Mob Implementation(alb) (charming stuff,Pet behaviour etc.)

If you need support, you can get help here!
DerDanGer
Myrmidon
 
Posts: 63
Joined: Dec 16, 2010 18:57

Postby DerDanGer » Mar 03, 2011 09:49

Heyho,

ill start this Thread to multicheck the Mobimplementation.
What i state is mostlyout of my mind and things ive read somewhere. Some things tested on Pendragon (see comment).

In Fact, that there are Mobs which do their Job in Casting/Meleestyling etc pretty welll, is superb. But, it would be great, if they would perform correct.

The Page mostly used for Petcharming is http://www.enygma.net/charm/albguide-classic.html (for alb), so i will refer to this one as far as possible. The Fact, that Meleepets/mobs still are worth nothing i wont mention at all.

7 Adder OK
7-8 Manes Demon OK
8 Bandit Thaumaturge OK
8-9 Mithra Initiate NT
8-9 Devout Filidh OK
9-10 Goblin Shaman NT
9-11 Boulderling Melee,NT
10 Sylvan Goblin Magician Not OK
11-13 Wood Ogre Mystic Not OK
12 Hill Shaman NT
12-13 Pseudo Basilisk Not OK
13-15 Wind Mephit Not OK
13-15 Slave Master Melee,NT
13-14 Malevolent Disciple NT
15-16 Basilisk Not OK
15-20 Cliff Spider NT
15-18 Grove Nymph Not OK
15 Slave Master Bodyguard Melee,NT
18-19 Druid Not OK, No Spells
19-20 Aged Basilisk Not OK
20 Keltoi Initiate NT
21-23 Keltoi Banisher NT
20-24 Forest Giant Melee,NT
20 Renegade Guard NT
22 Muryan Trickster NT
22-24 Keltoi Visionary NT
23 Keltoi Ritualist NT
(more to come)

OK: OK
NT: Not tested
Melee: No use to test melee Pets atm
Not OK: See below.


The following Mobs are implemented improperly

Grove Nymph
  • Neutral on Live
Grove Queen
  • Neutral on Live
  • Wrong Position, should be in the middle of the Spot
Veviel
  • Two times ingame, correct position is the one beside the way (Old Position, got relocated after 1.70*)

Wild Mare

  • Hostile on Live
all kind of Basilisk (Pseudo Basilisk;Basilisk;Aged Basilisk, also Named ones (Tuka, Oldest)
  • Their spells are supposed to be melee procs.
  • Their DoT damage is too high.(300% of Live Value)
Wood Ogre Mystic
  • Level appears to be too high. Should be lowered to match mobs in area.(correct Level see charm.enygma.net
Wind Mephit
  • Supposed to go faster than Sprint speed.
Druid
  • Do not cast at all.
  • Are supposed to have ~150 point heals, cast a 25 point AF buff on group and cast an unknown DD spell.
  • Druid Disenchanter (near Stonehenge), cast, but only once, then run towards the mob..and never cast again on this mob.
ALL CASTER PETS
  • Suffer from performance issues and A.I. quirks.


[ End of Worldbuild Issues]

Performance Issues

'Cast Fail' bug
  • -Occassionally, when caster pets cast a spell, it "Fails". The full casting animation is displayed, but no damage is done to the target. No resist message or animation is shown. No spell animation is shown.
'Approach' Bug
  • -Expected Behavior: Mobs who are casting on a target will continuously cast spells on the target, and will occasionally move closer, but rarely. In Melee range they will attack in Melee (but still cast sometimes, see below)[Tested On Live]
  • -Behavior on Uthgard: Many caster mobs who are casting on a target will cast a spell, and then immediately move closer to the target. In Melee range, they will engage in melee combat.
'LOS' Bug
  • -expected Behavior: (Theu): Pets run into maxrange, try to cast, on no LOS they run into LOS after the first try. [TOL]
  • -expected Behavior: (Caba): Pet set into "Stay + Attack" runs into maxrange (even with no LOS) and starts casting, does not care if in sight or not.[TOL]
  • - Uthgard: Theupets run into LOS and start casting. Cabapets on "Stay+ Attack" run into LOS and start casting.
'Attack/go-to-Range Bug (not checked if changed after 1.69)
  • -Expected: on 2000 Range(char -> mob) you can tell your Pet to attack/go to. [TOL]
  • -Uth: 1500 Range
'Stay/Here-command' - Bug
  • Expected: If you command your pet to STAY, and they attack a mob out of casting/melee-range (on your command or by aggro-mode) they RETURN to the Point where they were commanded to STAY. [TOL]
  • Uth: Pet will STAY where the Mob/Enemy died and not return.
'Melee' - Bug
  • - Expected : Pets that have been in Melee combat, put to passive - stay , while the Mob smacks the Owner of the pet, and not even in Melee Range anymore , will, if they are Caster, start Casting after set to "defensive" or "attack" again. [TOL]
  • Uthgard: In 50% of the cases, the castermobs seem to forget that they got ranged attacks, and just run back into melee mode to the mob.
'Melee-Casting'-Bug
  • Expected: Casterpet in Melee still try to Cast whenever the Interrupt Timer allows to. [tested on Live]
  • Uth: They only melee and dont cast at all.
'aggro-Management ' - Bug (unclear if changed after 1.69)
  • expected: once the Petowner gets the Aggro, he keeps it nearly for ever. Pets nearly cant pull the mob of the Owner. (even a root is enough to switch aggro(if owner is too near to Mob) [TOL]
  • Uth: Low damage of the Pet will distract the Mob of the owner
Last edited by DerDanGer on Mar 05, 2011 13:09, edited 9 times in total.
Image

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 03, 2011 12:22

DerDanGer wrote:i cant test it. (cant level a char to lv 30 in 7 days on live.sry.)

Login to Pendragon. There are NPC's e.g. at entrance of Camelot where you can level up and get gold, BP, RP.

Thanks for the mob checkup.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

DerDanGer
Myrmidon
 
Posts: 63
Joined: Dec 16, 2010 18:57

Postby DerDanGer » Mar 03, 2011 12:29

ah,ok, tried on pendra, but did not found anything, nor any info where to find such stuff. ill check it out. thx :) but, i prolly cant video that stuff mentioned, but ill describe what i find :) thx blue.
Image

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 03, 2011 13:24

When you enter Camelot from Cotswold will see the NPC's right in front of you.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

DerDanGer
Myrmidon
 
Posts: 63
Joined: Dec 16, 2010 18:57

Postby DerDanGer » Mar 03, 2011 13:34

yes, found it. testermatic guild testers union. :) u can use once every two minutes..*yawn.
Image

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 03, 2011 13:37

You can relogin to reset the timer. Once you have one level 50 char you can use /level on your trainer and level up to 45.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

DerDanGer
Myrmidon
 
Posts: 63
Joined: Dec 16, 2010 18:57

Postby DerDanGer » Mar 03, 2011 15:27

:), got it to 50..just ran around a bit. tested some mobs, see above. charm.enygma.net seems to be correct. (wonder oh wonder) :)
Image

User avatar
Hoppip
Myrmidon
 
Posts: 113
Joined: Jan 29, 2011 04:58

Postby Hoppip » Mar 03, 2011 21:45

Aha, you must be the guy who was talking about incorrect mob implementation. :}

Now, if you don't mind, I'm gonna reformat your post content a bit so that it's easier for people to read through it and find the errors. I've excluded mobs that work properly because they're not relevant to developers (though it's still helpful to know that you've checked them, this list is just a reference for flaws)

The Following Mobs are Implemented Improperly

Pseudo Basilisk
  • Their spells are supposed to be melee procs.
  • Their DoT damage is too high.
Basilisk
  • Their spells are supposed to be melee procs.
  • Their DoT damage is too high.
Wood Ogre Mystic
  • Level appears to be too high. Should be lowered to match mobs in area.
Wind Mephit
  • Supposed to go faster than Sprint speed.
Druid
  • Do not cast at all.
  • Are supposed to have ~150 point heals, cast a 25 point AF buff on group and cast an unknown DD spell.
ALL CASTER PETS
  • Suffer from performance issues and A.I. quirks.

