Hunters bugged?

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nixian
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Postby nixian » May 06, 2009 09:14

Phileas wrote:str (do the base pots stack with the spec pots?)



yes they do stack since its base + spec buffs ;) just like druid/cleric/shamans base + spec buffs stack

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Phileas
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Postby Phileas » May 06, 2009 13:03

wasnt sure because i never tried that... im too lazy for having to make 6 different barrels ;)

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Seyha
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Postby Seyha » May 07, 2009 03:46

What is the practical RVR difference between a soloer with access to a buff bot and a soloer with access to an LGM alchemist?

nixian
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Postby nixian » May 07, 2009 04:08

alchemist buffs are lesser than a buffbot buffs

+ alch buffs = 1 acc needed

buffbot = 2 --> leads to less grping--> less support class players

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Postby Gerbald » May 07, 2009 07:48

When Buff Potions were introduced on live, we called them BuffBot in a Bottle or petit Buffbot and thats what it is: With buff Charges and Potions, you are buffed like from half a buffbot ;)

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Seyha
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Postby Seyha » May 07, 2009 07:58

Nixian,

Those are valid points for not having buff bots, but only one of them applies to my question. What is the practical difference in RvR between a soloer with a buff bot and a soloer with an LGM Alchemist on his account?

Yes, alchemy buffs can never match a full enhancement spec buffer. My point is that they don't have to. For an assassin with 200+ points in a stat before buffs are applied, the difference between 75 dex/quick and 87 dex/quick is barely noticeable. Add in a dex pot and the percentage difference between a bot buffed and an alchemy buffed character shrinks even more.

So when we talk about the impact of buff bots on RvR for solo players how is alchemy any less game breaking?

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Phileas
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Postby Phileas » May 07, 2009 11:31

all your arguments are pretty much pointless though because
a) nixian isn't a person who decides what policy is used on this server
b) Staff members have mentioned MULTIPLE times that the "no buffbot" policy is never ever gonna be changed ^^

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panachier
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Postby panachier » May 07, 2009 13:56

Seyha wrote:Nixian,

Those are valid points for not having buff bots, but only one of them applies to my question. What is the practical difference in RvR between a soloer with a buff bot and a soloer with an LGM Alchemist on his account?

Yes, alchemy buffs can never match a full enhancement spec buffer. My point is that they don't have to. For an assassin with 200+ points in a stat before buffs are applied, the difference between 75 dex/quick and 87 dex/quick is barely noticeable. Add in a dex pot and the percentage difference between a bot buffed and an alchemy buffed character shrinks even more.

So when we talk about the impact of buff bots on RvR for solo players how is alchemy any less game breaking?


lot of difference...

with pot+ charge your stats are really lower. (you forgot to mention the base buffs ^^)

if you are buffboted you have DI 3, some heal possible etc...

if you use charge there is some down time that you can't use other charge, so no add damage in fight.

if you use charge/pot , you need time, money , group play to get st/con etc...
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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Seyha
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Postby Seyha » May 08, 2009 04:46

I think you all are misunderstanding my intent. I don't want buff bots. I stopped playing Live because of buff bots. I'm asking Nixian for his thoughts because he is an intelligent player that makes extensive use of charges/pots for his solo play.

I am considering submitting feedback suggesting a hard cap on the number of active charges/pots a player can have running at once. This is part of my research for that feedback.

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Postby Zarkor » May 08, 2009 04:57

I'm sorry to come hopping in here like this but I just thought of something kinda interesting:

Why not makes buff charges and potions only allowed in PvE zones?

It does indeed give an unneeded possibility to gain the upperhand by equipment instead of skill and demotivates soloers to just go out and have a go since charged and potted up players will be just too hard.
I agree it's not that hard to get certain items/pots but it's just a thought which I'm throwing in.


If you intend to solo, make sure u've got an unending amount of the pots/charges you need to get any possible stat advantage. That's my advice tbh altho I don't solo much.

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Postby nixian » May 08, 2009 10:28

well it is limited already

i mean i wouldnt even try fitting AF + MHA into my already packed cycle of:

str + con + dex barrels
s/c + d/q + haste charges


remember using all the 3 with perfect timing leaves me with prox. 6-7 mins to actually do rvr with full potential

thats actually a huge price since i spend BP and money for each pot and charge


so: removing barrels etc for rvr zones

well.. sure why not - but you will see a lot of low RR soloers / stealthers QQ because they wont be able to compete with RR6+ guys

(theres a reason why I could compete with high RR folks at RR4L2 - skills + was running buffs)

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panachier
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Postby panachier » May 08, 2009 12:29

Seyha wrote:I think you all are misunderstanding my intent. I don't want buff bots. I stopped playing Live because of buff bots. I'm asking Nixian for his thoughts because he is an intelligent player that makes extensive use of charges/pots for his solo play.

I am considering submitting feedback suggesting a hard cap on the number of active charges/pots a player can have running at once. This is part of my research for that feedback.




but anyway think charges are a must be in rvr... you can't decently compete with a caster without your dex and acuity boost...


edit Nixian: removed trolling - stay on topic pana
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Rigowen
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Postby Rigowen » May 08, 2009 18:47

Even with bow dmg fixed you wont see a flood of snipers in Agramon. No archer is gonna try sniping a non stealther which is almost always grouped and you cant target an assasin until he is on top of you. They have the luxury of using vanish to get away an archer doesnt.

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Musikus
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Postby Musikus » May 08, 2009 23:06

Rigowen wrote:and you cant target an assasin until he is on top of you. They have the luxury of using vanish to get away an archer doesnt.

i like this assasine attitude..

and i love to surprise assasines with critshot to pop em out of stealth.
if they now think its time to press the imba ubba get-away-button (vanish) i start to laugh...MoS5 is my best friend for that case...so far NO assasine made it away from me when i were not slammed or mezzed from adders.
the only chance to escape of a MoS5 archer is with Vanish 3 (5 seconds speed 5 AND immunity to uncovering). all other vanish is wasted RA against MoS5.

so the fixed archery damage IS important.
and so it the critshot problem too (other topic about that)
i miss my Lady....

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Seyha
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Postby Seyha » May 10, 2009 17:49

Musikus wrote:
Rigowen wrote:and you cant target an assasin until he is on top of you. They have the luxury of using vanish to get away an archer doesnt.

i like this assasine attitude..

and i love to surprise assasines with critshot to pop em out of stealth.
if they now think its time to press the imba ubba get-away-button (vanish) i start to laugh...MoS5 is my best friend for that case...so far NO assasine made it away from me when i were not slammed or mezzed from adders.
the only chance to escape of a MoS5 archer is with Vanish 3 (5 seconds speed 5 AND immunity to uncovering). all other vanish is wasted RA against MoS5.

so the fixed archery damage IS important.
and so it the critshot problem too (other topic about that)


Have you ever bombed them to death with volley after they vanished? :twisted:

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