Mercenary Realm Abilities

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Ceadius
Myrmidon
 
Posts: 68
Joined: Jan 26, 2010 01:00
Location: Sparks, Nv USA

Postby Ceadius » Feb 01, 2010 14:04

I'v taken Mercenary up a bit in RR now and not to sure how I should continue spec'ing my realm skill points. At the moment I'am 2L5 with 'Charge I' & 'Determination II'. That leaves me with 6 points to spend. Now should I use them for Determination III or save up for Charge II (reduces recharge time from 15 minutes to 5 minutes).

Also if anyone knows any Mercenary realm abilty spec'ing up to say RR5 with when to get what that would be very cool. Thanks. :)

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Feb 01, 2010 14:20

Det 5. Unless you plan on soloing then you should go for higher charge (2).

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Ragabbash
Gryphon Knight
 
Posts: 270
Joined: Nov 11, 2008 01:00

Postby Ragabbash » Feb 01, 2010 14:21

For me get now charge2, u have to play in wilton and thid. And u can play alot solo. Is funy kill stealhters in bgs.

At rr6 det5 charge 2
Whit rr6+ det5 charge2 mopain+

In my opinion.

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Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Feb 01, 2010 15:27

its for you to decide whats important.

Charge makes you CC-immune for 15 seconds and grants you speed3.

Det reduces all but melee CC by a given percentage, which is very usefull if your opponent is a caster or youre fighting in groups.

If youre always soloing anyway, maybe speccing purge and ip would be cleverer for BGs?

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Eddie
Myrmidon
 
Posts: 127
Joined: Dec 12, 2007 01:00

Postby Eddie » Feb 01, 2010 23:27

charge > purge, you can charge and u ll be immune to stun / mezz, and the speed will help you to catch up enemies, also charge 2 has 5 mins cd. Merc should never take purge.

with my merc i got charge 1, then 2, i am still without det, thats the next Ra i ll take. the 5 mins cd are awesome, go for it


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