no more agra teleporter

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Blue
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Postby Blue » May 02, 2009 00:11

Duke wrote:but randomly in every RvR Zone not just in Agramon? Don't think this fits into the Uthgard modell :/

I think you clearly understood something wrong. The target of the Timed Teleporter would be slightly random so that the target spot cannot be camped. We talk about Agramon Teleporter.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

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Duke
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Postby Duke » May 02, 2009 00:20

I know, I thought that this porter shouldn't just random porting to Agramon, also to other RvR Zones, otherwise they would be excluded again. Why shouldn't we make RvR in Hadrians / Emain or Odins Gate? If this porter limits to Agra again it shouldn't be implemented. this reduces the maximal RvR Area.

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poplik
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Postby poplik » May 02, 2009 00:28

Did you play after the change? If yes how many incs did you have? Agra with bordering zones is still too big for this server, sure we have 600 people online and whatnot but of that number only very small percent actually goes to lvl 50 rvr

The agramon has ok size, it gets crowded in peak hours sometimes, but with this change it's empty all the time, most people I play with don't really bother loging lately so I think something has to be done. If someone claims that he has better rvr after this change I would like to see that.
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Esme
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Postby Esme » May 02, 2009 00:48

didnt read this whole thread
the way lvl 50 rvr is now, after these changes just sucks^^
i am already sick of hitting tower gates :roll:

<< wants "good old Emme" back /sigh

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Blue
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Postby Blue » May 02, 2009 00:57

Duke wrote:I know, I thought that this porter shouldn't just random porting to Agramon, also to other RvR Zones, otherwise they would be excluded again. Why shouldn't we make RvR in Hadrians / Emain or Odins Gate? If this porter limits to Agra again it shouldn't be implemented. this reduces the maximal RvR Area.

The idea was not to further expand the RvR area since this is still too early. So the porter would just port you from your home keep to near milegate. There are no plans that the porter would port to other areas.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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wazp
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Postby wazp » May 02, 2009 05:17

Honestly, last night or whatever, was some awesome some fights, and im not even 50 on my savage yet.. We met a fg of albs, and then we got sandwhiched by hib fg from behind and alb fg from front, if you can't find action, maybe you are looking in the wrong spots? nowadays it seems more valuable (but more dangerous) to scout all the way down to bridges if not just beyond them of enemy realms, and I say dangerous as you might get 2fgs heading out, or get another fg in the back of an enemy realm ;)

tbh, it adds to the fights imo, even if its almost a certain loss for the sandwhiched team.

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Postby Gerbald » May 02, 2009 07:57

My RvR experience yesterday was:

1. Port to Crauchon, buff, Pot and charge and scout the area around crauchon --> nothing
2. new buffs, Pots and charges Get a Horse to Agramon --> nothing on the way, nothing at the end of the route, camps gone
3. run around unstealthed, check old Alb camp (nothing), check old Mid camp (nothing) - new buffs, Pots, charges
4. run around some more and see a Mid group of 5 passing by (i stealthed)
5. (at this time i didnt even bother to waste more charges and Pots) i ran to Benowyc, where i met a NS and stood around 15 more boring minutes, then a Mid group arrived and in a desperate act of wanting to end it anyway we attacked the group and got our free teleport home

Woohoo, i may try DF as my new RvR zone and play twinks in the BGs more, but RvR with the Teleporters gone is NO FUN for me.
(Which is my personal opinion, but i hear quite a lot of people think the same)

--> I would like the Porters and the camps back - maybe put them back a bit towards the bridges

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Postby nixian » May 02, 2009 08:44

random ports behind the milegates 3-5 spots with 5-10 min interval = awesome

gives the omfg so long to take horse / get grps a chance to form up and get ported for free

and still gives less zerging and camping the milegates + will surely be hard to camp

good idea blue - now we just need it in :D

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Postby Gerbald » May 02, 2009 08:54

Animist groups will love the chance to camp the port spots with shroom fileds, thanks :P
I can hear the QQ already.

people need a safe place to port to, like ... ... ... camps?
maybe with guards?

nixian
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Postby nixian » May 02, 2009 08:56

Gerbald wrote:Animist groups will love the chance to camp the port spots with shroom fileds, thanks :P
I can hear the QQ already.

people need a safe place to port to, like ... ... ... camps?
maybe with guards?



guards just leads to unwanted and lame things like kiting small grps into camp / safe spots to camp in an rvr zone (which there shouldnt be - hence the RVR-zone thing)


being able to port in 5 random spots each 5-10 mins is safe enough ;)

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siegemaster
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Postby siegemaster » May 02, 2009 09:00

why dont you guys just admit, that the new travelling system does not fit the server population here.
it might be good for 2k players, we will see when the server reaches these numbers^^ delay it, till its appropriate for uthgard.
out of the 600 players you had max 100 doing lvl50 rvr at the same time (after changes its more like 30-50, 1 fg per realm).

dont be stubborn, so we can go back to good rvr business soon :roll:

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Postby Haldan » May 02, 2009 10:29

Yesterdays statistics have shown us about 100-150 active players within NewFrontiers. That is to be honest as almost exactly the same amount as it was before the teleporters got removed. Of course statistics won't tell you anything about the player-movements within the zones and we are aware that mostly solo players traveltime between hotspots has risen. Thatfor we are currently discussing possible counter-measures like for example BlueMs supposed timed teleporter system.

Please note that we have always dislike a so called "fast-food rvr", a type of RvR which offers players an instant return to the place of fight, because it totally works against the original RvRsystem of DAoC which when DAoC was released offered a 15min? timed mass-teleport in order to simulate resupply of troops on the battlefield. We do not want to annoy our players, but we will always focus on our concept and adjust mechanics if we feel an urge to do so.

We are going to watch and analyze RvR and friendly ask you to only post fair comments.

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erwondal
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Postby erwondal » May 02, 2009 11:52

i allready asked blue but he didnt answer, Can someone pls define the word "Fastfood RvR" for me. For it sounds like 30-60min time to wait for every inc is what the Gm`s want..

And Haldan even when there are about 150 players in the NF zones ... u don`t find Inc so good like u found it while the porters were active. I still dont see the point in Removing The porters.

Who dont like when ppl kite em in the camps shouldn follow or just dont go to the Camp area.

And now those ppl will just kite u to the home keeps, will those QQ again? Will the Staff delete the keeps too? We will see it all in the next Episode!

My genereally rvr experience is now to roam roam roam and dont find enemys ... it like Emain was (: maybe Inc after 30-60 mins of roaming .. yay .. and dont tell me to Fight with some stupid keeps.. thats just .. boring :)

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PNG
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Postby PNG » May 02, 2009 12:04

Haldan wrote:Yesterdays statistics have shown us about 100-150 active players within NewFrontiers. That is to be honest as almost exactly the same amount as it was before the teleporters got removed. Of course statistics won't tell you anything about the player-movements within the zones and we are aware that mostly solo players traveltime between hotspots has risen. Thatfor we are currently discussing possible counter-measures like for example BlueMs supposed timed teleporter system.

Please note that we have always dislike a so called "fast-food rvr", a type of RvR which offers players an instant return to the place of fight, because it totally works against the original RvRsystem of DAoC which when DAoC was released offered a 15min? timed mass-teleport in order to simulate resupply of troops on the battlefield. We do not want to annoy our players, but we will always focus on our concept and adjust mechanics if we feel an urge to do so.

We are going to watch and analyze RvR and friendly ask you to only post fair comments.


lol ^^

The RvR b4 the camp-changes was of course no Fastfood-RvR ....
Fastfood-RvR could have be seen on the great i50-Servers where you instantly ported into RvR-Zones, with Buffbot-Buffs(red endubuffs and so on) and no illness...

So consequently you cannot rly consider the RvR on Uthgard like it was b4 the camp-changes as Fastfood-RvR....

nixian
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Postby nixian » May 02, 2009 13:04

so the following isnt fast food rvr?

login
buffup(1-2mins)
port camp
go MG and camp (1-10mins for inc)
die
rebuff(1-2mins)
port with res sick
go MG
add(1min)


15mins for 2 meals? ;) i find that fastfood

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