Performance Issues

'Cast Fail' bug
  • -Occassionally, when caster pets cast a spell, it "Fails". The full casting animation is displayed, but no damage is done to the target. No resist message or animation is shown. No spell animation is shown.
'Approach' Bug
  • -Expected Behavior: Mobs who are casting on a target will continuously cast spells on the target, and will occasionally move closer, but rarely.
  • -Behavior on Uthgard: Many caster mobs who are casting on a target will cast a spell, and then immediately move closer to the target. Eventually, they will engage in melee combat.
[size=50]Ignore this report, disagrees with testing by Blue
  • -Expected Behavior: Mobs who are casting on a target and not under attack will continue casting unless attacked. Once engaged in melee, the mob will continue meleeing even when no longer under attack.
  • -Behavior on Uthgard: Mobs who are casting will immediately engage in melee on a target if in melee range, regardless of whether they are under attack.
[/size]
Last edited by Hoppip on Mar 05, 2011 00:18, edited 3 times in total.
Also known as: Kiorein, Acolyn, Skiploom, and Krinton.

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 04, 2011 00:00

Hoppip wrote:'Melee' Bug
  • -Expected Behavior: Mobs who are casting on a target and not under attack will continue casting unless attacked. (NEEDS LIVE TESTING! THIS IS FROM MEMORY!) Once engaged in melee, the mob will continue meleeing even when no longer under attack.
  • -Behavior on Uthgard: Mobs who are casting will immediately engage in melee on a target if in melee range, regardless of whether they are under attack.

I tested this with caster pets on live long time ago. If the target is in melee range the pet will melee the target. If something other is meant here then I dont understand it.

Your listed expected behaviour and current Uthgard behaviour points have nothing in common:

Expected: "Mobs who are casting on a target and not under attack will continue casting unless attacked"
=> that is the case on Uth too?

Uthgard: "Mobs who are casting will immediately engage in melee on a target if in melee range, regardless of whether they are under attack."
=> thats how it works

And another one:
Expected: " Mobs which are casting .... Once engaged in melee, the mob will continue meleeing even when no longer under attack."
=> This is not true. That was tested by me with help of pets on live. Mobs/Pets fall back to casting behaviour.

Please, only write down things which are tested on live, else there will be more confusion than anything else. The current mob/pet implementation is in many details based on live tests.
How it was in your memory is of no interest in that case. Please rewrite the melee issue as expected behaviour has nothing to do with current Uthgard behaviour you mentioned.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Hoppip
Myrmidon
 
Posts: 113
Joined: Jan 29, 2011 04:58

Postby Hoppip » Mar 04, 2011 00:36

Expected: "Mobs who are casting on a target and not under attack will continue casting unless attacked"
=> exactly that is the case on Uth too


You've contradicted yourself. You just said that mobs will engage in melee when in melee range. It's not the case on Uthgard.

And another one:
Expected: " Mobs which are casting .... Once engaged in melee, the mob will continue meleeing even when no longer under attack."
=> This is not true. That was tested by me with help of pets on live. Mobs/Pets fall back to casting behaviour.


Not how I remember it or have read it. Also remember that the A.I. has been modified several times, as shown here: http://vnboards.ign.com/daoc_albion_mage_professions/b20917/100959707/p1/. In this topic we have somebody state that "So we've gone from never casting once it enters melee to almost never meleeing. I'll ask if there's a way to reach the middle ground. " I think that was the Cabalist TL.

Now, regardless of whether or not my statement was correct, there is still a very large discrepancy between the behavior on Uthgard and the behaviro that was tested "a long time ago". Currently, on Uthgard, if a mob has been attacked and is in melee range, it will NEVER cast until it has been brought out of melee range, regardless of if it is still under attack.

So, if you feel my information is incorrect (which I got through experience and research), and that your testing is the proper information, I'd appreciate it if you could clarify exactly what the live behavior was like and compare it with the behavior I've posted about Uthgard. The behavior about Uthgard posted here HAS BEEN tested recently
Also known as: Kiorein, Acolyn, Skiploom, and Krinton.

DerDanGer
Myrmidon
 
Posts: 63
Joined: Dec 16, 2010 18:57

Postby DerDanGer » Mar 04, 2011 09:26

Thx for the reformating, had no time to do it myself yesterday.

As i tested on Pendragon, Mobs which where charmed as pets (Sorc) got into Melee Combat once they reached Melee-Range. And then did not cast anymore. Ive been a bit confused by that, bc i found a video on YT, where a Ench-Pet performed still as caster in melee, if it had a chance to. Maybe a difference in Pets and - charmed pets - ? or the vid was made on another shard with wrong implementation..?

Also, Aged Basilisks should get their spells as proccs too.

im on pendra now to Test stuff further. [btw, the /Level does not work. got the sorc to 50, but still tells me i need a 50char.]
Image

DerDanGer
Myrmidon
 
Posts: 63
Joined: Dec 16, 2010 18:57

Postby DerDanGer » Mar 04, 2011 12:27

Just tested with Theurg:
Theu Pets which got no LOS to the Mob run to max attack range, try to cast(full cast Anim.), if no LOS, they run into LOS and cast.

Caba:
Caba pet set to : Stay, attack a mob, no LOS Pet-> Mob, only Caba ->Mob, Pet starts attacking (casting), but does not land the spell bc of no LOS.if the mob comes into LOS while casting, the cast lands. If the Mob is in LOS when the cast starts, the cast lands, even if the mob got out of LOS.

Pet commanded to attack a mob out of range: Pet runs into Range(not los), casts, when Mob dead, pet returns to "stay- Point"

UTH: Pet no LOS to target: runs into LOS, casts. Seems "attack" cmd works only 1.500 units, on live its 2000. if the mob is out of range of the pet, pet runs into LOS and starts casting, After death of the mob, stays at the point where the mob died.

Also:
If Pets are in Melee range (Theu), they start to Melee and dont start casting again. They follow the mob. (Uth its the same).
If controlled Pets are in Melee,they beside meleeing still try to cast and sometimes hit (or get resisted). (depending on attack speed of the foe it seems)
Image

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 04, 2011 12:48

Hoppip wrote:Not how I remember it or have read it. Also remember that the A.I. has been modified several times, as shown here: http://vnboards.ign.com/daoc_albion_mage_professions/b20917/100959707/p1/. In this topic we have somebody state that "So we've gone from never casting once it enters melee to almost never meleeing. I'll ask if there's a way to reach the middle ground. " I think that was the Cabalist TL.

I tested before that change went live. I noticed it on Enchanter pets too. Earlier you was able to interrupt them, now they cast like a machine.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Hoppip
Myrmidon
 
Posts: 113
Joined: Jan 29, 2011 04:58

Postby Hoppip » Mar 04, 2011 13:49

Okay Blue, it's been removed. I've given the OP the new format.
Last edited by Hoppip on Mar 05, 2011 00:17, edited 1 time in total.
Also known as: Kiorein, Acolyn, Skiploom, and Krinton.

DerDanGer
Myrmidon
 
Posts: 63
Joined: Dec 16, 2010 18:57

Postby DerDanGer » Mar 04, 2011 14:23

Im on it, thx for ur help :)
Image

Next

Return to Support

Who is online

Users browsing this forum: No registered users and 11 guests

Monday, 12. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff