So.. Rangers?

Talk about your RvR experience here
linklink64
Myrmidon
 
Posts: 105
Joined: Jul 15, 2011 00:15

Postby linklink64 » Sep 08, 2011 23:38

RonELuvv wrote:Sure, lets remove all stealth, but since I play stealth as my main I would also like to see the Friar, Reaver, Merc, SM, Zerker, Theurg, and Minstril all removed as well.

There is nothing wrong with stealthers. They are a fun class and a great part of this game. Personally, I cant stand 8 vs 8 fights. They take to long to form up groups, you go out and win some/lose some then have to wait forever to fill in for anyone who left, you get back out there and either there is too much action or not enough. With my stealther, I dont wait on anyone. I log in, head out to RvR. If its dead or I dont like the action then I do something else. If the action is good then I dont have to spend 10-20 minutes between battles waiting to fill a group. Stealther are for the people who dont have 8 hours a day to dedicate to a group toon.



Okay...you can keep stealth. Just make it so you can't attack from stealth with a cooldown attack time...say 10secs after de-stealthing. Would be much more action in the frontiers instead of a fg of stealths camping chokepoints.

User avatar
Mauriac
Myrmidon
 
Posts: 199
Joined: Jul 05, 2011 21:05

Postby Mauriac » Sep 09, 2011 01:55

linklink64 wrote:
RonELuvv wrote:Sure, lets remove all stealth, but since I play stealth as my main I would also like to see the Friar, Reaver, Merc, SM, Zerker, Theurg, and Minstril all removed as well.

There is nothing wrong with stealthers. They are a fun class and a great part of this game. Personally, I cant stand 8 vs 8 fights. They take to long to form up groups, you go out and win some/lose some then have to wait forever to fill in for anyone who left, you get back out there and either there is too much action or not enough. With my stealther, I dont wait on anyone. I log in, head out to RvR. If its dead or I dont like the action then I do something else. If the action is good then I dont have to spend 10-20 minutes between battles waiting to fill a group. Stealther are for the people who dont have 8 hours a day to dedicate to a group toon.



Okay...you can keep stealth. Just make it so you can't attack from stealth with a cooldown attack time...say 10secs after de-stealthing. Would be much more action in the frontiers instead of a fg of stealths camping chokepoints.


There was an I50 OF Server that tried this a few years back. Prior to doing what you described above they had about 400 people on a night. After they implemented a similar change (basically removing stealthers from the game) they averaged about 40 people a night for a month and shutdown.

The cause of stealth zergs is pretty simple. There are players who expect to WTFPWN all in sight with their ranger and/or viper3 assassin. And when it doesn't happen they group up in order to make up for their lack of skill. Now, there are SOME stealthers who just like to group with other people and thats cool. Every once in a while you will run into one of those stealther Duo/Trios of friends and what not which makes the game more interesting. But what you're talking about, IE the FG stealths at AMG... thats just pure lack of skill/thought/talent. And all realms are guilty.

linklink64
Myrmidon
 
Posts: 105
Joined: Jul 15, 2011 00:15

Postby linklink64 » Sep 09, 2011 02:06

they should make a stealthing / buffing / healing class only server since it seems so many of them want to grp stealthed and camp. seems only fair to fight other non visibles.

User avatar
Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Sep 09, 2011 08:45

edited : trashtalk.
Satas Hakx - various artists

User avatar
borog
Phoenix Knight
 
Posts: 1087
Joined: Oct 23, 2008 00:00

Postby borog » Sep 09, 2011 12:15

why is it that when 8 visibles group up its good, but when 8 stealthers group up its bad?

You can't demand everyone go 8v8 on one hand but say "as long as they aren't stealthers" on the other.

User avatar
vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Sep 09, 2011 13:06

I only agree with stealth group, when this greoup fight other group. If it for kill solos... :wall:
Image

User avatar
Loranos
Myrmidon
 
Posts: 109
Joined: Nov 24, 2009 01:00

Postby Loranos » Sep 09, 2011 13:33

borog wrote:why is it that when 8 visibles group up its good, but when 8 stealthers group up its bad?


Cause its simply ridiculous. Its absolutely rare that a 8man stealther grp will find another 8man stealther grp. So grping as stealther (4+) is just to get some easy and fast rps by anyone you just outnumber.

Its all about adding, leeching, zerging, red=dead (omfg). The short minded attitude of many players is just poor.

User avatar
shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Sep 09, 2011 14:05

It's not "absolutely rare" to find another group of stealthers. (Hint: AMG)
Personally, I don't like stealth-zerg and I don't join/fight it.

