Armsman or Paladin?

Public communication platform for all Albion players.
Alegos
Warder
 
Posts: 15
Joined: Apr 05, 2011 14:55

Postby Alegos » Apr 21, 2011 16:24

I want to know which class is the better tank here on Uthgard. I am perfectly fine with playing either one, I just feel the need to play a tank once again.

Asloan
Gryphon Knight
 
Posts: 218
Joined: Nov 21, 2010 00:24

Postby Asloan » Apr 21, 2011 18:11

If you wanna play Grp RvR,and deal damage go for Merc. If you feel like a masochist that wants to do visible solo, go Merc. Armsmen and Paladin both can only guard in a Grp, and while with NF RAs Paladin is the better choice due to his chants, with Old RAs it will be obsolete cause of missing DET for Hybrids.

Alegos
Warder
 
Posts: 15
Joined: Apr 05, 2011 14:55

Postby Alegos » Apr 21, 2011 22:52

I will go with Paladin in this case. I already know that Mercenaries are the most popular for their damage plus the fact that they will have DET after old RA's. However, I'm not going to play a different class because someone says my class will be worthless at some point.

User avatar
toaky
Gryphon Knight
 
Posts: 336
Joined: Oct 11, 2009 00:00

Postby toaky » Apr 22, 2011 00:19

thats your choice to make, but why ask if youre just gonna ignore what people say?
Image

Ecati - 50 Cleric, Leg SCer - Deleted

Alegos
Warder
 
Posts: 15
Joined: Apr 05, 2011 14:55

Postby Alegos » Apr 22, 2011 00:27

I didn't ignore the answer given about what I asked....I asked about armsman and paladin. The answer I got about those two was the fact that a paladin was better atm. I did not ask anything about a mercenary in my original post.

User avatar
Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Apr 29, 2011 12:36

to speak for arms:

soloing is fine with arms if u dont mind being zerged from time to time - in 1on1s good arms only really lose to RAs like vanish, sos and stuff - in plain fights vs for example rangers or ns arms does pretty good...in grps...well...i guess merc would, right now, be better choice due to charge 3 being practically anytime up, which improves initial dps etc. - in some grps arms would be better as guarder though pole-dmg is fine as well...

with old RAs i guess pala wont be a good choice, as you'll stand in mezz/root a lot, which is fine as a guarder (if the guarded ones really stay with u while in root for example)...arms and merc will be fairly the same then ;)

edit: i know u didnt ask about merc - just wanted to give some comparison ;)

User avatar
Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » Apr 29, 2011 13:21

Jezzmin wrote:to speak for arms:

soloing is fine with arms if u dont mind being zerged from time to time - in 1on1s good arms only really lose to RAs like vanish, sos and stuff - in plain fights vs for example rangers or ns arms does pretty good...in grps...well...i guess merc would, right now, be better choice due to charge 3 being practically anytime up, which improves initial dps etc. - in some grps arms would be better as guarder though pole-dmg is fine as well...

with old RAs i guess pala wont be a good choice, as you'll stand in mezz/root a lot, which is fine as a guarder (if the guarded ones really stay with u while in root for example)...arms and merc will be fairly the same then ;)

edit: i know u didnt ask about merc - just wanted to give some comparison ;)

You can counter vanish easily with just using the book of chaos charge. I get almost all the vanish chicken with this one awesome charge =)
But Armsman as a solo class is one of the worst choices, then I would rather go for reaver. Visible solo is sensless anyway but thats another topic.

And unless you are RR9+ you will not run with charge 3 if so at all =)
Image
<<< This avatar is handmade by Inotor Wurzelbert : )
Check out the Mampfer-Threads for more.
viewtopic.php?f=10&t=25079
viewtopic.php?f=10&t=26934

Xedie
Eagle Knight
 
Posts: 736
Joined: Nov 20, 2010 04:28

Postby Xedie » May 01, 2011 03:11

Celteen wrote:
Jezzmin wrote:to speak for arms:

soloing is fine with arms if u dont mind being zerged from time to time - in 1on1s good arms only really lose to RAs like vanish, sos and stuff - in plain fights vs for example rangers or ns arms does pretty good...in grps...well...i guess merc would, right now, be better choice due to charge 3 being practically anytime up, which improves initial dps etc. - in some grps arms would be better as guarder though pole-dmg is fine as well...

with old RAs i guess pala wont be a good choice, as you'll stand in mezz/root a lot, which is fine as a guarder (if the guarded ones really stay with u while in root for example)...arms and merc will be fairly the same then ;)

edit: i know u didnt ask about merc - just wanted to give some comparison ;)

You can counter vanish easily with just using the book of chaos charge. I get almost all the vanish chicken with this one awesome charge =)


Those chickin vanishing cuz instead of adding fights you duoing them? :wall:


Anyhow just go with the class you like to. Both are viable choices anyhow. But at least atm you will have way better chances to find grps on Pally. Soloing can be fun on both classes, too :wink:
Image

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » May 01, 2011 12:22

Against decent players, vanish is just a waste of points due to book of chaos. Assasins need all their realmpoints till at least 7l4, so all of them who skill vanish are just skilled badly.

User avatar
Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » May 01, 2011 12:41

Xedie wrote:Those chickin vanishing cuz instead of adding fights you duoing them? :wall:

If a SB / Infi can not pan the camera to see me coming, I'm not going to give them a hug for this, I give them a new ticket to emain and that's it =)
Image
<<< This avatar is handmade by Inotor Wurzelbert : )
Check out the Mampfer-Threads for more.
viewtopic.php?f=10&t=25079
viewtopic.php?f=10&t=26934

User avatar
Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » May 02, 2011 13:33

I don't think that people spec vanish to escape, but mostly as a 2nd purge for 5pts ;)
Image

User avatar
zenobya
Myrmidon
 
Posts: 146
Joined: Aug 10, 2009 00:00

Postby zenobya » May 02, 2011 13:42

even beter tehn purge gives a chacne to pa after 10 sec fi chaser is silly engouh to lurk around:)

User avatar
Netchel
Gryphon Knight
 
Posts: 365
Joined: Aug 15, 2010 00:00

Postby Netchel » May 09, 2011 23:21

Are hybrid pallies viable on Uthgard? I see a whole lot of s/s spec and an extreme aversion to twohanded.

Something along the lines of:
42-44 chants
42 shield
29 slash
39 twohanded
scraps in parry

------
playstyle would be mostly as a peel tank: slam, swap to 2h, rear snare.
if for some reason there was a chance to join the dps train: slam, swap to 2h, side style.

Even with the alleged lower to-hit on this server, one would think that the higher utility of the 2h line would still make it more viable than speccign higher slash or parry. Or is it so horrifically broken that I shouldnt bother? The reason for the question is that im rolling a pally, and need to AT if i go hybrid, but can easy mode if I go s/s.

User avatar
zenobya
Myrmidon
 
Posts: 146
Joined: Aug 10, 2009 00:00

Postby zenobya » May 17, 2011 12:23

problem occurse on 2 handed damge part(for paly purpose low ws )even if a paly specs on 2 handed his damge wont go up alot(1 hadner paly does 90 130 with 2-2.7 sec interwalls of hitng wihle 2 hadner does 190-230 in 4-5.1 speed interwals so wasting points on 2 handed is meaning less here if you jsut wana be a gimp like me:)

User avatar
Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » May 21, 2011 15:42

I don't think that people spec vanish to escape, but mostly as a 2nd purge for 5pts


Thx, that joke made my Day :-D


Return to Albion

Who is online

Users browsing this forum: No registered users and 17 guests

cron

Friday, 20. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff