SG Midgard / Core Grp Midgard
45 posts
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ok now u kick a RM an pick a Skald and u can start
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noway, 2 rm in debuff team a must
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The debuff team could work but its not common at all so it will be difficult to find replacements.
A grp out of 8 people will not work, you need at least 12-16 else you just end up missing 1-3 people every evening. And if you look for replacement you will never find those 2 RM ![]() But since you are one of the RM you have to roll the weird debuff spec and be totally dependent on you grp cause no other grp would dare to invite 2 RM ;p |
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2 rm don't work so well because at least one is always under attack, running away, busy clearing pets, casting nearsight... we tried it often enough.
for a caster assist to work you need at least 3 caster in my opinion. But give it a try and prove me and all the others here wrong. I would gladly admit i was wrong. ![]() and edit: and with 3 caster the last zerker would be really useless and should be replaced with another caster or a skald ![]() |
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Hybrid group works just fine with 1 dark 1 carver.
For the tank group, having one savage and one zerker is great for when you catch something without guard, however the savage will basically not hit anything with a shield. Full caster setup is also very viable in midgard. Basically just get a group together, start playing with the same people and you will see results. So far no one who's actually been running competetive mid groups have made a statement, so you can pretty much disregard what they've been saying. Each setup has their weak points and countersetups. Personally the skald/zerk/sav/rm is my favorite since its easily adaptable to situations and gives you some breathing room. |
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maybe it is viable but why do you want to start with fancy stuff, out of your first setup i guess u r new on uth, so better stick with a normal setup which works for sure, if u know all the uthgard specidic issues (debuff nuke go to the bug section) you can make better decisions about setups.
standart setup is good vs everything and is much stabler than any caster setup. |
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hi,
does anyone remember real classic RvR with old ra's ? im interested in good 8vs8 mid setups, when someday the old ra's come. alb can still be imho: merc merc pala sorc theurg cler cler mins hib: bm hero warden ench eld druid druid bard and mid? - aug pac shamy warr X X X so its still f.e. skald zerk rm, or any other? lg Atum / Talmar
Bellum Potentiae / Genesis / Bonzenverein / Morrigans Breath DAoC Log/Alb, Dm/Hib, Salis/Alb, Uth/Hib WoW Gorgonnash/Horde |
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aug, pac, sham, warri, svg, svg, svg... if it would not only be old ra but also bug free
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skip the warri take a third healer. |
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If you dont wanna be hardcore you can just invite a third healer and will still fit into a group hehe ![]() |
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if ur lookin for a skald let me know (in know not yet in setup)
got some sg-exp (spec. with skald) voice-chat+headset+engl/german - check |
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so svg dmg is also bugged here?(like int buff->animist) Atum / Talmar
Bellum Potentiae / Genesis / Bonzenverein / Morrigans Breath DAoC Log/Alb, Dm/Hib, Salis/Alb, Uth/Hib WoW Gorgonnash/Horde |
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basically it got "fixed" (nerfed ^^) to hell and back and once again to hell but it hasn't returned yet...
Last edited by Phileas on Aug 19, 2011 00:28, edited 1 time in total.
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Please remember fixing bugs is not nerfing.
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Heho,
The Savage get in some why fixed, that was ok. The problem it have at the moment is just that 2h2 is counted as one weapon and the defense reduce isn't working correctly. High weapons skill doesn't reduce the defense, so a savage get blocked out by a guard and even have problems with a cleric which face the savage. Greetz Luydor |
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