The Block Rate

If you need support, you can get help here!
Gerbald
Phoenix Knight
 
Posts: 1546
Joined: Jul 01, 2005 00:00

Postby Gerbald » Jul 05, 2009 11:45

I made a Paladin, just for testing.
I went full shield.
At level 20 i have 20 shield and 1 parry.
I dont parry and block much (probably the low level, i know), but i parry far (not a bit) more than i block.
I have no idea what the formula is, but if 1 parry gives me more defense than 20 shield at level 20 ... go figure.

User avatar
renraku
Warder
 
Posts: 30
Joined: Jul 01, 2009 00:00

Postby renraku » Jul 06, 2009 03:46

Any way I can request a respec so I can drop shield entirely?

Otherwise I'm not living up to my full offensive/defensive potential through no fault of my own.

Either that or free master of blocking 5 :D

User avatar
Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jul 06, 2009 11:56

Youll get a free respec on lvl 20 and lvl 40, just wait for it^^

User avatar
renraku
Warder
 
Posts: 30
Joined: Jul 01, 2009 00:00

Postby renraku » Jul 07, 2009 03:52

Just be gimped in PvE because if players want something fixed they have to record/analyze 1000 battles each with differing levels of shield spec to prove that it's broken ^^

No, its cool.

Seriously, give me a few hours on an admin account and I can prove that its pretty much stuck at 5% block and isn't taking into account shield spec levels. We could have it fixed in one day.

Why not just copy/paste the parry formula?

User avatar
Lasastard
Phoenix Knight
 
Posts: 1180
Joined: May 28, 2009 00:00

Postby Lasastard » Jul 07, 2009 07:02

Hope this gets figured out and fixed soon. Right now there is a great need for block in RvR with Mids running with 2-3 savages. On live servers having a good guarder was your best bet to deal with that, but here it is next to useless, even against rel. low weaponskill. Needless to say that is midly frustrating if the enemies dont even have to assist to kill something ^^but that's a different issue.

User avatar
Haldan
Eagle Knight
 
Posts: 921
Joined: Feb 29, 2008 01:00

Postby Haldan » Jul 07, 2009 07:25

Yeah yeah, mr renraku is teh formula god :roll: FYI the block- and parry-formulas are almost identical. The big challenge is not to prove that the currently used formulas are wrong it is more of a challenge to recreate a properly working formula for all lvl-ranges and different situations.

A few hours is by far not enough considering that the last test run already took about one day including a total number of ~60,000 attacks.

User avatar
carnalito
Gryphon Knight
 
Posts: 311
Joined: Apr 06, 2009 00:00

Postby carnalito » Jul 07, 2009 09:29

Haldan wrote:Yeah yeah, mr renraku is teh formula god :roll: FYI the block- and parry-formulas are almost identical. The big challenge is not to prove that the currently used formulas are wrong it is more of a challenge to recreate a properly working formula for all lvl-ranges and different situations.

A few hours is by far not enough considering that the last test run already took about one day including a total number of ~60,000 attacks.


So in theese 60,000, did'nt you notice the obvious lack of blocking? Perhaps your adminchars all have MoB8 by default ? :D

User avatar
Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jul 07, 2009 09:54

carnalito wrote:So in theese 60,000, did'nt you notice the obvious lack of blocking? Perhaps your adminchars all have MoB8 by default ? :D


I guess this was a pendragon test to get correct working formula.

I guess again:
With Admins statistical analysis knoledge and testing methods which do not consider statistic probabilities, all those 60k tests will just be inserted into a programm giving following as a result:

f(x)=x^(z)+x^(z-1)+x^(z-2)+....+x^(z-30k)+c
with c beeing the baseblock chance of... dunno what this formula will get based on basedex of the class, this number should be somewhere around 5% and 15%.

If the problem is good, it probably will give a differential equation, but his is something a bit harder to solve than an x^z funcion of any degree.

User avatar
Lasastard
Phoenix Knight
 
Posts: 1180
Joined: May 28, 2009 00:00

Postby Lasastard » Jul 07, 2009 11:04

I am kind of intruiged now... browsing old threads and websites it doesn't seem to be *that* complicated. Like for example:

Formula is:

Total Dex X 2 -100 and then divided by 40. (ie)

you have 350 dex after buffs X 2 is 700 - 100 = 600 / 40 is 15%.

so 350 dex you have 15% to block.

then you add your skill to shield.

well say 42+15 at rr5 so 42+15 = 57 divided by 2 is 28.5%

so 15% from your dex and 28.5% from your shield skill is 43.5%

then obvious addition of moblock and myths added in gives you your total.


That's from IGN - makes a lot of sense, I think
Kind of similar to what was written earlier (and is also found on daoc.catacombs) - just missing the 5% base chance.

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jul 07, 2009 13:09

renraku wrote:Seriously, give me a few hours on an admin account and I can prove that its pretty much stuck at 5% block and isn't taking into account shield spec levels. We could have it fixed in one day.

You made me laughing :) If its THAT easy then it would be solved in a minute. Shield-Spec is used for sure on Uthgard.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Gerbald
Phoenix Knight
 
Posts: 1546
Joined: Jul 01, 2005 00:00

Postby Gerbald » Jul 07, 2009 17:55

From what i read in this thread it seems like with a bit of parry, people parry a lot, but the block rate only goes up after people get Mastery of Blocking.
Shield spec does not seem to have much of an influence on the Block rate at all.
Is it possible that shield spec get cut out of the formula somewhere and the Blockrate is only 10% (base) + MoBlock?

Because my test Paladin (level 22) now has 6 parry and 20+4 shield and he parries 3 or 4 times more than he blocks.

User avatar
kikoo
Gryphon Knight
 
Posts: 512
Joined: Apr 01, 2009 00:00
Location: Here -->

Postby kikoo » Jul 07, 2009 18:58

Gerbald, remember parry and evade are computed before the block. ;)
<em>When a stupid man is doing something he is ashamed of, he always declares that it is his duty.</em>

JackPriest
Myrmidon
 
Posts: 202
Joined: Apr 30, 2009 00:00

Postby JackPriest » Jul 07, 2009 19:30

atm we can only hope that they get the correct formula. We can nothing do said but true.

But i hope they get it fast its frustrating to spec points in shield and parry more often than block.

LG Jack
Gekillte Greys von heute, sind die Greykiller von Morgen.

Durchbrecht den Kreis :)

Denkt mal darüber nach!
<img src="http://www.die-webas.de/daoc/sig.php?chars=Jackpriest;Yasmind;Demenzia;Megadori;Belgemine;Shylean">

User avatar
carnalito
Gryphon Knight
 
Posts: 311
Joined: Apr 06, 2009 00:00

Postby carnalito » Jul 08, 2009 07:29

Lasastard wrote:I am kind of intruiged now... browsing old threads and websites it doesn't seem to be *that* complicated. Like for example:

Formula is:

Total Dex X 2 -100 and then divided by 40. (ie)

you have 350 dex after buffs X 2 is 700 - 100 = 600 / 40 is 15%.

so 350 dex you have 15% to block.

then you add your skill to shield.

well say 42+15 at rr5 so 42+15 = 57 divided by 2 is 28.5%

so 15% from your dex and 28.5% from your shield skill is 43.5%

then obvious addition of moblock and myths added in gives you your total.


That's from IGN - makes a lot of sense, I think
Kind of similar to what was written earlier (and is also found on daoc.catacombs) - just missing the 5% base chance.
´


All above sounds good, but against WHAT? A yellowcon mob? a yellowconplayer with 1000 WS? A greycon mob? The Dragon?

Btw, does mobs have weaponskill?

User avatar
Lasastard
Phoenix Knight
 
Posts: 1180
Joined: May 28, 2009 00:00

Postby Lasastard » Jul 08, 2009 10:38

Hm...

Would the level of he enemy affect your block cance, per se? Because I think I remember shield tanks blocking versus Legion or the Dragon reasonably well. But I do see an issue with respect to Weaponskill here - that would need to be factored in. But not sure if that has to be a terribly complex formula - as WS alone already factors into your chance of hitting something (afaik). So you would need a modifier that considers the targets defense as determined by 1) parry and b) blocking (or being guarded by a player with a certain shield spec, size) etc.

And Of course the hard caps according to the grab bag (quoted in this thread).

But I am sure th Devs know all this ^^

PreviousNext

Return to Support

Who is online

Users browsing this forum: No registered users and 9 guests

Wednesday, 14. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff