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Nayru
- Developer

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- Posts: 8834
- Joined: Jan 08, 2007 01:00
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by Nayru » Jun 09, 2009 20:33
There will be news about that when there are concrete plans.
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Zarkor
- Unicorn Knight
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- Posts: 3710
- Joined: Aug 15, 2006 00:00
- Location: Antwerp, Flanders, Belgium
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by Zarkor » Jun 09, 2009 22:12
Thanks for the reply. One last question though, is there any estimation on those plans? Or are you still discussing the subject?
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Artefact
- Phoenix Knight
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- Posts: 1393
- Joined: Oct 24, 2007 00:00
- Location: France - Rennes
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by Artefact » Jun 09, 2009 23:04
Zarkor wrote:Thanks for the reply. One last question though, is there any estimation on those plans? Or are you still discussing the subject?
The best answer is : Blue wrote:It's done when it's done.
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Zarkor
- Unicorn Knight
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- Posts: 3710
- Joined: Aug 15, 2006 00:00
- Location: Antwerp, Flanders, Belgium
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by Zarkor » Jun 10, 2009 01:29
Artefact wrote:Zarkor wrote:Thanks for the reply. One last question though, is there any estimation on those plans? Or are you still discussing the subject?
The best answer is : Blue wrote:It's done when it's done.
Or that it's simply not getting the attention it deserves..  .
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nubrin
- Myrmidon
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- Posts: 146
- Joined: Jul 02, 2007 00:00
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by nubrin » Jun 10, 2009 04:53
Everwar wrote: 2.- Remove all guards from towers, or increase their level again (for a increasing hidden detection purposes), cause they are useless, even harm their realm mates; let me explain this last point: I port tower, a enemy stealher makes his way into it (ultra easily and common stuff ). He attacks me, and i qc mezz/root him, guard attack him and he kills me easily, then vanishes. So a element that should be dissuasive for enemies is working like a free purge for them.
Guess you should use the horse too xD
^^
but ,... awful what happened to you
... and still I wonder
... for what reason those guards exist? 
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