SG Midgard / Core Grp Midgard

Public communication platform for all Midgard players.
User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Jul 27, 2011 16:25

ok now u kick a RM an pick a Skald and u can start :D

User avatar
daocrealm
Guardian
 
Posts: 5
Joined: Jul 01, 2009 00:00

Postby daocrealm » Jul 27, 2011 16:40

noway, 2 rm in debuff team a must

GoGreen
Gryphon Knight
 
Posts: 234
Joined: Feb 11, 2011 15:00

Postby GoGreen » Jul 27, 2011 17:07

The debuff team could work but its not common at all so it will be difficult to find replacements.

A grp out of 8 people will not work, you need at least 12-16 else you just end up missing 1-3 people every evening.
And if you look for replacement you will never find those 2 RM ;)
But since you are one of the RM you have to roll the weird debuff spec and be totally dependent on you grp cause no other grp would dare to invite 2 RM ;p

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Jul 27, 2011 17:14

2 rm don't work so well because at least one is always under attack, running away, busy clearing pets, casting nearsight... we tried it often enough.

for a caster assist to work you need at least 3 caster in my opinion. But give it a try and prove me and all the others here wrong. I would gladly admit i was wrong. :)

and edit: and with 3 caster the last zerker would be really useless and should be replaced with another caster or a skald :D

User avatar
ZaiQQ
Eagle Knight
 
Posts: 900
Joined: Jan 09, 2011 07:24

Postby ZaiQQ » Jul 30, 2011 05:58

Hybrid group works just fine with 1 dark 1 carver.

For the tank group, having one savage and one zerker is great for when you catch something without guard, however the savage will basically not hit anything with a shield.

Full caster setup is also very viable in midgard.

Basically just get a group together, start playing with the same people and you will see results. So far no one who's actually been running competetive mid groups have made a statement, so you can pretty much disregard what they've been saying. Each setup has their weak points and countersetups. Personally the skald/zerk/sav/rm is my favorite since its easily adaptable to situations and gives you some breathing room.
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Jul 30, 2011 13:12

maybe it is viable but why do you want to start with fancy stuff, out of your first setup i guess u r new on uth, so better stick with a normal setup which works for sure, if u know all the uthgard specidic issues (debuff nuke go to the bug section) you can make better decisions about setups.
standart setup is good vs everything and is much stabler than any caster setup.

User avatar
Atum
Myrmidon
 
Posts: 90
Joined: Sep 04, 2007 00:00

Postby Atum » Aug 11, 2011 19:47

hi,

does anyone remember real classic RvR with old ra's ?

im interested in good 8vs8 mid setups, when someday the old ra's come.

alb can still be imho: merc merc pala sorc theurg cler cler mins

hib: bm hero warden ench eld druid druid bard

and mid? - aug pac shamy warr X X X

so its still f.e. skald zerk rm, or any other?

lg
Atum / Talmar

Bellum Potentiae / Genesis / Bonzenverein / Morrigans Breath

DAoC
Log/Alb, Dm/Hib, Salis/Alb, Uth/Hib

WoW
Gorgonnash/Horde

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Aug 11, 2011 22:27

aug, pac, sham, warri, svg, svg, svg... if it would not only be old ra but also bug free :wink:

User avatar
Tankqull
Gryphon Knight
 
Posts: 293
Joined: Mar 11, 2011 20:48
Location: Berlin(Ger)

Postby Tankqull » Aug 11, 2011 23:15

holsten-knight wrote:aug, pac, sham, warri, svg, svg, svg... if it would not only be old ra but also bug free :wink:


skip the warri take a third healer.

GoGreen
Gryphon Knight
 
Posts: 234
Joined: Feb 11, 2011 15:00

Postby GoGreen » Aug 12, 2011 01:23

Tankqull wrote:
holsten-knight wrote:aug, pac, sham, warri, svg, svg, svg... if it would not only be old ra but also bug free :wink:


skip the warri take a third healer.

If you dont wanna be hardcore you can just invite a third healer and will still fit into a group hehe ;)

User avatar
Finsta
Warder
 
Posts: 35
Joined: Jul 05, 2010 00:00

Postby Finsta » Aug 15, 2011 17:32

if ur lookin for a skald let me know (in know not yet in setup)
got some sg-exp (spec. with skald)
voice-chat+headset+engl/german - check

User avatar
Atum
Myrmidon
 
Posts: 90
Joined: Sep 04, 2007 00:00

Postby Atum » Aug 18, 2011 12:50

holsten-knight wrote:aug, pac, sham, warri, svg, svg, svg... if it would not only be old ra but also bug free :wink:



so svg dmg is also bugged here?(like int buff->animist)
Atum / Talmar

Bellum Potentiae / Genesis / Bonzenverein / Morrigans Breath

DAoC
Log/Alb, Dm/Hib, Salis/Alb, Uth/Hib

WoW
Gorgonnash/Horde

User avatar
Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Aug 18, 2011 13:37

basically it got "fixed" (nerfed ^^) to hell and back and once again to hell but it hasn't returned yet...
Last edited by Phileas on Aug 19, 2011 00:28, edited 1 time in total.

User avatar
Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Aug 18, 2011 13:52

Please remember fixing bugs is not nerfing.

User avatar
Luydor
Forum Moderator
Forum Moderator
 
Posts: 1116
Joined: Nov 22, 2005 01:00

Postby Luydor » Aug 18, 2011 14:44

Heho,

The Savage get in some why fixed, that was ok. The problem it have at the moment is just that 2h2 is counted as one weapon and the defense reduce isn't working correctly. High weapons skill doesn't reduce the defense, so a savage get blocked out by a guard and even have problems with a cleric which face the savage.

Greetz Luydor
Image

PreviousNext

Return to Midgard

Who is online

Users browsing this forum: No registered users and 28 guests

Saturday, 30. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff