Making the case for Cure NS

Talk about your RvR experience here

Would you like a cure NS ability at 40 heal spec on druid/healer/cleric?

yes
56
65%
no
30
35%
 
Total votes : 86

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Weia
Myrmidon
 
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Postby Weia » Jul 22, 2009 12:00

nixian wrote:
Weia wrote:Root disables melee classes, and has no cure either.



det5 ftw on root


Root still last long enough to kite a fight half a zone away in the meantime :P

And that is before considering that not all classes even get det, or stoicism to make speccing det to 5 worth it in the first place.

no counter to NS :)


And no ae-version of NS either. :) They both really are pretty similar, Which one is worse being very situational, with no clear winner.

JackPriest wrote:Btw Panach only Main Healer have acces to Cure NS that means Cleric/Healer/Druid and not more.


Why ? Why would it have to be 1.81 cure NS, and not a variation of the TOA cure NS, available to all perfector-classes ? I mean, since we're talking custom changes already anyway, secondary healers like friar and warden could use the added groupability much better than primary healers anyway, so why not add it there ?

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Duke
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Postby Duke » Jul 22, 2009 12:08

panachier wrote:cure nearsight will be one more nerf to casters and especially versus tanks groups.

at the moment the best way to kill " SoS, AoG3, zerk mode, stun, assist be killed the stupid sorc that try to mezz in SoS in place of kiting back" is to root supporters, NS them and disease the tanks.

if the healers have access to cure NS, they self cure them NS and they can cure diseases on melee... and so cure NS makes disease useless vs mids that have 3 classes to cure it and NS is the best way to prevent it.

so vote NO ^^ (and the fact that my cabby and RM have red NS, that my wizard and SM are spe bomb and my cleric full buff...)


/agree

Cure NS would be a casternerf.

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Funkling
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Postby Funkling » Jul 22, 2009 12:13

panachier wrote:if the healers have access to cure NS, they self cure them NS and they can cure diseases on melee... and so cure NS makes disease useless vs mids that have 3 classes to cure it and NS is the best way to prevent it.

1.) Not every healer will be able to cure NS. Especially self. It's 40 HEAL SPEC.
2.) Curing NS does not make disease useless, as disease:
- is an AoE spell, there's no group cure disease and every single disease cure costs 6% power
- disease can be reapplied over and over and over

panachier wrote:so vote NO ^^ (and the fact that my cabby and RM have red NS, that my wizard and SM are spe bomb and my cleric full buff...)

This topic is purely RvR related, your characters all seem to be pve spec and judging from what you write you know very little about group RvR, so I ask you kindly to stop posting in this thread for the greater good. Thank you.
Artificial intelligence is no match for natural stupidity.

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xexijreil
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Postby xexijreil » Jul 22, 2009 12:58

Duke wrote:Cure NS would be a casternerf.


Rofl
What's your point? Why a ns(which only affect casters/supports) remedy would be a caster nerf? I think its the opposite of that. Do u really think that NS affects(negatively) more a mid Tank group than a Hib/Alb caster one? Yes their supporters can be nearsighted but yours may be too, and also your casters and in that case their tanks will perform better than your nearsighted casters. I mean, in even conditions(both supporters nearsighted or not) there is no doubt that NS only affect casters and not tanks, that's not entering into gameplay, just facts. I dont wanna discuss about gameplay or tactics cause that has nothing to do with which chars are more affected by NS or not.

So u can't be serious affirming that Cure NS is a casternerf. Open your mind and think about it, or maybe it's just that u wanna confuse dumb ppl wich I hope it will not work.

P.D.: sorry for my English

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Murax
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Postby Murax » Jul 22, 2009 13:12

I just hope that the staff won´t listen to the loudest of you people here in forum and stays with its no custom policy. Because with this policy the server is alive much more longer then any other free shard and has the highest pop of all freeshards.

Sounds pretty successful to me and really seems to work.
|||||||||||||||||||||||||||||||||||||||||||||||
Midgard players don´t just simply play Daoc - we play Daoc to riun the game for Alb and Hib

RvR is what happens while you are here complaining

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wheelchairbuff
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Postby wheelchairbuff » Jul 22, 2009 13:16

Melee range is livelike as well.

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Funkling
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Postby Funkling » Jul 22, 2009 13:19

Duke wrote:Cure NS would be a casternerf.


Yeah, those poor wizards, theurgists, sorcerers, mentalists, enhancters, spiritmasters and bonedancers.
Artificial intelligence is no match for natural stupidity.

nixian
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Postby nixian » Jul 22, 2009 13:20

Murax wrote:I just hope that the staff won´t listen to the loudest of you people here in forum and stays with its no custom policy. Because with this policy the server is alive much more longer then any other free shard and has the highest pop of all freeshards.

Sounds pretty successful to me and really seems to work.



afaik animist shroom cap nerf was a custom change

and the charges amount was a custom nerf too

Uthgard already has gone custom ;)

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Funkling
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Postby Funkling » Jul 22, 2009 13:30

wheelchairbuff wrote:Melee range is livelike as well.


So is group XP rate, interrupt rate, block rate, resist rate. Hell everything is just as it was on live.
Artificial intelligence is no match for natural stupidity.

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kikoo
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Postby kikoo » Jul 22, 2009 13:33

nixian wrote:afaik animist shroom cap nerf was a custom change

and the charges amount was a custom nerf too

Uthgard already has gone custom ;)

Here you have a clue why GMs are reluctant to custom changes: People will refer to current custom changes to legitimize further custom changes.

Exactly what happens here.
<em>When a stupid man is doing something he is ashamed of, he always declares that it is his duty.</em>

nixian
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Postby nixian » Jul 22, 2009 13:41

custom changes doesnt have to be bad

tbh theres a few things id like custom rather than livelike


- cure NS (or NS duration)
- housing system
- animist shroom cap
- viper
- PD
- WOC
- AOG


few things that just aren't balanced at the setup running atm

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Ranius
Gryphon Knight
 
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Postby Ranius » Jul 22, 2009 13:42

Nothing wrong with custom changes. They are needed for balancing. Really needed.

Zarkor
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Postby Zarkor » Jul 22, 2009 14:46

Ranius wrote:Nothing wrong with custom changes. They are needed for balancing. Really needed.


QFT!


Everyone who denies this is just not willing to admit that Uthgard needs (custom) balancing, which is far from correct.

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Shav
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Postby Shav » Jul 22, 2009 16:46

Zarkor wrote:
Ranius wrote:Nothing wrong with custom changes. They are needed for balancing. Really needed.


QFT!


Everyone who denies this is just not willing to admit that Uthgard needs (custom) balancing, which is far from correct.


or plays a tank ~~

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Haldan
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Postby Haldan » Jul 22, 2009 16:58

Uthgard is following a strict non-customization policy. This means that there won't be a cure nearsight spell. Please do not refer to the change of charges as these are no class-specific abilities.

Say hello to my friend "Mr Closebutton".

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