Mob Implementation(alb) (charming stuff,Pet behaviour etc.)
25 posts
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Heyho,
ill start this Thread to multicheck the Mobimplementation. What i state is mostlyout of my mind and things ive read somewhere. Some things tested on Pendragon (see comment). In Fact, that there are Mobs which do their Job in Casting/Meleestyling etc pretty welll, is superb. But, it would be great, if they would perform correct. The Page mostly used for Petcharming is http://www.enygma.net/charm/albguide-classic.html (for alb), so i will refer to this one as far as possible. The Fact, that Meleepets/mobs still are worth nothing i wont mention at all. 7 Adder OK 7-8 Manes Demon OK 8 Bandit Thaumaturge OK 8-9 Mithra Initiate NT 8-9 Devout Filidh OK 9-10 Goblin Shaman NT 9-11 Boulderling Melee,NT 10 Sylvan Goblin Magician Not OK 11-13 Wood Ogre Mystic Not OK 12 Hill Shaman NT 12-13 Pseudo Basilisk Not OK 13-15 Wind Mephit Not OK 13-15 Slave Master Melee,NT 13-14 Malevolent Disciple NT 15-16 Basilisk Not OK 15-20 Cliff Spider NT 15-18 Grove Nymph Not OK 15 Slave Master Bodyguard Melee,NT 18-19 Druid Not OK, No Spells 19-20 Aged Basilisk Not OK 20 Keltoi Initiate NT 21-23 Keltoi Banisher NT 20-24 Forest Giant Melee,NT 20 Renegade Guard NT 22 Muryan Trickster NT 22-24 Keltoi Visionary NT 23 Keltoi Ritualist NT (more to come) OK: OK NT: Not tested Melee: No use to test melee Pets atm Not OK: See below. The following Mobs are implemented improperly Grove Nymph
Wild Mare
[ End of Worldbuild Issues] Performance Issues 'Cast Fail' bug
Last edited by DerDanGer on Mar 05, 2011 13:09, edited 9 times in total.
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Login to Pendragon. There are NPC's e.g. at entrance of Camelot where you can level up and get gold, BP, RP. Thanks for the mob checkup. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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ah,ok, tried on pendra, but did not found anything, nor any info where to find such stuff. ill check it out. thx
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When you enter Camelot from Cotswold will see the NPC's right in front of you.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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yes, found it. testermatic guild testers union.
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You can relogin to reset the timer. Once you have one level 50 char you can use /level on your trainer and level up to 45.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Aha, you must be the guy who was talking about incorrect mob implementation. :}
Now, if you don't mind, I'm gonna reformat your post content a bit so that it's easier for people to read through it and find the errors. I've excluded mobs that work properly because they're not relevant to developers (though it's still helpful to know that you've checked them, this list is just a reference for flaws) The Following Mobs are Implemented Improperly Pseudo Basilisk
Performance Issues 'Cast Fail' bug
Last edited by Hoppip on Mar 05, 2011 00:18, edited 3 times in total.
Also known as: Kiorein, Acolyn, Skiploom, and Krinton.
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I tested this with caster pets on live long time ago. If the target is in melee range the pet will melee the target. If something other is meant here then I dont understand it. Your listed expected behaviour and current Uthgard behaviour points have nothing in common: Expected: "Mobs who are casting on a target and not under attack will continue casting unless attacked" => that is the case on Uth too? Uthgard: "Mobs who are casting will immediately engage in melee on a target if in melee range, regardless of whether they are under attack." => thats how it works And another one: Expected: " Mobs which are casting .... Once engaged in melee, the mob will continue meleeing even when no longer under attack." => This is not true. That was tested by me with help of pets on live. Mobs/Pets fall back to casting behaviour. Please, only write down things which are tested on live, else there will be more confusion than anything else. The current mob/pet implementation is in many details based on live tests. How it was in your memory is of no interest in that case. Please rewrite the melee issue as expected behaviour has nothing to do with current Uthgard behaviour you mentioned. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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You've contradicted yourself. You just said that mobs will engage in melee when in melee range. It's not the case on Uthgard.
Not how I remember it or have read it. Also remember that the A.I. has been modified several times, as shown here: http://vnboards.ign.com/daoc_albion_mage_professions/b20917/100959707/p1/. In this topic we have somebody state that "So we've gone from never casting once it enters melee to almost never meleeing. I'll ask if there's a way to reach the middle ground. " I think that was the Cabalist TL. Now, regardless of whether or not my statement was correct, there is still a very large discrepancy between the behavior on Uthgard and the behaviro that was tested "a long time ago". Currently, on Uthgard, if a mob has been attacked and is in melee range, it will NEVER cast until it has been brought out of melee range, regardless of if it is still under attack. So, if you feel my information is incorrect (which I got through experience and research), and that your testing is the proper information, I'd appreciate it if you could clarify exactly what the live behavior was like and compare it with the behavior I've posted about Uthgard. The behavior about Uthgard posted here HAS BEEN tested recently Also known as: Kiorein, Acolyn, Skiploom, and Krinton.
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Thx for the reformating, had no time to do it myself yesterday.
As i tested on Pendragon, Mobs which where charmed as pets (Sorc) got into Melee Combat once they reached Melee-Range. And then did not cast anymore. Ive been a bit confused by that, bc i found a video on YT, where a Ench-Pet performed still as caster in melee, if it had a chance to. Maybe a difference in Pets and - charmed pets - ? or the vid was made on another shard with wrong implementation..? Also, Aged Basilisks should get their spells as proccs too. im on pendra now to Test stuff further. [btw, the /Level does not work. got the sorc to 50, but still tells me i need a 50char.] |
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Just tested with Theurg:
Theu Pets which got no LOS to the Mob run to max attack range, try to cast(full cast Anim.), if no LOS, they run into LOS and cast. Caba: Caba pet set to : Stay, attack a mob, no LOS Pet-> Mob, only Caba ->Mob, Pet starts attacking (casting), but does not land the spell bc of no LOS.if the mob comes into LOS while casting, the cast lands. If the Mob is in LOS when the cast starts, the cast lands, even if the mob got out of LOS. Pet commanded to attack a mob out of range: Pet runs into Range(not los), casts, when Mob dead, pet returns to "stay- Point" UTH: Pet no LOS to target: runs into LOS, casts. Seems "attack" cmd works only 1.500 units, on live its 2000. if the mob is out of range of the pet, pet runs into LOS and starts casting, After death of the mob, stays at the point where the mob died. Also: If Pets are in Melee range (Theu), they start to Melee and dont start casting again. They follow the mob. (Uth its the same). If controlled Pets are in Melee,they beside meleeing still try to cast and sometimes hit (or get resisted). (depending on attack speed of the foe it seems) |
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I tested before that change went live. I noticed it on Enchanter pets too. Earlier you was able to interrupt them, now they cast like a machine. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Okay Blue, it's been removed. I've given the OP the new format.
Last edited by Hoppip on Mar 05, 2011 00:17, edited 1 time in total.
Also known as: Kiorein, Acolyn, Skiploom, and Krinton.
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Im on it, thx for ur help
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