spell dmg type, melee speed, blocking, exp/group calculation Alb <M Y T H>: Citybilens, 50 Minstrel, Muchthinarms, 49 Paladin & Boltsarebroken, 48 Wizard Hib: April, 50 Eldritch Mid <Myth>: Direktoeren, 50 Shaman, Flammespyd, 50 Runemaster & Skambankeren, 50 Berzerker also Tesla coil and high voltage is my hobby |
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GIVE THEM A GM!!
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Locked. |
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