Charge is a problem
52 posts
• Page 2 of 4 • 1, 2, 3, 4
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Akejode is OP and should be banned.
That must be some exploit, running solo as a caster in OF... |
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So the only way to counter Charge is being a high RR caster? Talk about balance on Uth.
You do realize pre-NF Charge worked completely different? It gave no pace bonus at all. So bringing old Charge up in a discussion to say "Hey, Charge always existed" doesn't make any sense here. Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png |
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There's a fine line between: 1.) a complex class 2.) abilites you cannot counter due to a custom server setup |
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Satz seriously, don't compare what a caster needs to take and what a charge tank needs to take... In a normal environment (read a server that is not caster unfriendly as uthgard is) charge tanks would have to take det5 charge3 and then go for aom, here they just take det5 charge2 and then damage RA's. I am talking about group specced charge tanks.
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In OF, Savages got charge too, except it was just sprint without endo.
Here the best counter is to pre kite so that the charge tank is pulled out of range of his healers and DPS them down while they are in the back field. If they are smart they will not follow (like Luydor said, keep your speed up, youll be faster), and if they manage to catch you, hopefully they were debuffed and sheared on the way in, so that in combination with guard/heals and possibly BOF/SB/Dashing Defense can keep you alive. As previously mentioned MoC could be a potential counter, but to be honest I've never been MoCed on here by anything other than a thuergist. |
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You talk about solo rvr about which I don't give two cents cause it's hardly existant on uth and seriously flawed. Apart from certain rr5s very few normal RA grp-specced mages can outlast charge without heals. I am not 'crying' or stubborn to try things and neither am I saying it's an unholy I-win button but your theories don't apply in emain. |
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You have problems dealing with chargetanks in groupfights???
Sorry, thats just bulllshit! If a tank charges a caster during a massive fight the only way for the caster is to run as far as he can, and overextend the tank. After the tank get overextended, just kill the tank, its not that hard to do without heals. And guess what, if the tank charged, then he wont be able to charge back due to the reuse timer. Also, dealing with tanks is not the casters but the supports problem in massive fights. As said before, charge is not a free RA, so counter it with sos, am, bof, rr5 if you cant counter it with skill. |
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Charge tanks who know how and when to use charge in group fights are a problem especially if they are more than one and are coordinated. If you don't see why then you obviously play a charge tank who doesn't use his charge effectively.
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my complaint was aimed towards soloing TBH. I play an air/ice therg, which, next to a sorc, is arguably one of the best casters/specs for soloing. I have 2 forms of cc (which is quite handy for purgers and insta mezzers like minstrels and skalds.
All that having been said, even with a nuke-range head start, red caster speed, and sprint, you cant outrun charge. I tested this extensively last night much to my frusteration. This is what i don't understand: I gather that solo encounters are not to be used in ballance discussions. However... how is it that I can take litterally any other solo class on but a charge tank/light tank. Even assasins, archers, otehr casters, SoS'ers, etc. The problem here is that, unlike SoS, charge doesn't break or end for so long that by that time, I'm probably already dead. In otherwords.... its essentially Melee MoC with no dmg penalty. I cant cc them, I cant sprint away. my only option is to die. It would be a different story if the problem was that i was a moron, or didn't have quick cast up, or there was some neccessary counter-RA that i didn't have or wasn't up. The problem is that there is litterally NOTHING i can do. At all. I must die. That is the only answer. In a game based on choices, (aka do i nuke, or cc, or debuff, or use an RA) if the available choices litterally are: die here, die 10 feet from here, or die 30 feet from here, I feel that there is a ballance issue here that is so large I'm amazed it has gone un-noticed or un-changed. |
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Well, you are a theurg, a caster with an absolutely crapped rr5 ability and that is why you die vs chargetanks. If your rr5 would be working properly, this would not happen. As i described above, theurg is the only caster that does not have a chance against a chargetank in 1vs1 on uthgard atm.
You LOL about reality, how about you get some wipers to clean your sight a little. |
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Gathering from what you post you have very little experience with what goes on in game
![]() What you say is nice in theory, it does work in theory but it doesn't really work in practice. It can't, because there's no such thing as "I'll keep my moc3, rr5 and purge up and ready just for that chargetank inc". It's not that simple. |
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On a NON BUFFBOT server like this , non toa , charge on so low recast time, all hybrids ( all grps runat least one, and mid ones , a lot) wil have charge ready almost all fights , making caster and CC useless, and making fights last few seconds if are vs a caster grp. Soon we will only have hybrids battles everywhere. |
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i like this ![]() joke of the day? |
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I doubt that theu rr5, even if it did anything on uthgard, should work against charge. |
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