Collection of Animist Issues
30 posts
• Page 2 of 2 • 1, 2
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When you cast more than 1 ablative turret they always cast on the same target - so the more you cast the less use they have
I two-shot Zerkers
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In short: does any recent animist implementation work correctly ?
[23:53] <@ref^> i once hugged a girl you know
[20:03] <@ref^^> I AM NOT STUPID [20:03] <@ref^^> but i am retardd |
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not really
the Creeping permanent pet with the snare is the only correctly working thing. I two-shot Zerkers
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Animist Bladeturn bombers and the Short duration Abs bombers have the wrong cast time, they each take 1 second longer to cast then they should.
Dark Age of Camelot Version 1.78 Release Notes August 16, 2005 Animist - The casting time on bomber buffs from the Guardian Emissary and Woodspirit line in Verdant specialization has been decreased by 1 second. Mythic reduced it to 2seconds and 3seconds respectively.. they also put the animist in combat and the abs bomber does not stack - effectively making it useless. I two-shot Zerkers
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Bombers of any kind do not interrupt the target that they are cast on, if you are casting root bombers/dmg bombers on a target they can carry on casting regardless.
I two-shot Zerkers
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bump
I two-shot Zerkers
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PLEASE fix animist bomber dmg even if the pathing system is not working correctly... this fix is above all animist fixes atm...
thx! |
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bump
I two-shot Zerkers
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bump
I two-shot Zerkers
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hum ........
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bump
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as it is now with verdant spec i can barely kill blues with that pbaoe, please fix it!
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PUSH
will ANYTHING ever happen? |
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bump
just a comment? |
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any gm or moderator know if this was atleast on the list to do?
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30 posts
• Page 2 of 2 • 1, 2
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