no more agra teleporter

Talk about your RvR experience here
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salbei
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Postby salbei » May 01, 2009 17:45

Denasti wrote:Cya in Braemar! :x


just finished wilton :lol:

too bad i have to go grind all over again soon

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Hildorien
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Postby Hildorien » May 01, 2009 17:54

DarkRef wrote:Well ill tell you my experience for today:

1. Logged in.
2. Looked at change log
3. Felt very tired.
4. Went to sleep
5. Came back to computer after 1 hour of sleep, realised daoc has closed and did some homework instead.

Agramon is just plain boring. Weve had it for nearly 2 years? Its dull, I think i'd rather watch paint dry. I would love old emain, but I dont think its possible. And I dont know of any other RvR zone that would be the least bit more exiting.

Same for me and my all friends.But we dont have homework^^
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swiftfist
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Postby swiftfist » May 01, 2009 20:37

So last night from 7:30pm to 9:30 PM CST which I would call the heart of US primetime I went to every bridge, every camp. The horse and boat drop off area for each realm, even check some of the popular xp spots. I saw a grand total of 1 enemy and he ran before I could catch up to him. I saw maybe 8 deathspam over that whole time period and it was from a roaming group that then quickly gave up. For non Euro primetime this experiment seems like it could be a failure.

Some changes sound better on paper than they are in reality. I am not QQ'ing about having to take a horse for 3 mins instead of porting to camp, that is negligible to me. But this game is all about having fun and finding challenging battles. But this change seems to have discouraged the average player from even bothering to go to the trouble of heading out into the frontier if it is going to take them too long to find some fun. How many of you that think this change is so great would go RvR if your typical prospect is to get 900 RP an hour? My guess is most would not even bother.

I think many of you are missing the social and psychological aspect of having camp and being able to port there. This server is very diverse, be it languages, race, playstyles, timezones. Not everyone is in a large active guild. Not every guild is in the same alliance. Some people want to solo, some want small group RvR, some love zerg battles, Some want purist 8 man with no adds, Some like taking and defending keeps. Myself personally I'm willing to do any of these if that is where the action is at.

Camp and being able to port there served many purposes, it was a gathering place where you could in relative safety meet up with other players, maybe if your a solo or small group get some AOE buffs from a friendly shaman. Get a feel for what type of action is going on at the moment and when you are ready to head out into the action you can get to it relatively quickly. Even sometimes an aggressive group attacks camp and adds a little spice.

It's seems to me the people most vocal trying to get this change made were the Elitest attitude crowd who just want purist 8 man never an add or the high RR stealthers that play Euro primetimes.

Well I hate to break it to you guys, YOU ARE NOT THE MAJORITY on this server. The majority are lower RR players who rarely find themselves in a perfect setup 8 man group, they end up in smaller groups alot of the time without speed or decent healers or CC. The PUGS are many time created at camp. If the enemy realm has an uber high RR group ruling the area some of these smaller less organized groups sometimes will form a zerg to at least get some sort of victory. Soloer's or stealths may follow groups out to at least get a little safety by distraction so they can get to the areas they want to hunt for solo'er action. Lower level XP'ers meet there to head out to get some XP. IF some of your group dies or you add new people you can get back to camp to pick them up in a reasonable amount of time and if 1 part of the group gets to camp before the other there is some measure of safety waiting for the others to come meet you.

What really confuses me is all you that gripe about people retreating to camp and the camp guards and the action that takes place by the camps. If that bothers you so much can't you just avoid ever going by a camp ? You have the ability to gather at a keep and take a boat or horse to enter Agra from a different place. Why does it bother you so much that the majority like porting to camp and using it? It seems you are trying to bend the playstyle of the masses to your Elitest purist view of RvR.

Now personally I could care less if there is camp and porting or not , taking a horse or boat is not a huge deal, but if this discourages action and people from coming to Agra, especially at US primetime evening hours that I can play then it is a bad change for me. Maybe with a bit of time people will adjust and the action will pick up. But if it doesn't then what ?

At the very least add some hasteners in various spots around Agra. This would encourage and facilitate some movement around the frontier, Nothing discourages a player more than plodding around at snail pace taking 20 minutes to find some action then dieing and facing the prospect of another 20 minutes to do it again, most will just logout or go to DF or play their Bg character.

The Boats are horribly bugged please fix that, it further discourages RVR at the moment. Alot of these things are little annoyance in of themselves but all add up to frustration and wasted time and just adds to peoples negative attitude that going out into the frontier just not worth messing with.

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Zippity
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Postby Zippity » May 01, 2009 20:54

People just need to have some time to figure out where they want to go zerg at again (or meet up or whatever). The old routine has been slightly derailed for the moment. Now its just going to take 3-5 min longer to reach your old camp's mile gate than it was previously. You cant really complain when you look at how old frontiers work. Sheesh by comparison this is pathetically easy to go from crauch to agramon. Back in the day (and i say this from experience) you literally had to run from ligen or the other border keep to emain, die..repeat. Walking solo with no speed and you literally spend about an hour getting from ligen/crauch to emain and if you were solo and got zerged over..that was even more frustrating! Keep in mind this is a hib experience. For mid/alb all you had to wait on were teleporter timers and then boom you were in emain, so for those two realms..easy, but even those were some time 5-10 minutes i believe.

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Runis
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Postby Runis » May 01, 2009 21:10

Come on zip u know that is not the reason. The inc time is not a problem, the missing guards in other zones to defend them its the reason. If they had a box guard camp to pull it out when the enemies inc would be perfect.

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tazok
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Postby tazok » May 01, 2009 21:24

I agree, the inc horse time or something is not really a problem.

But we need a place close to possible action like a TK in old frontiers, where people meet and buff up are afk etc. For some reason normal keeps are just not the answer.

I don't have an direct good answer why it doesn't work. Maybe it's just to easy to camp the route to agramon and block everything but fgs. I hate it too buff up get a horse/walk/boat and then be sqaushed by a fg or something like that, 5-10 mins down the drain for nothing. I don't know..I rather have ports where you have to wait 5 mins, then walk 5 mins to agramon with only a small chance to make it alive.

So I hope ports will be back, but put a timer on it if you found it too easy..like in classic.
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Hildorien
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Postby Hildorien » May 01, 2009 21:28

tazok wrote:
So I hope ports will be back, but put a timer on it if you found it too easy..like in classic.

same here..
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Captaiin
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Postby Captaiin » May 01, 2009 21:37

i concur

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swiftfist
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Postby swiftfist » May 01, 2009 21:38

Zippity wrote:People just need to have some time to figure out where they want to go zerg at again (or meet up or whatever). The old routine has been slightly derailed for the moment. Now its just going to take 3-5 min longer to reach your old camp's mile gate than it was previously. You cant really complain when you look at how old frontiers work. Sheesh by comparison this is pathetically easy to go from crauch to agramon. Back in the day (and i say this from experience) you literally had to run from ligen or the other border keep to emain, die..repeat. Walking solo with no speed and you literally spend about an hour getting from ligen/crauch to emain and if you were solo and got zerged over..that was even more frustrating! Keep in mind this is a hib experience. For mid/alb all you had to wait on were teleporter timers and then boom you were in emain, so for those two realms..easy, but even those were some time 5-10 minutes i believe.


Oh believe me I remember those days, But we were also talking about server with much larger populations and typically everyone was in similar timezones. I played a hunter on live from day 1 and yes the runs were longer but there were lots more enemies to choose from and if you chose your fights wisely I would many times go hours without a death. But on live I was rarely part of the Milegate stealthzerg depending on what was going on there were much more productive places to hunt.
I can't think of 1 time on live I was out in the frontier for 2 hours and did not find 1 fight as happened to me last night.

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Blue
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Postby Blue » May 01, 2009 21:53

I imagine a timed circle porter in every homekeep like old frontiers had. A port every 5 minutes from homekeep to Milegates sounds interesting. If you need it faster you could run over the bridge. Question for me is how to secure the arrival point. We could give temporary immunity (15sec or so) and port to random locations. You could idle in homekeep.

This way it could be easier to form random groups imo.

If you don't own the home keep, then... no port for you. Idea of supply chain still intact.
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CalvoHP
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Postby CalvoHP » May 01, 2009 21:57

current teleportation system is a way to change ppls way to farm rps, should give it more time to show the effects in the rvr, since agra rvr is still a small part of the server, its hard to determine the effects once agra plays a major role wich is intended.

so stop criticism and try to enjoy this awesome server !

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tazok
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Postby tazok » May 01, 2009 22:19

Blue wrote:I imagine a timed circle porter in every homekeep like old frontiers had. A port every 5 minutes from homekeep to Milegates sounds interesting. If you need it faster you could run over the bridge. Question for me is how to secure the arrival point. We could give temporary immunity (15sec or so) and port to random locations. You could idle in homekeep.

This way it could be easier to form random groups imo.

If you don't own the home keep, then... no port for you. Idea of supply chain still intact.


Random porting from borderkeep could be the answer, cause:
- no good chance to camp port spot and farm
(even if the randomness is rotated over 10 spots most campers will give up to wait 5x10 mins on avarage for a port)
- no guards needed
- waiting for port makes a gathering spot where people can meet and team up.

But it is essential that the random is per port and not on every person in a port, cause we don't want a group all spread out over agra:)

My spirits lift a bit with this idea and I think it is a good compromise to keep agramon guard free, easy port free but still busy. While keeping the supply chain intact.
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Zarkor
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Postby Zarkor » May 01, 2009 22:52

tazok wrote:
Blue wrote:I imagine a timed circle porter in every homekeep like old frontiers had. A port every 5 minutes from homekeep to Milegates sounds interesting. If you need it faster you could run over the bridge. Question for me is how to secure the arrival point. We could give temporary immunity (15sec or so) and port to random locations. You could idle in homekeep.

This way it could be easier to form random groups imo.

If you don't own the home keep, then... no port for you. Idea of supply chain still intact.


Random porting from borderkeep could be the answer, cause:
- no good chance to camp port spot and farm
(even if the randomness is rotated over 10 spots most campers will give up to wait 5x10 mins on avarage for a port)
- no guards needed
- waiting for port makes a gathering spot where people can meet and team up.

But it is essential that the random is per port and not on every person in a port, cause we don't want a group all spread out over agra:)

My spirits lift a bit with this idea and I think it is a good compromise to keep agramon guard free, easy port free but still busy. While keeping the supply chain intact.


Aye I like this system aswell and i think it'll work out far better than the camp + guards.

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Inside
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Postby Inside » May 01, 2009 22:59

Hum.... makes two days to be which I try to claim that it new system not much to be definitely, I try unsuccessfully searched and find good Reason......And by the way i find no pleasure to find nobody on agra, Or of to quote mid and alb! I am not the only one to think that, and I think that GM under respect greatly general opinion !!

-You said that it was to allow the solo to find more of target and to allow of good battle without Zerg.... And contrariwise it is aggravated to arrive has kill 1 enemy every hour !
-Aa minority find that it is a good thing, and it is that the majority must be ignored? Having made an opinion poll and you will see.

-----Be realist of numerous player his spirit to leave the server made something before Mb concealed..

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Duke
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Postby Duke » May 02, 2009 00:07

Zarkor wrote:
tazok wrote:
Blue wrote:I imagine a timed circle porter in every homekeep like old frontiers had. A port every 5 minutes from homekeep to Milegates sounds interesting. If you need it faster you could run over the bridge. Question for me is how to secure the arrival point. We could give temporary immunity (15sec or so) and port to random locations. You could idle in homekeep.

This way it could be easier to form random groups imo.

If you don't own the home keep, then... no port for you. Idea of supply chain still intact.


Random porting from borderkeep could be the answer, cause:
- no good chance to camp port spot and farm
(even if the randomness is rotated over 10 spots most campers will give up to wait 5x10 mins on avarage for a port)
- no guards needed
- waiting for port makes a gathering spot where people can meet and team up.

But it is essential that the random is per port and not on every person in a port, cause we don't want a group all spread out over agra:)

My spirits lift a bit with this idea and I think it is a good compromise to keep agramon guard free, easy port free but still busy. While keeping the supply chain intact.


Aye I like this system aswell and i think it'll work out far better than the camp + guards.


but randomly in every RvR Zone not just in Agramon? Don't think this fits into the Uthgard modell :/

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