But if you think 8v8 is the _only_ possible fair fight then you are mistaken. A proper 8man alb stealthgrp will easily kill 10 stealthers of another realm (Hint: There is one stealther-class that has CC and can use melodies and sos). Stealth-gangbang, in the long run, evens out RPs, meaning RP/hour played shouldn't be too far of for both sides.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

User avatar
RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Sep 09, 2011 17:47

I love group stealther action. When there is enough stealther incoming to accomodate it then I'm all for it. Anyone that has ever done well played stealther wars in the the frontiers on live or on Uthgard you know what I'm talking about. The problem is when 5-8 stealthers grouped up start killing every single solo and duo coming out to amg. Personally, how I get around this (on the rare occasions that I group) is when I attack a solo I will tell my group to stay out of it. If the person beats me solo then another in my group will finish him off. The solo enemy gets rps, everyone in my groups gets some rp's, and the solo is encouraged to keep coming back out or maybe even find a buddy or 2 to come back with him. When I played on live 8 vs 8 stealther groups at AMG, MMG, and DF were the most fun to have in the game. Also, when we run in groups of stealthers there is nothing saying that you cant go after visible groups. Most well played visi's will pwn you, but I've been in many 5-6 man stealther groups that killed 5-8 man visi groups. Most were pug's tho, but still fun. I solo 90% of the time, but if there are a bunch of alb/mid stealthers or adders that keep outnumbering me I will be glad to bring in the lil horde of Cove stealthers :)
Zacknafein Do'Urden- lvl 50 Ranger- 10L1
Jarlaxle Baerne- lvl 50 Blademaster- 5L8
Marshal Mathers- lvl 50 Bard- 3L8
Neighborhoodfriendl AlchemistbotSuperwarden- lvl 36 Warden- 2L2
Barrabus TheGray- lvl 6 Nightshade- 1L0

Zacknamid SorryaboutkillinguonHib- lvl 50 Hunter- 8L1
Cadderrly Bonaduce- lvl 50 Friar- 4L2

Jezzira
Warder
 
Posts: 12
Joined: Aug 15, 2011 00:28

Postby Jezzira » Sep 11, 2011 13:20

every Stealther with more then 10 Stealth should have their Grp Invite /accept Button removed.

linklink64
Myrmidon
 
Posts: 105
Joined: Jul 15, 2011 00:15

Postby linklink64 » Sep 11, 2011 14:40

Jezzira wrote:every Stealther with more then 10 Stealth should have their Grp Invite /accept Button removed.

Xedie
Eagle Knight
 
Posts: 736
Joined: Nov 20, 2010 04:28

Postby Xedie » Sep 11, 2011 16:06

Jezzira wrote:every Stealther with more then 10 Stealth should have their Grp Invite /accept Button removed.
Image

User avatar
Frendir
Gryphon Knight
 
Posts: 418
Joined: Jul 06, 2010 00:00

Postby Frendir » Sep 11, 2011 17:17

Jezzira wrote:every Stealther with more then 10 Stealth should have their Grp Invite /accept Button removed.



Yes, that would totaly prevent Stealthers to go together :rolleyes:
Uth1: Tuennes HO Merc 8Lx <Nightwatch>, Frendir Dwarf Zerker 6Lx <Svalbard Ravens>
Uth2:
Image

User avatar
Methusalem
Phoenix Knight
 
Posts: 1240
Joined: Mar 28, 2008 01:00
Location: Good Old Germany

Postby Methusalem » Sep 11, 2011 17:40

Jezzira wrote:every Stealther with more then 10 Stealth should have their Grp Invite /accept Button removed.
Image

Healowner wrote:Ranger: QQ
Rest of server: ROFL
bodoterror6 wrote:QQ MORE PLEASE PLEASEEEEEEEEE PLEASEEEEEEEEE, we owned you -> fact. now stfu, press tab and keep playing your miserable no skill characters ^^ bb

linklink64
Myrmidon
 
Posts: 105
Joined: Jul 15, 2011 00:15

Postby linklink64 » Sep 11, 2011 18:27

Frendir wrote:
Jezzira wrote:every Stealther with more then 10 Stealth should have their Grp Invite /accept Button removed.



Yes, that would totaly prevent Stealthers to go together :rolleyes:



you're right. guess we just gotta go back to removing stealth or putting on an only attack after destealth timer :)

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: Google [Bot] and 49 guests

Wednesday, 14. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff