Mercenary Realm Abilities
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I'v taken Mercenary up a bit in RR now and not to sure how I should continue spec'ing my realm skill points. At the moment I'am 2L5 with 'Charge I' & 'Determination II'. That leaves me with 6 points to spend. Now should I use them for Determination III or save up for Charge II (reduces recharge time from 15 minutes to 5 minutes).
Also if anyone knows any Mercenary realm abilty spec'ing up to say RR5 with when to get what that would be very cool. Thanks. ![]() |
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Det 5. Unless you plan on soloing then you should go for higher charge (2).
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For me get now charge2, u have to play in wilton and thid. And u can play alot solo. Is funy kill stealhters in bgs.
At rr6 det5 charge 2 Whit rr6+ det5 charge2 mopain+ In my opinion. |
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its for you to decide whats important.
Charge makes you CC-immune for 15 seconds and grants you speed3. Det reduces all but melee CC by a given percentage, which is very usefull if your opponent is a caster or youre fighting in groups. If youre always soloing anyway, maybe speccing purge and ip would be cleverer for BGs? |
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charge > purge, you can charge and u ll be immune to stun / mezz, and the speed will help you to catch up enemies, also charge 2 has 5 mins cd. Merc should never take purge.
with my merc i got charge 1, then 2, i am still without det, thats the next Ra i ll take. the 5 mins cd are awesome, go for it |
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