Scouts vs Assassins

Public communication platform for all Albion players.
User avatar
Netchel
Gryphon Knight
 
Posts: 365
Joined: Aug 15, 2010 00:00

Postby Netchel » Mar 24, 2011 01:00

1) Yes this is a rage log post. deal with it. qq i died in an rvr zone.

Maybe i remember things differently back on live, which could have been largely influenced by buffbots inflating stats, or just people not poison swapping that much back then. and later toa making melee scouts viable. but, how do scouts have even a smidge of a chance vs a poison swapping assassin (with viper 3 of course).

Even with a capped template and some buff pots, its only about 4 attacks to land with a viper 3 lifebane to kill a scout. meanwhile the scout needs to land what, 10-20?. the scouts chance to block is cut in half, but the assassin still evades 40-50%.

2) use a bow? ok, i get the idea, but when are you going to see anntoher sneak at range enough to actually shoot them, and i tried that, and when i went to finish in melle the rr11 effectivly 3 rounded my low rr scout.


3) slam and use a bow? sure theres slam + crit, but everone has purge 2-3, so it hasnt worked once for me. cause i sure am not going to live 45 seconds vs viper 3 to land annother slam. numb has potential here, but its doubtful. and honestly, even a few that let me dps through slam, just 4 rounded me when they came out of it.

4) purge, useless because dot is reapplied every swing.

5) IP2, would be nice, I had it on live, but my newbie is a low rr still. and lately im not sure if its even worth IP2 as that only buys annother 1-2 swings with viper.

----------------
So whats the strategy here? so far my options are:

A) Die fighting, and hope the fight gets jammed by a fg, netting me a few hundred rps.

B) Zerg.

id be ok with those options if it was only temporary. but the fights today were so lopsided it makes me wonder if any amount of rr would improve the situation. or do higher rr scouts go for high AM and EM to reduce the viper dmg. seems like speciallizing vs only one class, but that one class seems to be the only thing i see out there. and heaven help us when they get dodger.

User avatar
Lemonjelly
Banned
 
Posts: 249
Joined: Mar 04, 2011 22:58

Postby Lemonjelly » Mar 24, 2011 01:28

Dodger won't make a difference since assassins already have capped evade chance due to weaponskill not working. Plus purge will be on a 30 minute timer and viper won't be passive either. Scouts -should- have a lot easier time in 1v1 than they do now.

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Mar 24, 2011 02:06

Atm there is absolutly nothing u can do about it 8O If u roll a new toon next time, go to the forum and ask if it is a decent class for what u want to do with it. Since everyone would ve told u that a scout is just a pain in the ass :roll:

User avatar
Methusalem
Phoenix Knight
 
Posts: 1240
Joined: Mar 28, 2008 01:00
Location: Good Old Germany

Postby Methusalem » Mar 24, 2011 03:05

pweet wrote: Since everyone would ve told u that a scout is just a pain in the ass :roll:


ahahaha, scout is a dmg dealer if u look on the mid archerclass, then u know what suxxs is
Image

Healowner wrote:Ranger: QQ
Rest of server: ROFL
bodoterror6 wrote:QQ MORE PLEASE PLEASEEEEEEEEE PLEASEEEEEEEEE, we owned you -> fact. now stfu, press tab and keep playing your miserable no skill characters ^^ bb

User avatar
Jarysa
Eagle Knight
 
Posts: 664
Joined: May 05, 2009 00:00

Postby Jarysa » Mar 24, 2011 05:31

Lemonjelly wrote:Dodger won't make a difference since assassins already have capped evade chance due to weaponskill not working. Plus purge will be on a 30 minute timer and viper won't be passive either. Scouts -should- have a lot easier time in 1v1 than they do now.


Only problem with that theory is being perfed every single inc because of see hidden.

User avatar
Lemonjelly
Banned
 
Posts: 249
Joined: Mar 04, 2011 22:58

Postby Lemonjelly » Mar 24, 2011 13:37

Methusalem wrote:
pweet wrote: Since everyone would ve told u that a scout is just a pain in the ass :roll:


ahahaha, scout is a dmg dealer if u look on the mid archerclass, then u know what suxxs is


Shadowblades seem nerfed too.


