Remove guard tasks - reason inside
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What I guess I don't understand is why do people care how other people enjoy the game? Keep taking, tasking, keep defense, open field rvr, etc..... are all just different aspects of the game. Its a game, why not let people enjoy it the way they want without the need to say anything about it? Personally, I get more annoyed with the want to be "uber" guys who think it makes them "super cool" to put down other people for enjoying the game in a different way then they feel is the right way.
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Minstrels are heavy 1vs1 classes sturlek, plz don't deny it, they have enough instants and tricks up their sleeve to kill almost anything. Going from pet to speed to cc to even 2 different dmg types (ranged/melee). They can addept their play style so that almost any class is at a disadvantage, they can kite tanks & push casters.
Keep guards & keep lords should be on a different level indeed, taking a keep HAS realm effect (df & bonuses) killing 5 or 20 guards does not. Thus the system mentioned below is something I like.
I like the basic concept here, however the scales are a bit rough to my liking *. Also not only the keep level should matter but the gate level too since a level10 keep with level1 doors or a level1 keep with level 10 doors, I'd go for the first, less ram time. *(keeps going from level 1 up till 6 the same rp :s, and reducing rp gain before 5L0 [some classes get 100% improve with their RR5 ability]) "The past is what made the present, and is a guide line for the future." "A cynic is someone who knows the price off everything, but from nothing the value." "Memento mori, so you can live"
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Implement rvr tasks like capture an enemy keep in a precise zone or defend one keep under siege.. that could be better than genocide guards all the time ^^
So low levels pugs/guilds can enjoy the rvr and make some "true" rps doing that ![]() Because is useless to deny that you cant do rvr at a fresh 4L2 after thid.. or you raise the thid cap, or you must add other opportunities (like these new kind of task) to who dont have a guild group all days Imho There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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I also started with lvl 48 and 4L2 with rvr on my bard, nobody cared. Hard way till rr7 (and no i joined MB with 7L1). But even when Flump Grp rushed me down 349x before i get rr7, i didnt surrender. Most of the Players here just need balls.
Caemmas Idea of special tasks sounds nice for lows, task cap to rr6 or 7 and special tasks till rr9 and we have a nice system. Or: show tasked rps extra, that ppl see who is a tasker. Maybe the shame brings some ppl into rvr. "Lieber stehend sterben, als auf Knien leben". - Dolores Ibárruri Gómez
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I agree with sonic, i didnt had any guild group with my warrior, and still have up to rr9, i played solo with my sb, getting zerged all day long, but still didnt gave up and keep playing it, ppl that are saying : we are low rr we cant compet, are just some whiner that dont even try to be better or dont even try to play emain seriously. I didnt said its not hard, but its not impossible, keep trying and try do your best instead of cry about realm rank of others ppl and give that excuse for justify this lame tasking
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p
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Let say that the average rate of getting ganked is 8 times under 10 for everyone (it's an example): - If you play 23 hours a day (a cyborg like you ![]() - If you play like 4 hours a day (a decent play time), you will have less than 50 minutes of success - Then, if you play like 1 to 2 hours your stealth toon (I think the average time of people who are easily bored by camping/waiting, wasting pots, etc.), you will have less than 20 minutes of success = 1 fight, maybe 2 ^^ This demo is weird... ok ![]() But the point I wanted to show is that players don't have the same playtime, schedule = chance to do RPs. So they tried to optimize these chance to change the "getting ganked rate". I can understand them, indeed. >>> Please click here and Save the Pandas! They need us! They need you! <<<
Best Realm Rank will be 1L1 ! |
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Well, i understand your point, and thank you about your agreement for my idea, but i need to underline that now you are 10L6 now, and when you was 4L2 there was (i suppose, correct me if im wrong) less high rr around, and probably more low rank level groups around or pugs ![]() And remember that suck 8vs8 with 0 kill after 2 time with the same high rr group (because there isnt any fresh/change of ppl in rvr zone since a lot) probably happen some ragequit and you must search another player etc. etc. but this is another story.. :p There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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I just wanted to bump this thread up since there has been so much debate about the current change. Now people can read again why these changes needed to happen. I would like to point out page 6 on this post when Blue states that he always envisioned these tasks as being a "bridge" to help players fresh out of Thid to get some needed RR's or when action is extrememly slow. Also, as was shown here by Trish and Blue the tasks were not implemented during 1.69.
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I don't see how this change really helps, I mean it will only be a few months until someone complains about some other guy who's done nothing but taking keeps and has keep took his way to rr9 or such (throw in the usual mix of not enough player kills, avoids emain, etc). Then we will be back here again.
This is a pretty old server most people already have at least one templates 50, yet when there's 200+ people online you either don't see any action or only a handful of solos or a few small man groups. Maybe you should be focusing on how to get these 180ish people interested in pvping instead. There's enough poeple on for solid action if you can get them to stop crafting or perpectually rerolling for the bgs. And in terms of changes, can we stay objective and unbiased please? Tasks, barrels, hasteners, weapon clusters, etc, aren't 1.69 patch yet some changes there was compromise with the player base and some weren't. Is it possible to stay consistent and either take everything out that isn't 1.69 or either make a compromise with the playerbase on all these changes so its handled consistently. ![]() |
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![]() It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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FIrst weekend was fun. Skirmishes here and there at keeps. Things have been pretty even.
Now.. you have insane battles where 4-5 fgs hibs will steamroller 3-4 fgs of mids.. or the albs will show up and do the same to either. It's become a crazy zerg fest... and just in Emain now. Only a few guilds claim keeps now and most of the keeps are at level 1. Now this is great for the people who can consistently run large groups.. that's fine. It's what they want to do. What's a solo or casual player to do? Go to Emain AMG and get zerged by rangers? Be lucky enough to get into DF when it opens? |
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Wasn't this what people complained about was happening as only RvR before we made this change? ![]() Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Uthgard Rules || How to connect || FAQ |
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You ever try getting a keep take group on a stealth class? I've never seen any in them. |
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I would think the keep take zergs would take anyone over level 35, regardless of class. Its a zerg after all. I havent ran any yet, but when I do it will be open to anyone 35+ that wants to come along.
Also, I understand your thoughts on this Thursa, but what do you want? We complained that the population of RvR was horrible and was dying. We complained that tasking had taken priority to RvR and they needed to make it keep takes so it was at least RvR oriented. They made the change and so far its been a great change. I have noticed the same type of solo/small man action in Emain that was their before the keep take change, and now the casual players have access to join a zerg and get some fun easy action in other realms or by taking keeps on their own. Unfortunately there is no fix that will please everyone. On a side note Thursa, I promise you that in the near future I will be finishing up my hunter. When that is done I will be going to Emain on my hunter and when there is tons of Hib stealthers (its not all the time, trust me, I play one) I will be leading a group to kill em all. That is what I dont understand about the Mid and Alb stealthers as a whole. You guys complain about the # of Hib stealthers but you never group up and get rid of them. Death Row/Green Machine and others were horrible out there about 8 months ago. AMG police and a few other groups started showing up with a MoS bot and guess what? The problem went away. If you dont like the situation at AMG then get some buddies and be happy you have people to kill. Being on the other side of the fence I can tell you that it sucks when you get to AMG and see 4-5 Hib stealthers roaming around with no enemies to kill. Also, be lucky you didnt play when Black Adders camped AMG with their stealthers. You think having 4-5 Hib ranger/NS's around is bad, BA would camp AMG with 2+ fg's of stealthers and they would have a couple clerics in the box. That is not an exageration. |
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This thread is so May 2012
![]() Still a very small sample size (< 2 weeks) to know what impact all the changes hold. The zerg battles have been fun yes, but anyone who played live back before NF (2001-2003) will remember that zerging gets old fast if its the only show in town. I think SI (ballpark eta please !) and adding in Heretics for Alb (base buffs) would be excellent however ![]() |
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