The Block Rate
|
I made a Paladin, just for testing.
I went full shield. At level 20 i have 20 shield and 1 parry. I dont parry and block much (probably the low level, i know), but i parry far (not a bit) more than i block. I have no idea what the formula is, but if 1 parry gives me more defense than 20 shield at level 20 ... go figure. |
|
Any way I can request a respec so I can drop shield entirely?
Otherwise I'm not living up to my full offensive/defensive potential through no fault of my own. Either that or free master of blocking 5 ![]() |
|
Youll get a free respec on lvl 20 and lvl 40, just wait for it^^
|
|
Just be gimped in PvE because if players want something fixed they have to record/analyze 1000 battles each with differing levels of shield spec to prove that it's broken ^^
No, its cool. Seriously, give me a few hours on an admin account and I can prove that its pretty much stuck at 5% block and isn't taking into account shield spec levels. We could have it fixed in one day. Why not just copy/paste the parry formula? |
|
Hope this gets figured out and fixed soon. Right now there is a great need for block in RvR with Mids running with 2-3 savages. On live servers having a good guarder was your best bet to deal with that, but here it is next to useless, even against rel. low weaponskill. Needless to say that is midly frustrating if the enemies dont even have to assist to kill something ^^but that's a different issue.
|
|
Yeah yeah, mr renraku is teh formula god
![]() A few hours is by far not enough considering that the last test run already took about one day including a total number of ~60,000 attacks. |
|
So in theese 60,000, did'nt you notice the obvious lack of blocking? Perhaps your adminchars all have MoB8 by default ? ![]() |
|
I guess this was a pendragon test to get correct working formula. I guess again: With Admins statistical analysis knoledge and testing methods which do not consider statistic probabilities, all those 60k tests will just be inserted into a programm giving following as a result: f(x)=x^(z)+x^(z-1)+x^(z-2)+....+x^(z-30k)+c with c beeing the baseblock chance of... dunno what this formula will get based on basedex of the class, this number should be somewhere around 5% and 15%. If the problem is good, it probably will give a differential equation, but his is something a bit harder to solve than an x^z funcion of any degree. |
|
I am kind of intruiged now... browsing old threads and websites it doesn't seem to be *that* complicated. Like for example:
That's from IGN - makes a lot of sense, I think Kind of similar to what was written earlier (and is also found on daoc.catacombs) - just missing the 5% base chance. |
|
You made me laughing ![]() It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
|
From what i read in this thread it seems like with a bit of parry, people parry a lot, but the block rate only goes up after people get Mastery of Blocking.
Shield spec does not seem to have much of an influence on the Block rate at all. Is it possible that shield spec get cut out of the formula somewhere and the Blockrate is only 10% (base) + MoBlock? Because my test Paladin (level 22) now has 6 parry and 20+4 shield and he parries 3 or 4 times more than he blocks. |
|
Gerbald, remember parry and evade are computed before the block.
![]() <em>When a stupid man is doing something he is ashamed of, he always declares that it is his duty.</em>
|
|
atm we can only hope that they get the correct formula. We can nothing do said but true.
But i hope they get it fast its frustrating to spec points in shield and parry more often than block. LG Jack Gekillte Greys von heute, sind die Greykiller von Morgen.
Durchbrecht den Kreis ![]() Denkt mal darüber nach! <img src="http://www.die-webas.de/daoc/sig.php?chars=Jackpriest;Yasmind;Demenzia;Megadori;Belgemine;Shylean"> |
|
´ All above sounds good, but against WHAT? A yellowcon mob? a yellowconplayer with 1000 WS? A greycon mob? The Dragon? Btw, does mobs have weaponskill? |
|
Hm...
Would the level of he enemy affect your block cance, per se? Because I think I remember shield tanks blocking versus Legion or the Dragon reasonably well. But I do see an issue with respect to Weaponskill here - that would need to be factored in. But not sure if that has to be a terribly complex formula - as WS alone already factors into your chance of hitting something (afaik). So you would need a modifier that considers the targets defense as determined by 1) parry and b) blocking (or being guarded by a player with a certain shield spec, size) etc. And Of course the hard caps according to the grab bag (quoted in this thread). But I am sure th Devs know all this ^^ |
Who is online
Users browsing this forum: No registered users and 7 guests