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Nayru
Developer
Developer
 
Posts: 8834
Joined: Jan 08, 2007 01:00

Postby Nayru » Jun 09, 2009 20:33

There will be news about that when there are concrete plans.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jun 09, 2009 22:12

Thanks for the reply. One last question though, is there any estimation on those plans? Or are you still discussing the subject?

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Artefact
Phoenix Knight
 
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Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » Jun 09, 2009 23:04

Zarkor wrote:Thanks for the reply. One last question though, is there any estimation on those plans? Or are you still discussing the subject?


The best answer is :

Blue wrote:It's done when it's done.
Image

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jun 10, 2009 01:29

Artefact wrote:
Zarkor wrote:Thanks for the reply. One last question though, is there any estimation on those plans? Or are you still discussing the subject?


The best answer is :

Blue wrote:It's done when it's done.


Or that it's simply not getting the attention it deserves.. :wink:.

nubrin
Myrmidon
 
Posts: 146
Joined: Jul 02, 2007 00:00

Postby nubrin » Jun 10, 2009 04:53

Everwar wrote:
2.- Remove all guards from towers, or increase their level again (for a increasing hidden detection purposes), cause they are useless, even harm their realm mates; let me explain this last point:
I port tower, a enemy stealher makes his way into it (ultra easily and common stuff ). He attacks me, and i qc mezz/root him, guard attack him and he kills me easily, then vanishes.
So a element that should be dissuasive for enemies is working like a free purge for them.


Guess you should use the horse too xD
^^
but ,... awful what happened to you :(
... and still I wonder
... for what reason those guards exist? Oo

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