A stealthers review of RvR

Talk about your RvR experience here
User avatar
Finalement
Eagle Knight
 
Posts: 963
Joined: Mar 30, 2010 00:00

Postby Finalement » Nov 29, 2010 17:47

My expirience was equal. Played an Inf mostly solo, sometimes in grp till OF showed up. 6lX and no chance standing solo at the end of NF and whole OF. I tried to be fair, but tbh I'm not very good at it (finger is always above the PA-button..).
Then they started to QQ about Rangers (which came out of nothing..) and I decided to be a bit mainstream and give it a try. OPed class, middle-class player = good combo to be fair and kill anything.

First I thought the same way some ppl here think. "Oh nasty OPed Rangers, big Hib noob Stealtherzerg!!". But soon I realized that this is bull****.. As a Ranger, I couldn't even think about getting close to amg (close = 5000 Units Oo) without Camo or some buddies. I ALWAYS played my Ranger solo, never played grp and I killed.. well.. some newbies like me and one time nearly a rr10 Inf!
But all I could see was Zerg, Add, etc.

In the end I was ****** as hell and gave my Inf-account to a friend (sadly he plays REALLY bad..) and silenced my Ranger. IF I play on Uthgard again (dunno, maybe if some changes happen) I'll never play Stealther in RvR. I hope there are more ppl who think so. Would be cool to see less Stealther.

This was no QQ, only a expression of my thoughts and feelings while playing Stealther on Uthgard.

Kind regards, Fin

PS: My decision was 100% right when I ran through BRAEMAR and got ganked by a lvl 35 SCed Infi+Scout-Duo which grped a 34ish SCed Minstrel after I killed 1 of their duo in a 2 vs 1... Hail to Stahlhagels lastname!

User avatar
Das_HirN
Warder
 
Posts: 26
Joined: Jan 12, 2009 01:00

Postby Das_HirN » Nov 29, 2010 17:53

Fediuld wrote:Unfortunately people forget that this isn't game only for stealthers yes?

On your own words you say you were overpowered of what you COULD do in NF.
Kill an unlimited amount of enemies,
...with his volley we made a constant amount of rp defending..
while the others got only 2 kills when they doors were down. hmmmm


To be honest... if you "attack" a tower or keep it is not imba or unfair to lose more people in the fight then the defending party behind the walls.
Its acutally natural =)

User avatar
Nef Melody
Phoenix Knight
 
Posts: 1601
Joined: Nov 22, 2010 16:56

Postby Nef Melody » Nov 29, 2010 18:00

All the crying about OF and zerg stuff just sucks and it's always the same , some ppl will love OF and some hate it you can't find the right solution.
My Mincer is 4L8 now and i soloed 80% of the time i played , i'm really enjoying the solo stuff and if there's too much zerg in emain or if i get killed repeatedly at amg i move to Odins or Hw and there has been lots of action in the last few weeks.
Always guard taskers and some levelers also ( i don't feel bad for killing lvlers tho because they must know the risk.)
And even if everything sucks hard just get some grp mates to open DF you will always be able to solo there , especially as a stealther.

but all the crying really ****** me of , daoc is not and was never designed for solo RvR.
(but i'm still happy that it is possible in a way.)
Nefcait : Bard
Gua : Enchanter
My Youtube Channel : https://www.youtube.com/user/ReqVids/videos

User avatar
bawww
Eagle Knight
 
Posts: 584
Joined: Feb 06, 2010 01:00
Location: Rocky road to Dublin

Postby bawww » Nov 29, 2010 18:31

Nef Melody wrote:daoc is not and was never designed for solo RvR.


Hello Mythic employee. How come you didn't give any group utility to stealthers if that is how you designed the game?
Apoc315 wrote:The Theurge play is way more easy than a zerk

User avatar
Das_HirN
Warder
 
Posts: 26
Joined: Jan 12, 2009 01:00

Postby Das_HirN » Nov 29, 2010 19:01

bawww wrote:
Nef Melody wrote:daoc is not and was never designed for solo RvR.


Hello Mythic employee. How come you didn't give any group utility to stealthers if that is how you designed the game?


Actually the "group utility" depends on how the player is playing his char =)
A rupting PA with mass damage out of nowhere is pretty good utility in battle against a healer or caster when all other hands are busy ^^

Same goes for scouts with rapidfire, slam, mos ect.

User avatar
Rizla
Myrmidon
 
Posts: 196
Joined: Jan 10, 2007 01:00

Postby Rizla » Nov 29, 2010 19:15

Das_HirN wrote:
Fediuld wrote:Unfortunately people forget that this isn't game only for stealthers yes?

On your own words you say you were overpowered of what you COULD do in NF.
Kill an unlimited amount of enemies,
...with his volley we made a constant amount of rp defending..
while the others got only 2 kills when they doors were down. hmmmm


To be honest... if you "attack" a tower or keep it is not imba or unfair to lose more people in the fight then the defending party behind the walls.
Its acutally natural =)


Not to forget, volley was pretty buggy back then, so if this were to take place in the current time, it might not be so easy to kill those ppl attacking the keep with just a duo.


As for the review... well, i've said what i think a few times before, here's a small recap:

NF:
    could go out solo or in group
    could go out at any time
    could lvl decently with funny skirmishes
    better keeps and relics
    can avoid a zerg if wanted, solo or grp doesn't matter. not just the two milegates, i swam to mid or hib side frequently with my minstrel. I had 6 milegates to cross (if i wanted to cross em at all) in NF. In OF it is impossible to move toward the porting area of the enemy without crossing any mg
    CONTINUOUS MAP

OF:
    if you have the ability to log in late at night u might be able to solo (i don't)
    3 zones where two are hardly used
    so little water
    ukie keeps with dumbed down action compared to nf keeps
    it's classic


i wont go into adding etc, since it happens in NF aswell.
My NF opinion is based on the no port to agra version we played.

Asfor, should we switch back to NF, not necessary i'd say, if somehow we can remove the milegate bottlenecks out of the equation. Being it a port to a owned keep, or whatever, any way to open up more choices would be a welcome addition. And offc an OF revamp with better xp spots, better pets, dungeons?, nf keeps.


I'm probably forgetting some things and wrote some errors, i might run it through a spellchecker after my appointment :P

User avatar
bawww
Eagle Knight
 
Posts: 584
Joined: Feb 06, 2010 01:00
Location: Rocky road to Dublin

Postby bawww » Nov 29, 2010 19:33

Das_HirN wrote:
bawww wrote:
Nef Melody wrote:daoc is not and was never designed for solo RvR.


Hello Mythic employee. How come you didn't give any group utility to stealthers if that is how you designed the game?


Actually the "group utility" depends on how the player is playing his char =)
A rupting PA with mass damage out of nowhere is pretty good utility in battle against a healer or caster when all other hands are busy ^^

Same goes for scouts with rapidfire, slam, mos ect.


Yes you are right, assassins and archers are totally designed with the group play in mind.
Apoc315 wrote:The Theurge play is way more easy than a zerk

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Nov 29, 2010 19:34

Rizla wrote:I'm probably forgetting some things and wrote some errors, i might run it through a spellchecker after my appointment :P


You summed it up perfectly.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

User avatar
Das_HirN
Warder
 
Posts: 26
Joined: Jan 12, 2009 01:00

Postby Das_HirN » Nov 29, 2010 20:23

Plz stop trolling ...

If you have another opinion on the matter please add in an argument and not just "you are wrong!"

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Nov 29, 2010 20:28

I like your grouped Infiltrator play-style, Evil, though it doesn't seem to be good for much besides ganking archers. :P
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

User avatar
Das_HirN
Warder
 
Posts: 26
Joined: Jan 12, 2009 01:00

Postby Das_HirN » Nov 29, 2010 20:37

Seyha wrote:I like your grouped Infiltrator play-style, Evil, though it doesn't seem to be good for much besides ganking archers. :P


Fight fire with fire :P
If I get invited into a nice group I would be stupid not to accept.
And please tell me if I am wrong but I seem to remember that you did the exact same thing :P

Also I could be wrong and you just attacked me by accident when a fg mids came across :P

Anyhow this is not the matter of this post ;) and you got your revenge :roll:

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Nov 29, 2010 20:40

I'm not complaining. It's amg Emain. gg, gl, hf, life ownz.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

User avatar
Das_HirN
Warder
 
Posts: 26
Joined: Jan 12, 2009 01:00

Postby Das_HirN » Nov 29, 2010 20:41

Okay then I missunderstood ;)

See you later in emain

Amirana
Guardian
 
Posts: 4
Joined: Nov 22, 2010 15:44

Postby Amirana » Nov 30, 2010 12:07

Point of view from a wannabe Huntress (lvl 30 atm, just started on Uthgard, so no exp in real RvR yet):

I played live a long time on Mid-side. I enjoyed playing my Aughealer solo, playing my Hunter solo, duo and trio stealth and with my Pac-healer run PuG.

Time brought many changes and those changes killed my solo-aug (toa) but I adapted and found new fun.

Time changed to zerg, pro 8 and pro solo. With me playing PuG and only medium skilled solo I did not find any alternative for wiping in RvR against 1 or 8vs zerg or players well over my equip and abilities to play. So I quit, tried warhammer and lotro and am now really happy to have found Uthgard. (Thanks for that possibility with all the pro and cons to the staff!)

Players themself have the biggest influence on a mixed RvR. If you do not run PuG anymore because you loose 7 in 10 8vs8 it´s 1 PuG less to encounter in all the sg´s.

If you zerg instead of solo/small-grp/grp, it´s 1 player less for the non-zerg community.

If you stealth-grp it´s 1 reason less to stealth solo for the other solos and one reason more to quit or stealthgrp as well.

In my opinion the community itself on life killed the fun for the non-zerg, non-pro gamers.

Same will apply to Uthgard (biggest thing I fear while spending weeks leveling to RvR).

So for me it doesn´t matter if it´s NF or OF, for me the community matters.

What I myself will miss is towers around the keep because unclaimed and claimed towers gave a lot of oportunity to cause some action aside from hot spots. I´ll miss the 3D water fights and, most of all, the possibility to go hunting without having to cross the mg-hotspots. Not being able to cross those because of zergs, stealthgrps or whatever would end in a frustrated quit once more as I would be forced to be auto-pulled to farmgroups on that spot without the possibility to go around and fight on other spots (not crossing wouldn´t help as other players can´t pass the other way around as farming grps don´t belong to one realm only).

Kind regards
Ami

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Nov 30, 2010 12:40

Amirana wrote:What I myself will miss is towers around the keep because unclaimed and claimed towers gave a lot of oportunity to cause some action aside from hot spots.


You're not the only one. Towers were the best part of RvR for a lot of people. Especially during off-peak times.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 16 guests

Monday, 01. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff