statement from uthgard staff on relics OF please

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Smooth
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Postby Smooth » Nov 17, 2009 23:52

irrelevant

everyone put a lot of effort, planning and what else into gaining RPs

thats not the point

the RPs are protected now by class skill that is newly introduced (Animist, other class / ability changes)

so the RPs should be reset so every realm get a fair share of that mechanism

noone hast to complain then cause there is nothing to complain^^

if you change the class skill mechanism while the RPs are unevenly distributed you automatically grant the one owning the most RPs a advantage - if that happens you favour one player above others even if you do not intend to do so

[...]

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SirTorian
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Postby SirTorian » Nov 18, 2009 01:35

Blue wrote:Galandriel: This was already recommended in this thread. But I doubt it would fit our lower population. Maybe it has to be trimmed.


You just need to find the "right level" for the guards.

And the reduction of guards with each enemy relic would be nice too.

Patch Notes: Version 1.49B

EXPLANATION OF FRONTIER GUARD CHANGES
http://support.darkageofcamelot.com/kb/ ... php?id=441
To alleviate some of the confusion brought on by the guard changes in 1.49, here's an explanation of how the system works.

Each home Outpost (frontier keep), when "owned" by the home realm, controls a contingent of guards at each Relic Keep. For example, if the forces of Albion control the Albion Outpost Caer Benowyc, a number of guards representing Caer Benowyc will appear at the Relic Keeps in the Albion frontier. The number of "Relic Guards" these outposts spawns depends on the location of the outpost - the number is either 2,3, or 4 guards. These are referred to as "Outpost relic guards", and are distinguished from normal guards at the relics by being higher level and having the name of the "controlling" Outpost keep over their heads.

However, the actual number of "Outpost Relic Guards" at the relic keep is modified by two factors: Outposts owned and Relics owned.

Relics owned:

Outpost Relic Guards are reduced by 25% for every relic over 2 owned by a Realm.

3 relics owned = 75% frontier keep relic guards
4 relics owned = 50% frontier keep relic guards
5 relics owned = 25% frontier keep relic guards
6 relics owned = 0% frontier keep relic guards

Outposts Owned

When an Outpost is captured by the enemy, the guards it controls are not spawned at the relic keeps.

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Aemonchichi
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Postby Aemonchichi » Nov 18, 2009 02:00

smooth this is not about rps, stay on topic

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Der_Eisbaer
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Postby Der_Eisbaer » Nov 18, 2009 09:28

Blue wrote:You didnt notice that we have a warning now on every guard kill? Its even a bit too much.
- New: Realm wide under siege message (we will see how this develops)


Yes, I indeed noticed that and so of course my idea was to use the relic guards system - as now nicely descriped by SirTorian - instead of a realm wide warning message. :wink:

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Blue
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Postby Blue » Nov 18, 2009 13:58

Yes the description of SirTorian is detailed enough to implement it. If somebody has a screen of old relic keep guards it would be nice to see. Especially the really hard guards.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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Aemonchichi
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Postby Aemonchichi » Nov 18, 2009 14:16

yes pls - relic uber gards asap the albs need even more protection for cheap relics

maybe also lazergunz ? what about that ?

sorry for the sarcasm here but - i still demand relic reset instead of increased unbalancing

otherwise i have to think about handing out "YAY Albion" T-Shirts to the Uthgard staff^^

Zarkor
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Postby Zarkor » Nov 18, 2009 14:18

Aemonchichi wrote:yes pls - relic uber gards asap the albs need even more protection for cheap relics

maybe also lazergunz ? what about that ?

sorry for the sarcasm here but - i still demand relic reset instead of increased unbalancing

otherwise i have to think about handing out "YAY Albion" T-Shirts to the Uthgard staff^^


This would make it easier to capture relics from a realm that has a lot of them. Not imbalance it even further. :roll:

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Amadeth
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Postby Amadeth » Nov 18, 2009 16:07

Aemonchichi wrote:yes pls - relic uber gards asap the albs need even more protection for cheap relics

maybe also lazergunz ? what about that ?

sorry for the sarcasm here but - i still demand relic reset instead of increased unbalancing

otherwise i have to think about handing out "YAY Albion" T-Shirts to the Uthgard staff^^

learn to read instead of whine.
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Gerbald
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Postby Gerbald » Nov 18, 2009 16:17

Owning more relics results in less guards who protect them, thats the way i remember it and its a good thing.

Its also a lot easier to raid relics when you raid some or even all outposts who bring relic guards first, but by raiding the outposts, you give the raided realm a warning and they can even raid their outposts back while you are at the relic keep and then you have to deal with the very hard relic guards again.

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Der_Eisbaer
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Postby Der_Eisbaer » Nov 18, 2009 16:22

Gerbald wrote:Owning more relics results in less guards who protect them, thats the way i remember it and its a good thing.

Its also a lot easier to raid relics when you raid some or even all outposts who bring relic guards first, but by raiding the outposts, you give the raided realm a warning and they can even raid their outposts back while you are at the relic keep and then you have to deal with the very hard relic guards again.


Yep, I remember one strategy was to split the raid army into three parts: Two that would each open the gates at an enemy keep but would not kill the keeplord until the main part of the raid army reached the relic keep. Then the two keeplords would be killed simultanously and the raid army would charge the relic keep.

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Blue
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Postby Blue » Nov 18, 2009 19:17

We must be careful because we dont have 500+ players in OF yet. So this system must be trimmed a bit. Maybe the guards shouldnt be that strong.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Musikus
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Postby Musikus » Nov 18, 2009 19:52

they are good as they are, and they are far away from being too strong (they might be too strong if the mob damage is fixed some day, but right now they arent)...albs took relic with 2 FG and about 1h30min. with perma guard inc...
if 2 groups can handle it its ok, if your realm cant get 2 groups together..not the systems fault..

Zarkor
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Postby Zarkor » Nov 18, 2009 20:51

Blue wrote:We must be careful because we dont have 500+ players in OF yet. So this system must be trimmed a bit. Maybe the guards shouldnt be that strong.


<3 ! :D

I also agree with what musikus said. 2 decent fullgrps should be able to handle taking a relic. After all they are very vulnerable at that time due to the constant guard influx.

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Blue
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Postby Blue » Nov 18, 2009 20:54

I meant the strength of the guards on live should not be taken 1:1 for Uthgard.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zarkor
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Location: Antwerp, Flanders, Belgium

Postby Zarkor » Nov 18, 2009 21:54

Blue wrote:I meant the strength of the guards on live should not be taken 1:1 for Uthgard.


Yes of course, Uthgard's RvR community just isn't the same it was back on live. 300 man Relic raids are just not possible, yet.

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