Jarysa wrote:
Lemonjelly wrote:Dodger won't make a difference since assassins already have capped evade chance due to weaponskill not working. Plus purge will be on a 30 minute timer and viper won't be passive either. Scouts -should- have a lot easier time in 1v1 than they do now.


Only problem with that theory is being perfed every single inc because of see hidden.


Well perhaps but not really every single inc.

User avatar
Methusalem
Phoenix Knight
 
Posts: 1240
Joined: Mar 28, 2008 01:00
Location: Good Old Germany

Postby Methusalem » Mar 24, 2011 13:41

is it psbl to use a /ignore name command in forum too ?
Image

Healowner wrote:Ranger: QQ
Rest of server: ROFL
bodoterror6 wrote:QQ MORE PLEASE PLEASEEEEEEEEE PLEASEEEEEEEEE, we owned you -> fact. now stfu, press tab and keep playing your miserable no skill characters ^^ bb

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Mar 24, 2011 13:49

I agree Scouts will perform better with OF RAs, but they will still be low on the power scale. The Scout sacrifices a lot of NF goodies (MoS, passive PD, better MoB, 15 minute IP) to have his enemies on a long purge timer.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

User avatar
Lemonjelly
Banned
 
Posts: 249
Joined: Mar 04, 2011 22:58

Postby Lemonjelly » Mar 24, 2011 14:13

Well every class loses a lot with the oldra transition, there's no real winner there (what an improvement).

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Mar 24, 2011 14:17

Sure there are winners, like all CC classes, casters in general.

GoGreen
Gryphon Knight
 
Posts: 234
Joined: Feb 11, 2011 15:00

Postby GoGreen » Mar 24, 2011 14:56

Lemonjelly wrote:Well every class loses a lot with the oldra transition, there's no real winner there (what an improvement).

Small men win, since you can attack more enemies with less people, if you use your CC wisely. Also casters will perform much better 'cause of no charge, purge 3, sos (small men). 8vs8 is not that much effected imo.

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Mar 24, 2011 14:57

This thread is already reaching critical mass.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

User avatar
Lemonjelly
Banned
 
Posts: 249
Joined: Mar 04, 2011 22:58

Postby Lemonjelly » Mar 24, 2011 17:07

pweet wrote:Sure there are winners, like all CC classes, casters in general.


Because casters and CC classes are immune to CC, especially nearsight ?

GoGreen wrote:Small men win, since you can attack more enemies with less people, if you use your CC wisely. Also casters will perform much better 'cause of no charge, purge 3, sos (small men). 8vs8 is not that much effected imo.

If if if if if. Nobody wins, everyone loses a lot more than they gain. I'm talking about realm abilities not theoretical situations where one beats the other in initial mezzing and infinite variables (if you win mezz, if you lose, if they resist, if you resist, if someone goes ld, if they all have purge, if just 2 have purge, if your cat is on fire etc.).

User avatar
Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » Mar 25, 2011 01:17

Lemonjelly wrote:
pweet wrote:Sure there are winners, like all CC classes, casters in general.


Because casters and CC classes are immune to CC, especially nearsight ?

GoGreen wrote:Small men win, since you can attack more enemies with less people, if you use your CC wisely. Also casters will perform much better 'cause of no charge, purge 3, sos (small men). 8vs8 is not that much effected imo.

If if if if if. Nobody wins, everyone loses a lot more than they gain. I'm talking about realm abilities not theoretical situations where one beats the other in initial mezzing and infinite variables (if you win mezz, if you lose, if they resist, if you resist, if someone goes ld, if they all have purge, if just 2 have purge, if your cat is on fire etc.).

Atm it's really not necessary to have any idea where to go when to get a nice side inc, 'cause your CC will be purged in seconds. That's the biggest problem I'm facing in RvR duo atm. So with old RA's if I land a nice mezz it's a big advantage which means much more fun for me as a bard healbot hehe
However just noticed that's not the topic of this thread at all :)
Image
<<< This avatar is handmade by Inotor Wurzelbert : )
Check out the Mampfer-Threads for more.
viewtopic.php?f=10&t=25079
viewtopic.php?f=10&t=26934

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Mar 25, 2011 01:21

This thread gets lost: Scouts vs Assassins :D

Next

Return to Albion

Who is online

Users browsing this forum: No registered users and 24 guests

Saturday, 21. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff