Charge is a problem

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Braxis
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Postby Braxis » Feb 22, 2010 12:06

Akejode is OP and should be banned.

That must be some exploit, running solo as a caster in OF...

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koruun
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Postby koruun » Feb 22, 2010 12:08

So the only way to counter Charge is being a high RR caster? Talk about balance on Uth.


Salidor wrote:humm Charge was also Giving to light Tanks Pre ToA ^^

only way to conter it, is to live long enough for it to wear off...

I know some higher RR caster do spec points into PD, to help stay alive long enough, so they can start doing there job later ^^ or if you got MoC3 even during the attack :+)

You do realize pre-NF Charge worked completely different? It gave no pace bonus at all. So bringing old Charge up in a discussion to say "Hey, Charge always existed" doesn't make any sense here.
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png

Toblerone
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Postby Toblerone » Feb 22, 2010 12:18

Satz wrote:I belive, every single tutorial about daoc-classes says that playing casters is the hardest and most complex way to play this game(there are exceptions though). So dont start crying about having to think when playing a caster.


There's a fine line between:

1.) a complex class
2.) abilites you cannot counter due to a custom server setup

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bawww
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Postby bawww » Feb 22, 2010 12:25

Satz seriously, don't compare what a caster needs to take and what a charge tank needs to take... In a normal environment (read a server that is not caster unfriendly as uthgard is) charge tanks would have to take det5 charge3 and then go for aom, here they just take det5 charge2 and then damage RA's. I am talking about group specced charge tanks.

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Force
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Postby Force » Feb 22, 2010 12:45

In OF, Savages got charge too, except it was just sprint without endo.


Here the best counter is to pre kite so that the charge tank is pulled out of range of his healers and DPS them down while they are in the back field. If they are smart they will not follow (like Luydor said, keep your speed up, youll be faster), and if they manage to catch you, hopefully they were debuffed and sheared on the way in, so that in combination with guard/heals and possibly BOF/SB/Dashing Defense can keep you alive.

As previously mentioned MoC could be a potential counter, but to be honest I've never been MoCed on here by anything other than a thuergist.

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Maidrion
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Postby Maidrion » Feb 22, 2010 12:57

Satz wrote:
Maidrion wrote:Why moc to counter? You're not gonna nuke it down unless maybe you take moc3 and ra's like moc3 or pd5 shouldn't be specced untill you took mana ra's and dmg ra's. Which would be at a lot higher rr than det5 and charge which can be attained at rr4l9.


Do you want to counter charge, or do you want to be a strong damage-caster that is able to counter charge?

As a lifeleech-caster moc2+purge1(vs slam). is enough to counter charge. And much cheaper than det5 charge1.
As a DD-caster youd rather have moc2+purge1(vs slam)+mom+wp+acu+dex+pd since you need to deal more damage than your enemy, but beside caby and ench (and theurg on uthgard) every other caster has a rr5 to counter charge or damage. Cabby doesnt need a rr5 as counter, since hes a LL+debuff caster, similar to BD, while Ench can have a pet that heals him, and therefore has a chance to survive as long as he has pd specced and pet can keep casting heals, theurg is the only class without any valid counter with uthgard settings(due to rr5 beeing bugged).


I belive, every single tutorial about daoc-classes says that playing casters is the hardest and most complex way to play this game(there are exceptions though). So dont start crying about having to think when playing a caster.

If you cant think of a way to counter charge yourself and are too stubborn to try things i tell you, ask Haiden, Mentha or Akejode(a theurg) how they counter charge, since ive seen em running solo quite often in the past(and Akejode still runs alot solo even in OF).


You talk about solo rvr about which I don't give two cents cause it's hardly existant on uth and seriously flawed. Apart from certain rr5s very few normal RA grp-specced mages can outlast charge without heals. I am not 'crying' or stubborn to try things and neither am I saying it's an unholy I-win button but your theories don't apply in emain.

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Satz
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Postby Satz » Feb 22, 2010 13:59

You have problems dealing with chargetanks in groupfights???

Sorry, thats just bulllshit!

If a tank charges a caster during a massive fight the only way for the caster is to run as far as he can, and overextend the tank. After the tank get overextended, just kill the tank, its not that hard to do without heals. And guess what, if the tank charged, then he wont be able to charge back due to the reuse timer.

Also, dealing with tanks is not the casters but the supports problem in massive fights. As said before, charge is not a free RA, so counter it with sos, am, bof, rr5 if you cant counter it with skill.

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bawww
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Postby bawww » Feb 22, 2010 14:38

Charge tanks who know how and when to use charge in group fights are a problem especially if they are more than one and are coordinated. If you don't see why then you obviously play a charge tank who doesn't use his charge effectively.

Toblerone
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Postby Toblerone » Feb 22, 2010 14:57

Satz wrote:You have problems dealing with chargetanks in groupfights???

Sorry, thats just bulllshit!

If a tank charges a caster during a massive fight the only way for the caster is to run as far as he can, and overextend the tank. After the tank get overextended, just kill the tank, its not that hard to do without heals. And guess what, if the tank charged, then he wont be able to charge back due to the reuse timer.

Also, dealing with tanks is not the casters but the supports problem in massive fights. As said before, charge is not a free RA, so counter it with sos, am, bof, rr5 if you cant counter it with skill.



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Keyz
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Postby Keyz » Feb 22, 2010 17:20

my complaint was aimed towards soloing TBH. I play an air/ice therg, which, next to a sorc, is arguably one of the best casters/specs for soloing. I have 2 forms of cc (which is quite handy for purgers and insta mezzers like minstrels and skalds.

All that having been said, even with a nuke-range head start, red caster speed, and sprint, you cant outrun charge. I tested this extensively last night much to my frusteration.


This is what i don't understand: I gather that solo encounters are not to be used in ballance discussions. However... how is it that I can take litterally any other solo class on but a charge tank/light tank. Even assasins, archers, otehr casters, SoS'ers, etc.

The problem here is that, unlike SoS, charge doesn't break or end for so long that by that time, I'm probably already dead. In otherwords.... its essentially Melee MoC with no dmg penalty. I cant cc them, I cant sprint away. my only option is to die. It would be a different story if the problem was that i was a moron, or didn't have quick cast up, or there was some neccessary counter-RA that i didn't have or wasn't up. The problem is that there is litterally NOTHING i can do. At all. I must die. That is the only answer.

In a game based on choices, (aka do i nuke, or cc, or debuff, or use an RA) if the available choices litterally are: die here, die 10 feet from here, or die 30 feet from here, I feel that there is a ballance issue here that is so large I'm amazed it has gone un-noticed or un-changed.

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Satz
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Postby Satz » Feb 22, 2010 17:26

Well, you are a theurg, a caster with an absolutely crapped rr5 ability and that is why you die vs chargetanks. If your rr5 would be working properly, this would not happen. As i described above, theurg is the only caster that does not have a chance against a chargetank in 1vs1 on uthgard atm.

You LOL about reality, how about you get some wipers to clean your sight a little.

Toblerone
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Postby Toblerone » Feb 22, 2010 17:48

Gathering from what you post you have very little experience with what goes on in game :wink:

What you say is nice in theory, it does work in theory but it doesn't really work in practice. It can't, because there's no such thing as "I'll keep my moc3, rr5 and purge up and ready just for that chargetank inc". It's not that simple.

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zaszeadora
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Postby zaszeadora » Feb 22, 2010 18:14

Keyz wrote:my complaint was aimed towards soloing TBH. I play an air/ice therg, which, next to a sorc, is arguably one of the best casters/specs for soloing. I have 2 forms of cc (which is quite handy for purgers and insta mezzers like minstrels and skalds.

All that having been said, even with a nuke-range head start, red caster speed, and sprint, you cant outrun charge. I tested this extensively last night much to my frusteration.


This is what i don't understand: I gather that solo encounters are not to be used in ballance discussions. However... how is it that I can take litterally any other solo class on but a charge tank/light tank. Even assasins, archers, otehr casters, SoS'ers, etc.

The problem here is that, unlike SoS, charge doesn't break or end for so long that by that time, I'm probably already dead. In otherwords.... its essentially Melee MoC with no dmg penalty. I cant cc them, I cant sprint away. my only option is to die. It would be a different story if the problem was that i was a moron, or didn't have quick cast up, or there was some neccessary counter-RA that i didn't have or wasn't up. The problem is that there is litterally NOTHING i can do. At all. I must die. That is the only answer.

In a game based on choices, (aka do i nuke, or cc, or debuff, or use an RA) if the available choices litterally are: die here, die 10 feet from here, or die 30 feet from here, I feel that there is a ballance issue here that is so large I'm amazed it has gone un-noticed or un-changed.


On a NON BUFFBOT server like this , non toa , charge on so low recast time, all hybrids ( all grps runat least one, and mid ones , a lot) wil have charge ready almost all fights , making caster and CC useless, and making fights last few seconds if are vs a caster grp. Soon we will only have hybrids battles everywhere.

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Neju
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Postby Neju » Feb 22, 2010 18:20

Satz wrote:theurg is the only caster that does not have a chance against a chargetank in 1vs1 on uthgard atm.


i like this :grin:

joke of the day?

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Hedra
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Postby Hedra » Feb 22, 2010 18:36

Satz wrote:Well, you are a theurg, a caster with an absolutely crapped rr5 ability and that is why you die vs chargetanks. If your rr5 would be working properly, this would not happen. As i described above, theurg is the only caster that does not have a chance against a chargetank in 1vs1 on uthgard atm.

You LOL about reality, how about you get some wipers to clean your sight a little.

I doubt that theu rr5, even if it did anything on uthgard, should work against charge.

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