Collection of Animist Issues

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Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » Apr 28, 2010 17:14

When you cast more than 1 ablative turret they always cast on the same target - so the more you cast the less use they have
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Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Apr 28, 2010 17:17

In short: does any recent animist implementation work correctly ?
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
[20:03] <@ref^^> but i am retardd

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Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » Apr 28, 2010 17:26

not really

the Creeping permanent pet with the snare is the only correctly working thing.
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Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » Apr 30, 2010 03:16

Animist Bladeturn bombers and the Short duration Abs bombers have the wrong cast time, they each take 1 second longer to cast then they should.
Dark Age of Camelot
Version 1.78 Release Notes
August 16, 2005

Animist

- The casting time on bomber buffs from the Guardian Emissary and Woodspirit line in Verdant specialization has been decreased by 1 second.


Mythic reduced it to 2seconds and 3seconds respectively.. they also put the animist in combat and the abs bomber does not stack - effectively making it useless.
I two-shot Zerkers

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Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » Apr 30, 2010 13:19

Bombers of any kind do not interrupt the target that they are cast on, if you are casting root bombers/dmg bombers on a target they can carry on casting regardless.
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Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » May 03, 2010 00:44

bump
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Daedron
Myrmidon
 
Posts: 118
Joined: Feb 02, 2007 01:00

Postby Daedron » May 05, 2010 00:18

PLEASE fix animist bomber dmg even if the pathing system is not working correctly... this fix is above all animist fixes atm...

thx!

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Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » May 06, 2010 18:46

bump
I two-shot Zerkers

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Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » May 10, 2010 13:12

bump
I two-shot Zerkers

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Night
Gryphon Knight
 
Posts: 228
Joined: Mar 10, 2009 01:00

Postby Night » May 10, 2010 19:19

hum ........



8) bump !

Daedron
Myrmidon
 
Posts: 118
Joined: Feb 02, 2007 01:00

Postby Daedron » May 14, 2010 19:01

bump

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rpgyay
Myrmidon
 
Posts: 113
Joined: Feb 28, 2010 01:00

Postby rpgyay » May 14, 2010 19:12

as it is now with verdant spec i can barely kill blues with that pbaoe, please fix it!

Daedron
Myrmidon
 
Posts: 118
Joined: Feb 02, 2007 01:00

Postby Daedron » May 19, 2010 11:35

PUSH

will ANYTHING ever happen?

Daedron
Myrmidon
 
Posts: 118
Joined: Feb 02, 2007 01:00

Postby Daedron » May 23, 2010 15:46

bump

just a comment?

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rpgyay
Myrmidon
 
Posts: 113
Joined: Feb 28, 2010 01:00

Postby rpgyay » May 24, 2010 01:58

any gm or moderator know if this was atleast on the list to do?

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