When will hunters be fixed?

If you need support, you can get help here!
User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Sep 09, 2011 12:27

Placing charmable mobs in emain with any kind of ability would be a good step from staff.

At the moment it's not worth to skill beastcraft just for...
... Speed: good, but low one is enough
... AF & DexQui: good, but both can be charged
... the instant pet: bad, the only thing it does is interrupt, and a low one does that, too
... charm abilities: bad, it's not worth to charm mobs, they are even worse than the instant pet. And most available charmable mobs are lower than 42.
... pet buff: bad, it has no big influence.
So just 3/6 things are useful - it's just a waste to spend so much points on it!

For comparison, what rangers get from their pathfinding line is: AF, DexQui, Str, DmgAdd, Speed.
5/5 are useful, spec it!

User avatar
Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Sep 09, 2011 12:52

Rector wrote:At the moment it's not worth to skill pathfinding just for...
... Speed: good, but low one is enough
... AF & DexQui & Str : good, but can be charged, too
... Dmg Add
So just 1/5 buffs are useful - it's just a waste to spend so much points on it!

For comparison, what hunters get from their beastcraft line is: AF, DexQui, Speed and a (almost uselesspet).
3/4 are useful, spec it!


Fixed :lol:
Satas Hakx - various artists

User avatar
Sumosan
Gryphon Knight
 
Posts: 460
Joined: Jan 07, 2007 01:00

Postby Sumosan » Sep 09, 2011 12:58

Snigel wrote:PS: Scouts are OPed !!! :grin:





jeah baby :D

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Sep 09, 2011 13:11

@Snigel, I also counted the chargeable buffs as useful, read my post again :P
On Uthgard, Rangers get a lot more usability from speccing points in pathfinding than hunters get from beastcraft, it is like it is :grumble:
This could simply be improved a little by placing useful charmable mobs in the frontiers. This is something that every GM can do.
Last edited by Rector on Sep 09, 2011 14:01, edited 1 time in total.

User avatar
shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Sep 09, 2011 14:00

Pet = rupt on range, prevent from re-stealth, ...

If you really think it's useless then you do not fully understand the hunter class.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Sep 09, 2011 14:03

Most of the enemies a hunter faces are assasins. What do you want to rupt there?
And as I wrote above: A low pet rupts as good as a high one, so this is no reasing speccing beastcraft. Same goes for preventing to restealth.
Last edited by Rector on Sep 09, 2011 14:12, edited 1 time in total.

User avatar
shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Sep 09, 2011 14:11

In that case, you should be happy that you get the benefits already from low points in BC, leaving you more points to put into other lines.


And what enemies you face depends on your playstyle really. Hunters have the advantage that MMG is usually not camped as heavily as AMG is. So while, say, scouts need to pass AMG to get to other places in Emain, hunters can freely choose where to go.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

User avatar
shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Sep 09, 2011 14:15

I agree with you that BC might not boost pure melee dmg as much as Pathfinding does, but personally I think it's easier to find a good hybrid or sniperspec for hunters than for rangers.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Sep 09, 2011 14:19

Sure.
Anyways, it's clear that the ranger is a stronger class than the hunter. And one reason for that is, that putting points in pathfinding makes a ranger stronger, while this can not be said about speccing beastcraft for the hunter. And this is a point, where staff should work on.

User avatar
Runental
Phoenix Knight
 
Posts: 1163
Joined: Aug 21, 2009 00:00
Location: Funkytown

Postby Runental » Sep 09, 2011 15:04

Blue works on mob dmg btw. (which also affects all kind of pets).
Image
ONE a Shaman solo Video
TWO a Shaman solo Video

User avatar
Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Sep 09, 2011 15:45

Your´re kinda right and wrong Rector:

I´m playing my ranger as a 100% sniper and any hunter would benefit from beastcraft when playing the same way ... I won´t get it anyway why all rangers and most of the hunters trying weird hybrid or melee speccs.

It´s just not the way this class is meant to be played ... by the way, if you guys want better performance roll rangers :D
Satas Hakx - various artists

User avatar
ZaiQQ
Eagle Knight
 
Posts: 900
Joined: Jan 09, 2011 07:24

Postby ZaiQQ » Sep 09, 2011 15:52

Snigel wrote:Your´re kinda right and wrong Rector:

I´m playing my ranger as a 100% sniper and any hunter would benefit from beastcraft when playing the same way ... I won´t get it anyway why all rangers and most of the hunters trying weird hybrid or melee speccs.

It´s just not the way this class is meant to be played ... by the way, if you guys want better performance roll rangers :D


Well, the way you play ranger makes you die vs pachealers xd
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

User avatar
Snigel
Eagle Knight
 
Posts: 564
Joined: Jun 19, 2009 00:00
Location: M A R S

Postby Snigel » Sep 09, 2011 16:40

:D
Satas Hakx - various artists

User avatar
RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Sep 09, 2011 18:05

Yah, Edgtho would be the person that I would get ALL my hunter advice from if I ever made one. I'm not saying that hunter does not have some broken mechanics. I agree that BC is underperforming because of lack of pets to charm, but spec'ing in BC does have some advantages. Those advantages will also increase if and when they ever make the 2 charge/barrell limit since you will be able to cast 2 buff spells on top of having the 2 charges/barrels. Also, doesnt BC give you a speed boost just like the ranger's SoS? I'm almost 100% sure it does, so really the only thing you are lacking is the STR and DMG Add buff's from path, which are nice I will admit. I will say that I'm pretty sure Edgtho changed his spec from solo to more group oriented. He might not have, but I havent seen him out in awhile and when I have he's been in duo or trio with visi's. Also, @ Pil, your comment about scout made me laugh :) However, mark my words, post RA change they will be the best ranged stealther imo.

GoGreen
Gryphon Knight
 
Posts: 234
Joined: Feb 11, 2011 15:00

Postby GoGreen » Sep 09, 2011 19:34

I'm not sure if you saw a different video but why do you refer to edgetho.
He plays the hunter without any ideas, and makes basic mistakes like facing the one enemy while he knows a second NS rr2 lol is arround.
Then he sees a minstrel so far so good but he still gets both dds + mezz?
Would rather ask another hunter.

PreviousNext

Return to Support

Who is online

Users browsing this forum: No registered users and 15 guests

Sunday, 11. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff